Player Matchup

Eset
Eset
Alkaline91
Eset
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 43L
1,615 Elo+
Solo
Guan Yu
Guan Yu
Anodora
Guan Yu
Level 8
God Stats
3W - 1L
1,825 SR
Queue Stats
14W - 22L
1,503 Elo+
Solo
Bellona
Bellona
GyroGnuNubasov
Bellona
Level 20
God Stats
2W - 3L
1,566 SR
Queue Stats
176W - 157L
1,532 Elo+
Solo
Apollo
Apollo
WHITETIGER118
Apollo
Level 18
God Stats
13W - 14L
1,582 SR
Queue Stats
41W - 42L
1,591 Elo+
Solo
Thanatos
Thanatos
szajmusthc
Thanatos
Level 29
God Stats
36W - 37L
1,444 SR
Queue Stats
147W - 161L
1,537 Elo+
Solo
Team Averages
Level 21
1,583 SR
1,555 Elo+

VS

Team Averages
Level 12
1,530 SR
1,543 Elo+
Sun Wukong
Sun Wukong
B0rN
Sun Wukong
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
Datcritthoo
Janus
Level 23
God Stats
1W - 3L
1,432 SR
Queue Stats
54W - 36L
1,693 Elo+
Solo
Bakasura
Bakasura
Stygma3001
Bakasura
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,516 Elo+
Solo
Artemis
Artemis
ezkimos
Artemis
Level 3
God Stats
1W - 1L
1,717 SR
Queue Stats
2W - 2L
1,561 Elo+
Solo
Yemoja
Yemoja
ktopytałXD
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 8
9,479
558
8,112
9,248
3,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
Anodora
Guan Yu
10
1 / 4 / 12
7,699
453
3,010
11,151
8,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
3 / 1 / 10
8,900
524
8,312
12,232
9,638
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
17 / 1 / 3
11,033
649
15,451
13,046
5,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
szajmusthc
Thanatos
16
10 / 2 / 4
10,294
606
7,833
10,193
4,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
B0rN
Sun Wukong
10
0 / 7 / 4
6,669
392
3,043
10,901
5,562
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 5 / 2
9,861
580
8,332
10,693
2,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Stygma3001
Bakasura
16
3 / 7 / 4
9,399
553
4,604
13,848
4,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
ezkimos
Artemis
10
0 / 9 / 1
6,116
360
4,359
9,213
1,961
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
10
0 / 9 / 1
6,490
382
2,009
13,005
7,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
19
37
Kills
7
10
Deaths
37
37
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
W
Guan Yu
Anodora
Guan Yu
1
4
12
1.75
L
Sun Wukong
B0rN
Sun Wukong
0
7
4
0.29
L
4
5
2
1
W
3
1
10
8
L
Bakasura
Stygma3001
Bakasura
3
7
4
0.71
W
17
1
3
18.5
L
Artemis
ezkimos
Artemis
0
9
1
0.06
L
Yemoja
0
9
1
0.06
W
Thanatos
szajmusthc
Thanatos
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,718
Damage
22,347
55,870
Taken
57,660
32,397
Mitigated
21,920
27,334
Healing
6,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,112
586
578
2,103
9,248
3,281
809
1,853
7,258
67,412
0
W
Guan Yu
Anodora
Guan Yu
3,010
575
984
2,686
11,151
8,985
38
2,897
8,006
0
14,819
L
Sun Wukong
B0rN
Sun Wukong
3,043
417
0
1,422
10,901
5,562
0
1,307
9,447
0
16,887
L
8,332
576
0
2,675
10,693
2,847
0
1,495
8,873
59,493
0
W
8,312
3,650
0
3,792
12,232
9,638
965
1,755
9,855
0
42,108
L
Bakasura
Stygma3001
Bakasura
4,604
2,623
0
638
13,848
4,311
0
2,574
11,124
0
58,309
W
15,451
9,873
0
7,313
13,046
5,901
1,406
4,309
8,479
0
84,788
L
Artemis
ezkimos
Artemis
4,359
2,668
0
741
9,213
1,961
0
1,164
7,896
0
20,334
L
Yemoja
2,009
886
86
590
13,005
7,239
429
2,286
10,623
17,078
0
W
Thanatos
szajmusthc
Thanatos
7,833
1,694
0
9,878
10,193
4,592
85
3,240
6,827
0
67,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,405
Gold Earned
38,535
458
Minions Killed
325
0
Camps Cleared
0
1,647,670
Distance Traveled
1,417,511
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,479
558
128
8
0
316,659
3
W
Guan Yu
7,699
453
15
1
0
332,647
0
L
Sun Wukong
6,669
392
25
1
0
320,239
0
L
Janus
9,861
580
138
8
0
317,193
4
W
Bellona
8,900
524
79
5
0
342,244
2
L
Bakasura
9,399
553
109
6
0
334,506
3
W
Apollo
11,033
649
124
7
0
303,932
2
L
Artemis
6,116
360
28
2
0
246,910
0
L
Yemoja
6,490
382
25
1
0
198,663
1
W
Thanatos
10,294
606
112
7
0
352,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role