Player Matchup

Thor
Thor
BeefBurger52388
Thor
Level 3
God Stats
0W - 2L
1,189 SR
Queue Stats
4W - 6L
1,467 Elo+
Solo
Cthulhu
Cthulhu
CALLSHMITTY
Cthulhu
Level 109
God Stats
6W - 9L
1,375 SR
Queue Stats
104W - 118L
1,428 Elo+
Party 1
Hachiman
Hachiman
MaestrøMåN77
Hachiman
Level 6
God Stats
6W - 8L
1,232 SR
Queue Stats
11W - 26L
1,187 Elo+
Solo
Neith
Neith
PlasmaXR8
Neith
Level 5
God Stats
0W - 3L
1,450 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Bakasura
Bakasura
ant_20144
Bakasura
Level 5
God Stats
0W - 1L
1,507 SR
Queue Stats
0W - 4L
933 Elo+
Solo
Team Averages
Level 26
1,351 SR
1,303 Elo+

VS

Team Averages
Level 13
1,555 SR
1,365 Elo+
Bakasura
Bakasura
EliánDylan
Bakasura
Level 16
God Stats
1W - 1L
1,564 SR
Queue Stats
6W - 13L
1,179 Elo+
Solo
Hades
Hades
MeliksDragon
Hades
Level 5
God Stats
2W - 0L
1,709 SR
Queue Stats
5W - 3L
1,440 Elo+
Solo
Kukulkan
Kukulkan
MoniDayss
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chiron
Chiron
SupremeSigma7
Chiron
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,359 Elo+
Solo
Ymir
Ymir
ashden20
Ymir
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 2 / 0
6,840
244
240
1,763
538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
CALLSHMITTY
Cthulhu
19
19 / 7 / 6
13,846
495
39,066
25,811
14,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
15
2 / 11 / 4
9,605
343
8,301
21,899
12,198
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
PlasmaXR8
Neith
18
9 / 9 / 11
12,553
448
26,187
17,559
7,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
ant_20144
Bakasura
2
0 / 0 / 1
6,881
246
0
24
4

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
EliánDylan
Bakasura
18
4 / 8 / 6
12,749
455
7,541
21,783
10,641
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
3 / 5 / 10
11,419
408
5,405
19,201
13,636
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
MoniDayss
Kukulkan
15
2 / 12 / 16
11,579
414
12,779
13,954
5,135
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
17 / 3 / 6
15,224
544
23,832
22,240
8,777
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
15
3 / 5 / 10
12,023
429
4,478
25,098
31,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
77
30
Kills
29
29
Deaths
33
22
Assists
48
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Cthulhu
CALLSHMITTY
Cthulhu
19
7
6
3.14
W
Bakasura
EliánDylan
Bakasura
4
8
6
0.88
L
Hachiman
2
11
4
0.36
W
3
5
10
1.6
W
Kukulkan
MoniDayss
Kukulkan
2
12
16
0.83
L
Neith
PlasmaXR8
Neith
9
9
11
1.61
W
17
3
6
6.67
L
Bakasura
ant_20144
Bakasura
0
0
1
0.5
W
Ymir
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,794
Damage
54,035
67,056
Taken
102,276
34,644
Mitigated
69,684
9,905
Healing
23,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
240
196
0
0
1,763
538
0
489
1,274
0
967
L
Cthulhu
CALLSHMITTY
Cthulhu
39,066
3,198
797
5,058
25,811
14,515
1,194
8,374
16,862
91,441
0
W
Bakasura
EliánDylan
Bakasura
7,541
6,014
783
6,716
21,783
10,641
5,896
5,683
15,965
0
52,121
L
Hachiman
8,301
4,590
0
2,411
21,899
12,198
202
6,875
14,508
0
30,268
W
5,405
1,201
131
2,224
19,201
13,636
1,053
7,170
11,714
29,355
0
W
Kukulkan
MoniDayss
Kukulkan
12,779
2,534
0
0
13,954
5,135
615
4,429
9,335
34,485
0
L
Neith
PlasmaXR8
Neith
26,187
15,420
0
1,639
17,559
7,389
973
5,842
11,307
0
62,191
W
23,832
13,390
1,299
9,132
22,240
8,777
5,722
12,312
9,928
0
82,648
L
Bakasura
ant_20144
Bakasura
0
0
0
0
24
4
0
0
24
0
108
W
Ymir
4,478
125
0
3,462
25,098
31,495
1,043
9,472
14,996
25,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,725
Gold Earned
62,994
226
Minions Killed
393
0
Camps Cleared
0
1,374,380
Distance Traveled
2,379,752
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,840
244
0
0
0
65,562
0
L
Cthulhu
13,846
495
104
4
0
496,710
0
W
Bakasura
12,749
455
137
5
0
470,064
4
L
Hachiman
9,605
343
34
1
0
364,816
1
W
Hades
11,419
408
48
2
0
472,074
0
W
Kukulkan
11,579
414
37
1
0
449,522
3
L
Neith
12,553
448
88
3
0
411,589
0
W
Chiron
15,224
544
134
5
0
536,638
0
L
Bakasura
6,881
246
0
0
0
35,703
0
W
Ymir
12,023
429
37
1
0
451,454
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role