Player Matchup

Zeus
Zeus
AtonofBees
Zeus
Level 128
God Stats
2W - 2L
1,393 SR
Queue Stats
279W - 271L
1,640 Elo+
Solo
Cthulhu
Cthulhu
Dorfunkeldorf
Cthulhu
Level 126
God Stats
1W - 6L
1,257 SR
Queue Stats
203W - 190L
1,533 Elo+
Solo
Bacchus
Bacchus
Pitbull69Qc
Bacchus
Level 63
God Stats
2W - 2L
1,531 SR
Queue Stats
9W - 7L
1,618 Elo+
Solo
Hou Yi
Hou Yi
StinkyVibes
Hou Yi
Level 108
God Stats
7W - 9L
1,571 SR
Queue Stats
631W - 601L
1,598 Elo+
Solo
Thanatos
Thanatos
TOOby嘎鸡窝
Thanatos
Level 48
God Stats
18W - 23L
1,425 SR
Queue Stats
109W - 129L
1,479 Elo+
Solo
Team Averages
Level 95
1,435 SR
1,574 Elo+

VS

Team Averages
Level 114
1,494 SR
1,521 Elo+
Chronos
Chronos
 
Chronos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AlwaysStoked
Hercules
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 90L
1,555 Elo+
Solo
Ymir
Ymir
Sachikored
Ymir
Level 64
God Stats
3W - 3L
1,500 SR
Queue Stats
233W - 205L
1,535 Elo+
Solo
Pele
Pele
kafaya1
Pele
Level 109
God Stats
103W - 142L
1,470 SR
Queue Stats
1,334W - 1,457L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 1
9,158
509
8,790
7,377
2,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
15
1 / 0 / 0
8,780
488
11,190
10,238
10,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Pitbull69Qc
Bacchus
11
0 / 4 / 4
7,121
396
3,214
11,183
9,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
15
6 / 2 / 1
9,432
524
11,309
11,689
4,125
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
13
0 / 3 / 3
7,612
423
3,051
9,677
4,181
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
0 / 3 / 2
9,360
520
5,597
12,697
4,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
 
Chiron
15
2 / 3 / 4
9,139
508
9,429
10,484
3,294
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
AlwaysStoked
Hercules
16
3 / 0 / 0
9,342
519
7,434
12,703
10,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 1 / 4
9,018
501
3,114
13,345
15,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pele
kafaya1
Pele
16
4 / 2 / 3
9,991
555
6,502
11,023
3,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
9
Kills
12
12
Deaths
9
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
0
3
2
0.33
W
Chiron
 
Chiron
2
3
4
1.33
W
Hercules
AlwaysStoked
Hercules
3
0
0
3
L
2
3
1
0.83
L
Cthulhu
1
0
0
1
L
Bacchus
Pitbull69Qc
Bacchus
0
4
4
0.5
W
3
1
4
5
L
Hou Yi
6
2
1
3.25
L
Thanatos
0
3
3
0.5
W
Pele
kafaya1
Pele
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,554
Damage
32,076
50,164
Taken
60,252
31,196
Mitigated
37,908
21,097
Healing
25,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
5,597
723
99
4,535
12,697
4,733
65
5,380
7,182
82,547
0
W
Chiron
 
Chiron
9,429
4,781
388
6,746
10,484
3,294
1,950
2,353
8,131
0
66,967
W
Hercules
AlwaysStoked
Hercules
7,434
2,805
0
5,855
12,703
10,618
0
5,407
5,716
0
48,712
L
8,790
587
0
1,397
7,377
2,479
0
2,340
4,846
72,884
0
L
Cthulhu
11,190
587
61
4,058
10,238
10,550
0
784
8,543
58,037
0
L
Bacchus
Pitbull69Qc
Bacchus
3,214
319
18
2,501
11,183
9,861
25
2,466
8,577
13,583
0
W
3,114
1,168
0
1,751
13,345
15,792
120
5,258
7,913
25,259
0
L
Hou Yi
11,309
4,069
0
4,899
11,689
4,125
0
1,257
10,392
0
73,353
L
Thanatos
3,051
384
0
8,163
9,677
4,181
0
1,439
8,045
0
45,787
W
Pele
kafaya1
Pele
6,502
1,144
0
5,637
11,023
3,471
1,203
3,423
7,511
0
58,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,103
Gold Earned
46,850
502
Minions Killed
504
0
Camps Cleared
0
1,647,045
Distance Traveled
1,801,021
10
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,360
520
143
8
0
378,944
3
W
Chiron
9,139
508
108
6
0
320,559
4
W
Hercules
9,342
519
105
6
0
363,167
2
L
Zeus
9,158
509
145
8
0
318,311
1
L
Cthulhu
8,780
488
116
6
0
364,540
5
L
Bacchus
7,121
396
12
1
0
290,008
1
W
Ymir
9,018
501
40
2
0
351,453
7
L
Hou Yi
9,432
524
144
8
0
285,285
2
L
Thanatos
7,612
423
85
5
0
388,901
1
W
Pele
9,991
555
108
6
0
386,898
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role