Player Matchup

Geb
Geb
B3S5I3
Geb
Level 18
God Stats
1W - 2L
1,286 SR
Queue Stats
47W - 29L
1,686 Elo+
Party 2
Ullr
Ullr
RJJJijynn
Ullr
Level 29
God Stats
3W - 5L
1,409 SR
Queue Stats
151W - 149L
1,543 Elo+
Solo
Olorun
Olorun
TNThijs
Olorun
Level 27
God Stats
4W - 2L
1,383 SR
Queue Stats
138W - 134L
1,549 Elo+
Solo
Medusa
Medusa
mykageto
Medusa
Level 26
God Stats
7W - 5L
1,540 SR
Queue Stats
21W - 25L
1,366 Elo+
Party 2
Ymir
Ymir
ryjek11
Ymir
Level 28
God Stats
5W - 2L
1,584 SR
Queue Stats
38W - 28L
1,595 Elo+
Solo
Team Averages
Level 26
1,440 SR
1,548 Elo+

VS

Team Averages
Level 35
1,545 SR
1,473 Elo+
Neith
Neith
Hi11ine
Neith
Level 7
God Stats
1W - 3L
1,694 SR
Queue Stats
10W - 14L
1,672 Elo+
Solo
Ymir
Ymir
JesussKrasts
Ymir
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 23L
1,446 Elo+
Party 1
Loki
Loki
KapteinisDžo
Loki
Level 27
God Stats
17W - 18L
1,460 SR
Queue Stats
51W - 65L
1,407 Elo+
Party 1
Sun Wukong
Sun Wukong
sp00nfan
Sun Wukong
Level 117
God Stats
2W - 3L
1,520 SR
Queue Stats
23W - 40L
1,407 Elo+
Party 1
Scylla
Scylla
wuzgdu2
Scylla
Level 8
God Stats
4W - 5L
1,552 SR
Queue Stats
9W - 16L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
B3S5I3
Geb
20
4 / 3 / 8
13,174
627
19,715
20,262
20,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
20
7 / 2 / 7
14,052
669
11,462
11,530
4,589
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Olorun
TNThijs
Olorun
20
7 / 2 / 6
13,538
645
17,466
15,216
6,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
mykageto
Medusa
17
5 / 8 / 1
11,382
542
8,392
12,567
3,222
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
ryjek11
Ymir
16
3 / 5 / 5
11,193
533
5,395
14,232
15,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hi11ine
Neith
17
14 / 6 / 0
11,532
549
21,560
19,631
7,513
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
0 / 7 / 8
8,940
426
4,818
18,704
20,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 3 / 3
9,252
441
4,807
12,554
4,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
sp00nfan
Sun Wukong
16
3 / 6 / 2
10,363
493
11,640
21,701
17,926
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
wuzgdu2
Scylla
17
2 / 4 / 2
10,013
477
4,808
10,330
3,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
35
26
Kills
20
20
Deaths
26
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Geb
B3S5I3
Geb
4
3
8
2.67
L
Neith
Hi11ine
Neith
14
6
0
2.33
L
0
7
8
0.57
L
1
3
3
0.83
W
Ullr
7
2
7
5.25
W
Olorun
TNThijs
Olorun
7
2
6
5
W
Medusa
mykageto
Medusa
5
8
1
0.69
W
Ymir
ryjek11
Ymir
3
5
5
1.1
L
Sun Wukong
sp00nfan
Sun Wukong
3
6
2
0.67
L
Scylla
wuzgdu2
Scylla
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,430
Damage
47,633
73,807
Taken
82,920
50,876
Mitigated
53,543
27,579
Healing
21,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
B3S5I3
Geb
19,715
5,415
0
8,535
20,262
20,931
2
1,680
18,518
97,058
10,152
L
Neith
Hi11ine
Neith
21,560
12,439
0
8,177
19,631
7,513
2,923
7,587
12,044
0
80,701
L
4,818
1,248
0
2,928
18,704
20,405
120
7,552
11,152
38,577
0
L
4,807
1,477
0
3,766
12,554
4,206
0
4,710
7,844
0
63,175
W
Ullr
11,462
5,937
0
6,004
11,530
4,589
1,567
84
11,446
0
127,468
W
Olorun
TNThijs
Olorun
17,466
11,598
341
9,083
15,216
6,995
5,751
4,442
10,472
99,466
0
W
Medusa
mykageto
Medusa
8,392
5,742
340
1,668
12,567
3,222
2,196
939
11,628
0
51,100
W
Ymir
ryjek11
Ymir
5,395
1,322
9
1,599
14,232
15,139
240
2,282
11,846
41,892
0
L
Sun Wukong
sp00nfan
Sun Wukong
11,640
3,823
0
6,117
21,701
17,926
0
14,194
7,507
0
66,106
L
Scylla
wuzgdu2
Scylla
4,808
614
0
874
10,330
3,493
0
6,585
3,745
52,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,339
Gold Earned
50,100
692
Minions Killed
539
0
Camps Cleared
0
1,995,495
Distance Traveled
1,912,508
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
13,174
627
180
9
0
437,158
5
L
Neith
11,532
549
144
7
0
337,117
0
L
Ymir
8,940
426
52
2
0
287,400
4
L
Loki
9,252
441
102
5
0
456,862
2
W
Ullr
14,052
669
190
9
0
456,714
0
W
Olorun
13,538
645
181
9
0
378,687
0
W
Medusa
11,382
542
86
4
0
368,390
3
W
Ymir
11,193
533
55
3
0
354,546
4
L
Sun Wukong
10,363
493
130
6
0
417,831
0
L
Scylla
10,013
477
111
5
0
413,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role