Player Matchup

Tiamat
Tiamat
Sxyain
Tiamat
Level 8
God Stats
2W - 4L
1,716 SR
Queue Stats
6W - 14L
1,394 Elo+
Party 1
Heimdallr
Heimdallr
Z4kris0sh
Heimdallr
Level 14
God Stats
4W - 3L
1,823 SR
Queue Stats
87W - 79L
1,709 Elo+
Solo
Loki
Loki
Zernatzender
Loki
Level 8
God Stats
4W - 3L
1,457 SR
Queue Stats
7W - 8L
1,394 Elo+
Party 1
Sun Wukong
Sun Wukong
milannnnnn
Sun Wukong
Level 3
God Stats
1W - 5L
1,500 SR
Queue Stats
7W - 16L
1,158 Elo+
Party 1
Ravana
Ravana
placenta2607
Ravana
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,327 Elo+
Solo
Team Averages
Level 8
1,599 SR
1,397 Elo+

VS

Team Averages
Level 23
1,486 SR
1,297 Elo+
Hera
Hera
Larkin92
Hera
Level 11
God Stats
1W - 2L
1,183 SR
Queue Stats
1W - 3L
1,114 Elo+
Party 2
Olorun
Olorun
MisterJae
Olorun
Level 66
God Stats
2W - 0L
1,702 SR
Queue Stats
12W - 7L
1,533 Elo+
Party 2
Da Ji
Da Ji
Renodemron
Da Ji
Level 17
God Stats
8W - 3L
1,581 SR
Queue Stats
46W - 28L
1,406 Elo+
Solo
Guan Yu
Guan Yu
kekek12
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,193 Elo+
Solo
Yemoja
Yemoja
nata0
Yemoja
Level 18
God Stats
9W - 10L
1,462 SR
Queue Stats
13W - 17L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Sxyain
Tiamat
16
6 / 8 / 3
11,267
490
15,076
18,203
6,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Z4kris0sh
Heimdallr
14
2 / 8 / 5
9,776
425
7,844
15,154
4,404
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
4 / 6 / 2
9,609
418
8,647
15,100
3,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
milannnnnn
Sun Wukong
13
0 / 4 / 5
8,760
381
6,838
17,873
13,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ravana
19
12 / 6 / 3
12,420
540
13,027
18,860
7,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
3 / 7 / 9
10,411
453
9,296
13,608
3,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
MisterJae
Olorun
17
3 / 4 / 9
11,093
482
15,164
18,388
8,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
20
20 / 7 / 2
13,932
606
29,975
20,814
9,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
kekek12
Guan Yu
17
4 / 6 / 8
11,058
481
7,135
15,475
15,623
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
nata0
Yemoja
15
2 / 0 / 9
10,483
456
7,426
6,572
3,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
69
24
Kills
32
32
Deaths
24
18
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Hera
3
7
9
1.07
W
Olorun
MisterJae
Olorun
3
4
9
1.88
W
Da Ji
20
7
2
3
L
Tiamat
Sxyain
Tiamat
6
8
3
0.94
L
Heimdallr
Z4kris0sh
Heimdallr
2
8
5
0.56
L
4
6
2
0.83
W
Guan Yu
kekek12
Guan Yu
4
6
8
1.33
L
Sun Wukong
milannnnnn
Sun Wukong
0
4
5
0.63
W
Yemoja
nata0
Yemoja
2
0
9
6.5
L
Ravana
12
6
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,432
Damage
68,996
85,190
Taken
74,857
35,939
Mitigated
39,737
11,954
Healing
25,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
9,296
3,436
0
3,083
13,608
3,810
165
4,457
8,713
47,846
0
W
Olorun
MisterJae
Olorun
15,164
7,944
162
8,518
18,388
8,212
1,027
4,043
13,778
89,810
12,285
W
Da Ji
29,975
7,089
0
6,424
20,814
9,002
0
3,021
17,413
0
98,933
L
Tiamat
Sxyain
Tiamat
15,076
977
0
3,499
18,203
6,551
827
5,258
12,594
53,584
0
L
Heimdallr
Z4kris0sh
Heimdallr
7,844
2,742
0
1,296
15,154
4,404
1,549
1,800
13,304
0
45,675
L
8,647
2,619
0
1,404
15,100
3,607
0
7,579
7,457
0
38,997
W
Guan Yu
kekek12
Guan Yu
7,135
580
1,124
2,739
15,475
15,623
0
2,808
12,259
0
41,834
L
Sun Wukong
milannnnnn
Sun Wukong
6,838
463
0
2,938
17,873
13,407
656
9,143
8,694
8,637
26,851
W
Yemoja
nata0
Yemoja
7,426
1,013
1,723
1,540
6,572
3,090
421
1,811
4,363
31,638
0
L
Ravana
13,027
4,153
0
2,817
18,860
7,970
0
6,069
12,712
0
86,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,832
Gold Earned
56,977
431
Minions Killed
441
0
Camps Cleared
0
2,067,254
Distance Traveled
2,244,249
6
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,411
453
71
3
0
399,995
1
W
Olorun
11,093
482
137
6
0
406,280
10
W
Da Ji
13,932
606
117
5
0
511,802
0
L
Tiamat
11,267
490
116
5
0
389,956
2
L
Heimdallr
9,776
425
90
4
0
385,605
0
L
Loki
9,609
418
60
3
0
452,257
1
W
Guan Yu
11,058
481
66
3
0
453,980
1
L
Sun Wukong
8,760
381
47
2
0
425,878
3
W
Yemoja
10,483
456
50
2
0
472,192
13
L
Ravana
12,420
540
118
5
0
413,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role