Player Matchup

Sobek
Sobek
 
Sobek
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Floodbe1
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,378 Elo+
Solo
Pele
Pele
Identity_pommes
Pele
Level 8
God Stats
1W - 3L
1,282 SR
Queue Stats
12W - 29L
1,185 Elo+
Solo
Achilles
Achilles
Vojda-98
Achilles
Level 23
God Stats
2W - 5L
1,335 SR
Queue Stats
97W - 105L
1,407 Elo+
Solo
Anhur
Anhur
dandyman2016
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,102 Elo+
Solo
Team Averages
Level 14
1,423 SR
1,315 Elo+

VS

Team Averages
Level 21
1,461 SR
1,404 Elo+
Hercules
Hercules
GODEVILLL5862
Hercules
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
517W - 564L
1,346 Elo+
Solo
Jormungandr
Jormungandr
HACH1
Jormungandr
Level 15
God Stats
24W - 22L
1,414 SR
Queue Stats
46W - 44L
1,388 Elo+
Solo
Nemesis
Nemesis
RizzDi
Nemesis
Level 5
God Stats
5W - 2L
1,511 SR
Queue Stats
8W - 10L
1,340 Elo+
Party 1
Bellona
Bellona
ShakeNBakeGod11
Bellona
Level 25
God Stats
50W - 32L
1,320 SR
Queue Stats
103W - 70L
1,440 Elo+
Party 1
Ah Puch
Ah Puch
kingkiller_lll_
Ah Puch
Level 29
God Stats
34W - 31L
1,560 SR
Queue Stats
271W - 297L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
2 / 1 / 8
10,008
1,001
7,231
8,162
7,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kukulkan
Floodbe1
Kukulkan
16
3 / 9 / 7
10,089
1,009
10,930
20,235
7,385
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 16 / 9
9,423
942
5,327
25,504
9,381
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Vojda-98
Achilles
15
7 / 6 / 5
11,004
1,100
11,196
18,927
13,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
3 / 8 / 11
10,896
1,090
9,676
19,519
6,881
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

0

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GODEVILLL5862
Hercules
18
2 / 6 / 17
10,965
1,097
12,460
13,704
10,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jormungandr
HACH1
Jormungandr
19
8 / 3 / 20
11,761
1,176
16,363
13,068
4,503
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Nemesis
RizzDi
Nemesis
18
2 / 3 / 18
10,634
1,063
8,279
8,647
4,822
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
11 / 3 / 12
11,174
1,117
19,388
11,595
8,234
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
17 / 1 / 12
13,803
1,380
29,660
9,405
3,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
119
16
Kills
40
40
Deaths
16
40
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
1
8
6
L
Kukulkan
Floodbe1
Kukulkan
3
9
7
0.72
W
Hercules
GODEVILLL5862
Hercules
2
6
17
1.75
W
Jormungandr
HACH1
Jormungandr
8
3
20
6
L
1
16
9
0.34
W
Nemesis
RizzDi
Nemesis
2
3
18
3.67
W
11
3
12
5.67
L
Achilles
Vojda-98
Achilles
7
6
5
1.58
L
3
8
11
1.06
W
17
1
12
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,360
Damage
86,150
92,347
Taken
56,419
44,851
Mitigated
31,136
4,167
Healing
9,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
7,231
484
0
2,002
8,162
7,698
0
3,852
4,310
17,181
0
L
Kukulkan
Floodbe1
Kukulkan
10,930
1,757
0
0
20,235
7,385
0
13,100
7,135
31,587
0
W
Hercules
GODEVILLL5862
Hercules
12,460
4,752
376
3,610
13,704
10,491
0
5,955
7,517
0
26,690
W
Jormungandr
HACH1
Jormungandr
16,363
3,936
0
1,718
13,068
4,503
0
4,073
7,698
38,027
0
L
5,327
3,664
0
668
25,504
9,381
0
10,415
15,089
0
7,082
W
Nemesis
RizzDi
Nemesis
8,279
3,271
0
340
8,647
4,822
0
1,682
6,019
0
14,820
W
19,388
11,957
0
1,498
11,595
8,234
0
2,910
8,409
0
26,703
L
Achilles
Vojda-98
Achilles
11,196
6,027
0
1,126
18,927
13,506
0
8,562
10,365
0
15,051
L
9,676
4,727
0
371
19,519
6,881
0
10,094
9,425
0
18,828
W
29,660
684
0
2,144
9,405
3,086
0
3,541
5,545
54,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,420
Gold Earned
58,337
105
Minions Killed
177
0
Camps Cleared
4
819,145
Distance Traveled
989,421
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,008
1,001
17
2
0
149,416
1
L
Kukulkan
10,089
1,009
50
5
0
162,032
0
W
Hercules
10,965
1,097
24
2
3
157,265
1
W
Jormungandr
11,761
1,176
47
5
0
192,417
1
L
Pele
9,423
942
2
0
0
169,286
0
W
Nemesis
10,634
1,063
12
1
0
201,857
1
W
Bellona
11,174
1,117
13
1
1
219,091
0
L
Achilles
11,004
1,100
13
1
0
152,480
0
L
Anhur
10,896
1,090
23
2
0
185,931
0
W
Ah Puch
13,803
1,380
81
8
0
218,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role