Player Matchup

Tiamat
Tiamat
FishMighty
Tiamat
Level 27
God Stats
1W - 3L
1,321 SR
Queue Stats
49W - 16L
1,721 Elo+
Party 1
King Arthur
King Arthur
WarB1scuit
King Arthur
Level 28
God Stats
4W - 2L
1,435 SR
Queue Stats
55W - 20L
1,704 Elo+
Party 1
Ymir
Ymir
boiledpatato
Ymir
Level 28
God Stats
4W - 2L
1,563 SR
Queue Stats
73W - 24L
1,716 Elo+
Party 1
Team Averages
Level 28
1,440 SR
1,714 Elo+

VS

Team Averages
Level 82
1,506 SR
1,422 Elo+
Cerberus
Cerberus
RyanTheGOATYT
Cerberus
Level 98
God Stats
12W - 12L
1,627 SR
Queue Stats
794W - 588L
1,565 Elo+
Party 2
Medusa
Medusa
Welfarebearrr
Medusa
Level 19
God Stats
6W - 8L
1,361 SR
Queue Stats
19W - 21L
1,305 Elo+
Party 2
Poseidon
Poseidon
hellboy-4496
Poseidon
Level 129
God Stats
3W - 0L
1,531 SR
Queue Stats
77W - 76L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FishMighty
Tiamat
11
1 / 7 / 6
9,009
601
11,221
13,372
4,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
WarB1scuit
King Arthur
13
4 / 7 / 2
9,676
645
9,634
21,970
11,627
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 6 / 2
11,082
739
8,573
19,803
16,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
RyanTheGOATYT
Cerberus
15
7 / 1 / 13
11,993
800
14,728
20,684
22,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 2 / 12
10,558
704
14,741
11,142
4,533
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Poseidon
hellboy-4496
Poseidon
15
9 / 6 / 10
11,439
763
18,332
12,504
4,808
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
9
Kills
20
20
Deaths
9
10
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Tiamat
FishMighty
Tiamat
1
7
6
0.57
W
Cerberus
RyanTheGOATYT
Cerberus
7
1
13
13.5
L
King Arthur
WarB1scuit
King Arthur
4
7
2
0.71
W
4
2
12
5
L
4
6
2
0.83
W
Poseidon
hellboy-4496
Poseidon
9
6
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,428
Damage
47,801
55,145
Taken
44,330
33,352
Mitigated
32,294
8,524
Healing
14,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
FishMighty
Tiamat
11,221
749
118
1,893
13,372
4,989
0
9,981
3,347
29,418
0
W
Cerberus
RyanTheGOATYT
Cerberus
14,728
2,603
1,026
9,811
20,684
22,953
238
6,973
13,311
38,322
0
L
King Arthur
WarB1scuit
King Arthur
9,634
770
216
5,414
21,970
11,627
0
11,405
10,565
3,084
25,168
W
14,741
7,813
0
988
11,142
4,533
1,156
5,497
5,299
0
43,178
L
8,573
1,812
0
883
19,803
16,736
0
11,812
7,991
25,311
0
W
Poseidon
hellboy-4496
Poseidon
18,332
3,618
0
2,801
12,504
4,808
688
8,123
4,045
45,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,767
Gold Earned
33,990
128
Minions Killed
197
4
Camps Cleared
10
779,002
Distance Traveled
805,126
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,009
601
31
2
2
255,010
1
W
Cerberus
11,993
800
86
6
2
293,919
3
L
King Arthur
9,676
645
52
3
1
260,337
1
W
Medusa
10,558
704
60
4
3
267,431
0
L
Ymir
11,082
739
45
3
1
263,655
7
W
Poseidon
11,439
763
51
3
5
243,776
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role