Player Matchup

Medusa
Medusa
 
Medusa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Arbe_Boby
Cthulhu
Level 77
God Stats
1W - 3L
1,565 SR
Queue Stats
40W - 63L
1,333 Elo+
Solo
Scylla
Scylla
Ti_Wiwi971
Scylla
Level 124
God Stats
17W - 30L
1,492 SR
Queue Stats
503W - 554L
1,519 Elo+
Solo
Team Averages
Level 118
1,519 SR
1,451 Elo+

VS

Team Averages
Level 90
1,503 SR
1,380 Elo+
Ao Kuang
Ao Kuang
D1_Antii
Ao Kuang
Level 108
God Stats
1W - 6L
1,417 SR
Queue Stats
354W - 356L
1,454 Elo+
Solo
Bakasura
Bakasura
Spirale_91
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,166 Elo+
Solo
Odin
Odin
booboo97129
Odin
Level 158
God Stats
1W - 1L
1,591 SR
Queue Stats
160W - 192L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
7 / 4 / 8
9,713
747
10,599
10,782
4,247
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
Arbe_Boby
Cthulhu
14
5 / 2 / 10
9,577
737
8,410
12,213
8,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
Ti_Wiwi971
Scylla
14
9 / 1 / 11
10,470
805
10,165
6,481
2,260
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
D1_Antii
Ao Kuang
11
3 / 7 / 3
8,595
661
7,183
10,429
4,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
Spirale_91
Bakasura
10
2 / 12 / 1
7,669
590
4,901
13,314
4,521
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 2 / 5
9,175
706
10,295
11,586
10,439
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
21
Kills
7
7
Deaths
21
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
4
8
2.75
W
Cthulhu
Arbe_Boby
Cthulhu
5
2
10
5
L
Ao Kuang
D1_Antii
Ao Kuang
3
7
3
0.64
L
Bakasura
Spirale_91
Bakasura
2
12
1
0.21
W
Scylla
Ti_Wiwi971
Scylla
9
1
11
14.5
L
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,174
Damage
22,379
29,476
Taken
35,329
15,363
Mitigated
19,082
5,908
Healing
3,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,599
5,415
0
1,839
10,782
4,247
821
3,854
6,823
0
38,208
W
Cthulhu
Arbe_Boby
Cthulhu
8,410
577
451
2,572
12,213
8,856
93
1,007
10,813
19,482
0
L
Ao Kuang
D1_Antii
Ao Kuang
7,183
2,460
0
1,804
10,429
4,122
0
4,805
5,241
18,162
2,363
L
Bakasura
Spirale_91
Bakasura
4,901
3,459
0
911
13,314
4,521
0
7,716
5,241
0
8,393
W
Scylla
Ti_Wiwi971
Scylla
10,165
1,859
0
1,046
6,481
2,260
156
1,638
4,733
33,325
0
L
10,295
1,411
0
1,194
11,586
10,439
0
5,315
5,813
0
37,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,760
Gold Earned
25,439
155
Minions Killed
104
9
Camps Cleared
3
710,920
Distance Traveled
611,091
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,713
747
61
5
6
222,628
5
W
Cthulhu
9,577
737
34
3
0
270,539
1
L
Ao Kuang
8,595
661
29
2
1
160,169
1
L
Bakasura
7,669
590
11
1
1
204,296
5
W
Scylla
10,470
805
60
5
3
217,753
2
L
Odin
9,175
706
64
5
1
246,626
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role