Player Matchup

Danzaburou
Danzaburou
DimitrisKerkyra
Danzaburou
Level 69
God Stats
32W - 24L
1,486 SR
Queue Stats
107W - 115L
1,428 Elo+
Solo
Cthulhu
Cthulhu
Edion14464537
Cthulhu
Level 49
God Stats
17W - 20L
1,435 SR
Queue Stats
39W - 49L
1,363 Elo+
Solo
Bastet
Bastet
Ekzumi
Bastet
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 14L
1,323 Elo+
Solo
Discordia
Discordia
Medlocus
Discordia
Level 48
God Stats
39W - 34L
1,515 SR
Queue Stats
159W - 160L
1,529 Elo+
Solo
Pele
Pele
nikzero
Pele
Level 37
God Stats
73W - 73L
1,381 SR
Queue Stats
168W - 182L
1,391 Elo+
Solo
Team Averages
Level 48
1,463 SR
1,407 Elo+

VS

Team Averages
Level 69
1,470 SR
1,488 Elo+
Hercules
Hercules
CubicPotato
Hercules
Level 115
God Stats
29W - 33L
1,456 SR
Queue Stats
308W - 289L
1,475 Elo+
Solo
Cerberus
Cerberus
Gamingtoxic
Cerberus
Level 62
God Stats
1W - 3L
1,471 SR
Queue Stats
23W - 30L
1,265 Elo+
Solo
Tsukuyomi
Tsukuyomi
PiekielnyRycerz
Tsukuyomi
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 70L
1,607 Elo+
Party 1
Tiamat
Tiamat
oktp
Tiamat
Level 69
God Stats
6W - 8L
1,424 SR
Queue Stats
74W - 73L
1,458 Elo+
Solo
Hera
Hera
xXGrimliXx
Hera
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 75L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DimitrisKerkyra
Danzaburou
20
5 / 4 / 11
14,073
1,005
17,903
17,109
4,895
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
20
7 / 0 / 22
15,290
1,092
22,194
23,487
33,025
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bastet
Ekzumi
Bastet
20
13 / 7 / 17
15,438
1,103
32,728
21,906
7,416
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Medlocus
Discordia
20
4 / 4 / 18
14,392
1,028
24,294
12,396
3,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
nikzero
Pele
20
7 / 10 / 19
14,871
1,062
24,993
23,532
6,821
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

105

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CubicPotato
Hercules
19
2 / 3 / 9
12,703
907
8,138
25,130
26,019
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
Gamingtoxic
Cerberus
20
9 / 3 / 14
15,454
1,104
19,434
36,771
20,776
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
PiekielnyRycerz
Tsukuyomi
20
9 / 12 / 10
15,270
1,091
31,723
24,790
8,484
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
oktp
Tiamat
20
2 / 11 / 12
13,178
941
18,230
25,642
13,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
3 / 7 / 10
13,275
948
15,076
16,128
4,560
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
80
36
Kills
25
25
Deaths
36
87
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Hercules
CubicPotato
Hercules
2
3
9
2.17
W
Danzaburou
DimitrisKerkyra
Danzaburou
5
4
11
2.63
W
Cthulhu
7
0
22
18
W
Bastet
Ekzumi
Bastet
13
7
17
3.07
L
Cerberus
Gamingtoxic
Cerberus
9
3
14
5.33
W
Discordia
Medlocus
Discordia
4
4
18
3.25
L
Tsukuyomi
PiekielnyRycerz
Tsukuyomi
9
12
10
1.17
W
Pele
nikzero
Pele
7
10
19
1.65
L
Tiamat
oktp
Tiamat
2
11
12
0.73
L
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,112
Damage
92,601
98,430
Taken
128,461
55,535
Mitigated
73,206
8,479
Healing
16,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CubicPotato
Hercules
8,138
2,007
0
9,805
25,130
26,019
0
11,324
13,806
0
16,223
W
Danzaburou
DimitrisKerkyra
Danzaburou
17,903
8,864
0
4,387
17,109
4,895
0
8,540
8,569
0
48,993
W
Cthulhu
22,194
1,165
972
250
23,487
33,025
0
14,322
9,165
58,606
0
W
Bastet
Ekzumi
Bastet
32,728
8,509
0
250
21,906
7,416
0
12,070
9,836
0
47,115
L
Cerberus
Gamingtoxic
Cerberus
19,434
965
0
2,819
36,771
20,776
0
11,771
25,000
35,203
0
W
Discordia
Medlocus
Discordia
24,294
250
0
1,318
12,396
3,378
0
8,046
4,350
43,608
0
L
Tsukuyomi
PiekielnyRycerz
Tsukuyomi
31,723
8,021
0
108
24,790
8,484
0
7,680
17,110
0
55,623
W
Pele
nikzero
Pele
24,993
4,518
0
1,302
23,532
6,821
0
9,762
13,770
0
56,865
L
Tiamat
oktp
Tiamat
18,230
381
422
2,883
25,642
13,367
0
11,376
14,266
50,915
0
L
15,076
3,153
0
93
16,128
4,560
0
4,337
11,791
48,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,064
Gold Earned
69,880
297
Minions Killed
276
16
Camps Cleared
5
1,428,901
Distance Traveled
1,384,304
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
12,703
907
23
2
1
272,228
1
W
Danzaburou
14,073
1,005
55
4
11
226,090
0
W
Cthulhu
15,290
1,092
92
7
2
324,195
0
W
Bastet
15,438
1,103
23
2
1
330,580
0
L
Cerberus
15,454
1,104
40
3
0
311,806
1
W
Discordia
14,392
1,028
46
3
0
293,178
0
L
Tsukuyomi
15,270
1,091
49
4
2
267,079
0
W
Pele
14,871
1,062
81
6
2
254,858
3
L
Tiamat
13,178
941
68
5
2
279,619
0
L
Hera
13,275
948
96
7
0
253,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role