Player Matchup

Ares
Ares
Felixiano41
Ares
Level 21
God Stats
5W - 3L
1,646 SR
Queue Stats
45W - 53L
1,402 Elo+
Party 3
Pele
Pele
Kyoci
Pele
Level 27
God Stats
8W - 8L
1,661 SR
Queue Stats
142W - 151L
1,421 Elo+
Solo
Neith
Neith
Mensizze
Neith
Level 10
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 29L
1,384 Elo+
Party 1
Cthulhu
Cthulhu
Xollotll
Cthulhu
Level 28
God Stats
4W - 8L
1,216 SR
Queue Stats
108W - 116L
1,385 Elo+
Party 3
Hades
Hades
emptyxz
Hades
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,391 Elo+
Party 1
Team Averages
Level 18
1,504 SR
1,397 Elo+

VS

Team Averages
Level 24
1,453 SR
1,494 Elo+
Apollo
Apollo
 
Apollo
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
DaniiGutii
Thoth
Level 23
God Stats
14W - 9L
1,663 SR
Queue Stats
39W - 30L
1,539 Elo+
Solo
Athena
Athena
GyroGnuNubasov
Athena
Level 18
God Stats
12W - 9L
1,500 SR
Queue Stats
176W - 157L
1,556 Elo+
Solo
Bellona
Bellona
flowingMoon
Bellona
Level 25
God Stats
6W - 5L
1,402 SR
Queue Stats
29W - 35L
1,362 Elo+
Party 2
Bakasura
Bakasura
savbob
Bakasura
Level 26
God Stats
2W - 3L
1,198 SR
Queue Stats
87W - 64L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 2
6,240
446
4,851
14,701
10,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
Kyoci
Pele
11
2 / 6 / 3
6,857
490
7,553
10,909
3,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
Mensizze
Neith
10
2 / 3 / 2
6,250
446
6,327
7,764
2,172
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
Xollotll
Cthulhu
10
0 / 5 / 0
6,207
443
6,219
15,474
5,794
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hades
emptyxz
Hades
10
1 / 5 / 1
6,525
466
2,959
9,714
3,265
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
4 / 2 / 6
9,174
655
7,351
11,270
4,122
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
14
9 / 2 / 6
9,066
648
17,028
5,809
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 2 / 10
7,672
548
6,577
13,844
10,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
flowingMoon
Bellona
13
5 / 0 / 5
7,961
569
5,459
10,066
9,211
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
savbob
Bakasura
15
3 / 3 / 5
8,606
615
7,246
11,899
5,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
7
Kills
23
23
Deaths
9
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
2
6
3.5
W
Thoth
9
2
6
6
L
2
4
2
0.75
W
2
2
10
3.5
L
Pele
Kyoci
Pele
2
6
3
0.58
L
Neith
Mensizze
Neith
2
3
2
1
L
Cthulhu
Xollotll
Cthulhu
0
5
0
0
L
Hades
emptyxz
Hades
1
5
1
0.3
W
Bellona
flowingMoon
Bellona
5
0
5
7.5
W
Bakasura
savbob
Bakasura
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,909
Damage
43,661
58,562
Taken
52,888
25,571
Mitigated
31,815
11,295
Healing
14,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,351
5,152
0
4,469
11,270
4,122
4,644
1,723
9,547
0
63,424
W
Thoth
17,028
842
0
933
5,809
1,765
1,398
1,335
4,474
55,143
0
L
4,851
656
0
731
14,701
10,435
40
6,037
8,209
15,297
0
W
6,577
1,862
0
3,362
13,844
10,979
121
5,490
8,354
16,221
0
L
Pele
Kyoci
Pele
7,553
2,028
0
2,719
10,909
3,905
0
3,481
7,294
0
37,201
L
Neith
Mensizze
Neith
6,327
2,896
0
2,058
7,764
2,172
0
2,458
5,026
0
34,993
L
Cthulhu
Xollotll
Cthulhu
6,219
778
26
3,472
15,474
5,794
181
3,300
11,948
33,508
0
L
Hades
emptyxz
Hades
2,959
814
170
2,119
9,714
3,265
785
6,930
2,225
27,961
0
W
Bellona
flowingMoon
Bellona
5,459
1,550
0
2,282
10,066
9,211
522
3,969
6,097
0
31,480
W
Bakasura
savbob
Bakasura
7,246
4,845
0
3,878
11,899
5,738
350
1,579
10,320
0
53,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,079
Gold Earned
42,479
277
Minions Killed
392
0
Camps Cleared
0
1,264,041
Distance Traveled
1,409,043
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,174
655
119
9
0
274,511
3
W
Thoth
9,066
648
89
6
0
255,763
5
L
Ares
6,240
446
19
1
0
294,394
1
W
Athena
7,672
548
16
1
0
273,365
3
L
Pele
6,857
490
64
5
0
224,427
2
L
Neith
6,250
446
59
4
0
248,513
0
L
Cthulhu
6,207
443
67
5
0
289,756
0
L
Hades
6,525
466
68
5
0
206,951
0
W
Bellona
7,961
569
54
4
0
272,024
1
W
Bakasura
8,606
615
114
8
0
333,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role