Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Beatdownn14
Izanami
Level 27
God Stats
59W - 71L
1,431 SR
Queue Stats
59W - 73L
1,408 Elo+
Solo
Tsukuyomi
Tsukuyomi
OGDea7hmonkey
Tsukuyomi
Level 27
God Stats
4W - 4L
1,578 SR
Queue Stats
111W - 128L
1,457 Elo+
Solo
Gilgamesh
Gilgamesh
P4rad1sio
Gilgamesh
Level 8
God Stats
7W - 5L
1,683 SR
Queue Stats
18W - 15L
1,394 Elo+
Solo
Chaac
Chaac
llIMarIlI
Chaac
Level 27
God Stats
3W - 1L
1,878 SR
Queue Stats
138W - 40L
1,809 Elo+
Solo
Team Averages
Level 22
1,614 SR
1,514 Elo+

VS

Team Averages
Level 20
1,415 SR
1,533 Elo+
Artemis
Artemis
Belmont8718
Artemis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 90L
1,623 Elo+
Solo
Ymir
Ymir
JayJaySucks8832
Ymir
Level 15
God Stats
0W - 1L
1,454 SR
Queue Stats
7W - 13L
1,221 Elo+
Solo
Ra
Ra
Nanda0614
Ra
Level 26
God Stats
0W - 3L
1,271 SR
Queue Stats
67W - 58L
1,600 Elo+
Solo
Fenrir
Fenrir
TheHeroThatHates
Fenrir
Level 28
God Stats
5W - 8L
1,349 SR
Queue Stats
157W - 135L
1,448 Elo+
Solo
Hades
Hades
firey-city2
Hades
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,774 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
6 / 4 / 1
9,219
576
8,022
11,001
4,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Beatdownn14
Izanami
11
1 / 4 / 5
7,390
462
7,038
10,057
2,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
OGDea7hmonkey
Tsukuyomi
13
1 / 5 / 3
8,363
523
4,278
11,354
3,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
P4rad1sio
Gilgamesh
12
5 / 5 / 3
8,756
547
11,407
22,295
9,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
llIMarIlI
Chaac
19
11 / 0 / 0
11,705
732
11,500
8,018
5,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Belmont8718
Artemis
13
8 / 3 / 6
8,031
502
13,764
14,420
4,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 7 / 5
5,893
368
1,359
9,016
5,893
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
5 / 4 / 5
9,124
570
9,084
13,196
4,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
4 / 3 / 3
8,041
503
6,797
8,481
3,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

9
0 / 8 / 3
5,862
366
3,923
11,465
4,287
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
39
24
Kills
17
18
Deaths
25
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
4
1
1.63
W
Izanami
Beatdownn14
Izanami
1
4
5
0.88
L
Artemis
Belmont8718
Artemis
8
3
6
3.67
L
0
7
5
0.36
L
5
4
5
1.88
W
Tsukuyomi
OGDea7hmonkey
Tsukuyomi
1
5
3
0.5
W
Gilgamesh
P4rad1sio
Gilgamesh
5
5
3
1.3
L
4
3
3
1.83
L
0
8
3
0.19
W
Chaac
llIMarIlI
Chaac
11
0
0
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,245
Damage
34,927
62,725
Taken
56,578
26,000
Mitigated
23,165
25,483
Healing
16,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,022
505
455
3,677
11,001
4,660
1,170
4,783
6,218
54,944
0
W
Izanami
Beatdownn14
Izanami
7,038
5,568
0
1,146
10,057
2,564
583
4,057
6,000
0
32,463
L
Artemis
Belmont8718
Artemis
13,764
7,448
0
5,976
14,420
4,650
939
2,518
11,902
0
37,866
L
1,359
385
0
47
9,016
5,893
0
269
8,747
10,017
0
L
9,084
744
1,310
5,437
13,196
4,599
0
3,527
9,669
66,363
0
W
Tsukuyomi
OGDea7hmonkey
Tsukuyomi
4,278
808
29
4,542
11,354
3,675
528
1,056
10,298
0
54,488
W
Gilgamesh
P4rad1sio
Gilgamesh
11,407
2,629
1,756
8,204
22,295
9,845
62
2,859
19,436
0
36,927
L
6,797
2,026
0
2,039
8,481
3,736
171
165
8,316
0
52,759
L
3,923
474
124
1,210
11,465
4,287
190
1,708
9,757
10,171
0
W
Chaac
llIMarIlI
Chaac
11,500
4,062
0
5,674
8,018
5,256
649
1,778
6,240
0
104,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,433
Gold Earned
36,951
496
Minions Killed
288
0
Camps Cleared
0
1,543,872
Distance Traveled
1,348,345
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,219
576
97
6
0
286,926
2
W
Izanami
7,390
462
63
4
0
270,315
0
L
Artemis
8,031
502
50
3
0
281,310
1
L
Ymir
5,893
368
11
1
0
216,342
0
L
Ra
9,124
570
127
8
0
319,620
2
W
Tsukuyomi
8,363
523
99
6
0
338,406
0
W
Gilgamesh
8,756
547
37
2
0
300,936
1
L
Fenrir
8,041
503
85
5
0
311,239
5
L
Hades
5,862
366
15
1
0
219,834
1
W
Chaac
11,705
732
200
13
0
347,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role