Player Matchup

Ullr
Ullr
Drakhet
Ullr
Level 20
God Stats
12W - 15L
1,313 SR
Queue Stats
112W - 112L
1,477 Elo+
Solo
Tiamat
Tiamat
Nores272
Tiamat
Level 15
God Stats
0W - 1L
1,746 SR
Queue Stats
26W - 23L
1,584 Elo+
Solo
Athena
Athena
Yuki4art
Athena
Level 8
God Stats
1W - 2L
1,224 SR
Queue Stats
5W - 7L
1,395 Elo+
Solo
Loki
Loki
bobaiABoBA
Loki
Level 29
God Stats
3W - 5L
1,667 SR
Queue Stats
91W - 96L
1,473 Elo+
Solo
Chaac
Chaac
vaalchonk
Chaac
Level 29
God Stats
35W - 34L
1,475 SR
Queue Stats
192W - 229L
1,390 Elo+
Solo
Team Averages
Level 20
1,485 SR
1,464 Elo+

VS

Team Averages
Level 22
1,408 SR
1,482 Elo+
Chaac
Chaac
 
Chaac
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
EatSleepYeet
Janus
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 4L
1,414 Elo+
Solo
Ymir
Ymir
Okaylo
Ymir
Level 22
God Stats
4W - 1L
1,425 SR
Queue Stats
15W - 12L
1,558 Elo+
Solo
Athena
Athena
marska27
Athena
Level 28
God Stats
4W - 8L
1,240 SR
Queue Stats
61W - 81L
1,359 Elo+
Solo
Hou Yi
Hou Yi
Еndling
Hou Yi
Level 23
God Stats
7W - 4L
1,376 SR
Queue Stats
111W - 110L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Drakhet
Ullr
16
2 / 6 / 2
9,265
463
8,938
14,843
5,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
Nores272
Tiamat
15
6 / 6 / 5
9,950
498
19,888
15,372
8,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
Yuki4art
Athena
12
2 / 5 / 0
8,277
414
4,526
20,932
19,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
8 / 5 / 2
9,598
480
6,426
18,906
6,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
vaalchonk
Chaac
15
1 / 5 / 4
8,720
436
12,555
17,820
22,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
5 / 3 / 9
10,566
528
18,325
19,412
11,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 10 / 2
8,234
412
3,013
11,292
3,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Okaylo
Ymir
18
4 / 3 / 8
11,226
561
14,985
20,544
20,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Athena
marska27
Athena
13
1 / 3 / 13
9,499
475
8,139
14,883
17,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
Еndling
Hou Yi
20
16 / 0 / 3
12,811
641
21,970
13,635
5,651
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
62
19
Kills
27
27
Deaths
19
13
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
3
9
3.17
L
Ullr
Drakhet
Ullr
2
6
2
0.5
W
1
10
2
0.2
L
Tiamat
Nores272
Tiamat
6
6
5
1.42
W
Ymir
Okaylo
Ymir
4
3
8
2.67
L
Athena
Yuki4art
Athena
2
5
0
0.4
L
8
5
2
1.8
W
Athena
marska27
Athena
1
3
13
2.5
L
Chaac
vaalchonk
Chaac
1
5
4
0.6
W
Hou Yi
Еndling
Hou Yi
16
0
3
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,333
Damage
66,432
87,873
Taken
79,766
62,246
Mitigated
58,616
21,582
Healing
29,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
18,325
4,812
0
9,902
19,412
11,693
1,078
7,238
11,892
0
69,332
L
Ullr
Drakhet
Ullr
8,938
3,464
0
1,999
14,843
5,097
0
4,064
10,760
0
66,937
W
3,013
76
0
956
11,292
3,630
432
4,350
6,450
39,350
0
L
Tiamat
Nores272
Tiamat
19,888
1,690
270
5,017
15,372
8,399
310
3,276
11,991
69,270
0
W
Ymir
Okaylo
Ymir
14,985
3,547
0
9,269
20,544
20,283
579
3,098
15,955
77,461
0
L
Athena
Yuki4art
Athena
4,526
1,247
0
3,308
20,932
19,967
0
4,211
16,721
18,238
0
L
6,426
2,177
0
6,492
18,906
6,619
0
5,700
13,114
0
46,959
W
Athena
marska27
Athena
8,139
1,861
0
2,114
14,883
17,359
428
4,435
10,178
22,210
0
L
Chaac
vaalchonk
Chaac
12,555
1,666
0
4,496
17,820
22,164
0
8,795
8,915
0
47,423
W
Hou Yi
Еndling
Hou Yi
21,970
13,384
0
7,458
13,635
5,651
4,283
4,238
9,199
0
100,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,810
Gold Earned
52,336
443
Minions Killed
509
0
Camps Cleared
0
1,684,005
Distance Traveled
1,848,474
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,566
528
104
5
0
429,727
5
L
Ullr
9,265
463
125
6
0
320,360
1
W
Janus
8,234
412
71
4
0
306,204
1
L
Tiamat
9,950
498
115
6
0
319,319
9
W
Ymir
11,226
561
148
7
0
344,403
5
L
Athena
8,277
414
32
2
0
346,767
3
L
Loki
9,598
480
77
4
0
386,972
4
W
Athena
9,499
475
34
2
0
373,340
1
L
Chaac
8,720
436
94
5
0
310,587
4
W
Hou Yi
12,811
641
152
8
0
394,800
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role