Player Matchup

Amaterasu
Amaterasu
Clint1705
Amaterasu
Level 118
God Stats
2W - 2L
1,721 SR
Queue Stats
349W - 322L
1,534 Elo+
Solo
Ymir
Ymir
DemonDz-9302
Ymir
Level 59
God Stats
3W - 3L
1,592 SR
Queue Stats
301W - 309L
1,451 Elo+
Party 2
Yemoja
Yemoja
OPD_LtBelica
Yemoja
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 121L
1,445 Elo+
Party 1
Chiron
Chiron
ShadowWolf_Geist
Chiron
Level 85
God Stats
2W - 5L
1,425 SR
Queue Stats
328W - 320L
1,472 Elo+
Party 1
Thanatos
Thanatos
TahiaDzz93
Thanatos
Level 61
God Stats
19W - 20L
1,474 SR
Queue Stats
337W - 362L
1,474 Elo+
Party 2
Team Averages
Level 78
1,542 SR
1,475 Elo+

VS

Team Averages
Level 119
1,509 SR
1,490 Elo+
Chiron
Chiron
HanCebu
Chiron
Level 105
God Stats
6W - 4L
1,582 SR
Queue Stats
254W - 250L
1,421 Elo+
Solo
Hel
Hel
Himika7062
Hel
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
209W - 208L
1,487 Elo+
Solo
Bacchus
Bacchus
Juolaus
Bacchus
Level 108
God Stats
4W - 5L
1,343 SR
Queue Stats
133W - 127L
1,479 Elo+
Solo
Nike
Nike
MYSTER-_-BUENO
Nike
Level 148
God Stats
2W - 1L
1,623 SR
Queue Stats
180W - 187L
1,500 Elo+
Solo
Fenrir
Fenrir
MrBombadill
Fenrir
Level 118
God Stats
6W - 10L
1,496 SR
Queue Stats
286W - 290L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Clint1705
Amaterasu
12
1 / 3 / 0
6,467
462
3,928
10,947
7,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
1 / 7 / 1
6,727
481
3,421
12,786
4,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
11
0 / 3 / 1
6,473
462
4,375
7,059
6,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 3 / 0
6,662
476
8,047
10,366
3,266
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
TahiaDzz93
Thanatos
10
2 / 5 / 1
6,462
462
3,101
10,443
3,174
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
HanCebu
Chiron
13
2 / 1 / 3
7,243
517
2,980
9,350
2,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
5 / 3 / 8
9,144
653
10,805
7,026
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Juolaus
Bacchus
12
1 / 0 / 6
7,326
523
5,883
8,155
8,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
6 / 1 / 0
9,041
646
8,151
6,359
4,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
15
7 / 0 / 2
9,204
657
5,675
8,102
3,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
5
Kills
21
21
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Clint1705
Amaterasu
1
3
0
0.33
L
1
7
1
0.21
W
Chiron
HanCebu
Chiron
2
1
3
3.5
W
5
3
8
3
W
Bacchus
Juolaus
Bacchus
1
0
6
4
W
6
1
0
6
W
Fenrir
7
0
2
8
L
Yemoja
0
3
1
0.17
L
1
3
0
0.33
L
Thanatos
TahiaDzz93
Thanatos
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,872
Damage
33,494
51,601
Taken
38,992
24,748
Mitigated
21,247
16,973
Healing
16,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Clint1705
Amaterasu
3,928
952
0
4,175
10,947
7,529
0
2,831
8,070
0
36,428
L
3,421
540
128
2,365
12,786
4,701
86
5,660
6,688
29,920
0
W
Chiron
HanCebu
Chiron
2,980
990
417
3,909
9,350
2,736
0
2,098
7,252
0
44,304
W
10,805
554
506
2,888
7,026
2,466
209
3,537
3,489
54,959
0
W
Bacchus
Juolaus
Bacchus
5,883
761
0
2,390
8,155
8,111
0
2,082
6,073
23,507
0
W
8,151
2,168
0
1,297
6,359
4,361
462
0
5,822
7,667
50,229
W
Fenrir
5,675
616
0
4,830
8,102
3,573
0
263
7,745
0
66,126
L
Yemoja
4,375
1,571
1,078
1,127
7,059
6,078
0
2,369
4,682
17,297
0
L
8,047
2,050
211
2,345
10,366
3,266
0
5,076
5,210
0
56,552
L
Thanatos
TahiaDzz93
Thanatos
3,101
1,083
0
5,544
10,443
3,174
0
2,279
8,044
0
31,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,791
Gold Earned
41,958
328
Minions Killed
447
0
Camps Cleared
0
1,312,616
Distance Traveled
1,482,328
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,467
462
83
6
0
276,113
5
L
Ymir
6,727
481
57
4
0
243,855
1
W
Chiron
7,243
517
91
7
0
280,953
2
W
Hel
9,144
653
103
7
0
285,229
1
W
Bacchus
7,326
523
28
2
0
318,195
7
W
Nike
9,041
646
105
8
0
257,267
0
W
Fenrir
9,204
657
120
9
0
340,684
4
L
Yemoja
6,473
462
27
2
0
256,057
2
L
Chiron
6,662
476
107
8
0
256,509
2
L
Thanatos
6,462
462
54
4
0
280,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role