Player Matchup

Morgan Le Fay
Morgan Le Fay
DarkWarriorrs
Morgan Le Fay
Level 28
God Stats
3W - 1L
1,597 SR
Queue Stats
28W - 25L
1,596 Elo+
Solo
Arachne
Arachne
Moesi1
Arachne
Level 3
God Stats
18W - 10L
1,722 SR
Queue Stats
26W - 20L
1,703 Elo+
Solo
Sylvanus
Sylvanus
PompusBrutus
Sylvanus
Level 12
God Stats
11W - 6L
1,761 SR
Queue Stats
36W - 26L
1,666 Elo+
Solo
Chiron
Chiron
ShiiiVx
Chiron
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 52L
1,520 Elo+
Solo
Ao Kuang
Ao Kuang
Zari04
Ao Kuang
Level 26
God Stats
16W - 12L
1,635 SR
Queue Stats
53W - 46L
1,656 Elo+
Solo
Team Averages
Level 19
1,643 SR
1,628 Elo+

VS

Team Averages
Level 18
1,551 SR
1,585 Elo+
Fenrir
Fenrir
Grutmar94
Fenrir
Level 28
God Stats
2W - 6L
1,735 SR
Queue Stats
75W - 84L
1,548 Elo+
Solo
Yemoja
Yemoja
MaRtI288
Yemoja
Level 12
God Stats
0W - 1L
1,327 SR
Queue Stats
9W - 7L
1,594 Elo+
Solo
Medusa
Medusa
Nimic01
Medusa
Level 15
God Stats
11W - 11L
1,739 SR
Queue Stats
26W - 25L
1,770 Elo+
Solo
Chang'e
Chang'e
RobertDJS
Chang'e
Level 27
God Stats
6W - 14L
1,455 SR
Queue Stats
93W - 96L
1,474 Elo+
Solo
Vamana
Vamana
kesya4
Vamana
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DarkWarriorrs
Morgan Le Fay
16
2 / 3 / 2
10,132
633
5,137
9,427
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Moesi1
Arachne
17
5 / 0 / 9
11,170
698
10,987
9,837
4,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
PompusBrutus
Sylvanus
16
4 / 0 / 11
10,593
662
6,044
6,831
7,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
ShiiiVx
Chiron
16
12 / 1 / 8
11,547
722
17,550
13,399
5,093
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
Zari04
Ao Kuang
16
7 / 2 / 1
10,616
664
9,886
16,129
6,336
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Grutmar94
Fenrir
11
1 / 5 / 3
7,012
438
4,921
12,284
4,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
MaRtI288
Yemoja
9
0 / 6 / 1
6,086
380
2,117
10,124
6,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
Nimic01
Medusa
7
0 / 8 / 0
5,490
343
2,039
9,604
1,478
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
RobertDJS
Chang'e
13
4 / 5 / 0
8,088
506
6,686
14,776
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
kesya4
Vamana
10
1 / 6 / 1
6,762
423
7,758
14,339
9,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
11
30
Kills
6
6
Deaths
30
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
DarkWarriorrs
Morgan Le Fay
2
3
2
1
L
Fenrir
Grutmar94
Fenrir
1
5
3
0.5
L
Yemoja
MaRtI288
Yemoja
0
6
1
0.08
W
Arachne
Moesi1
Arachne
5
0
9
9.5
L
Medusa
Nimic01
Medusa
0
8
0
0
W
Sylvanus
PompusBrutus
Sylvanus
4
0
11
9.5
L
Chang'e
RobertDJS
Chang'e
4
5
0
0.8
W
Chiron
ShiiiVx
Chiron
12
1
8
16
W
Ao Kuang
Zari04
Ao Kuang
7
2
1
3.75
L
Vamana
kesya4
Vamana
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,604
Damage
23,521
55,623
Taken
61,127
26,980
Mitigated
25,817
30,332
Healing
12,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
DarkWarriorrs
Morgan Le Fay
5,137
514
0
3,160
9,427
3,707
2,233
2,598
6,457
63,078
0
L
Fenrir
Grutmar94
Fenrir
4,921
797
0
3,184
12,284
4,732
0
3,101
9,183
0
37,235
L
Yemoja
MaRtI288
Yemoja
2,117
430
438
560
10,124
6,084
26
2,454
7,670
13,287
0
W
Arachne
Moesi1
Arachne
10,987
7,050
0
5,342
9,837
4,423
3,694
1,207
7,842
0
93,010
L
Medusa
Nimic01
Medusa
2,039
354
0
396
9,604
1,478
0
2,807
6,797
0
19,220
W
Sylvanus
PompusBrutus
Sylvanus
6,044
2,199
939
3,283
6,831
7,421
1,026
1,411
5,316
51,721
18,595
L
Chang'e
RobertDJS
Chang'e
6,686
376
0
4,756
14,776
3,593
0
4,253
10,523
37,722
0
W
Chiron
ShiiiVx
Chiron
17,550
10,702
303
7,966
13,399
5,093
5,158
2,938
10,199
0
64,505
W
Ao Kuang
Zari04
Ao Kuang
9,886
1,830
104
9,235
16,129
6,336
2,421
96
13,894
53,834
0
L
Vamana
kesya4
Vamana
7,758
3,601
0
2,969
14,339
9,930
0
7,618
6,721
0
26,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,058
Gold Earned
33,438
535
Minions Killed
255
0
Camps Cleared
0
1,500,061
Distance Traveled
1,227,383
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,132
633
122
8
0
306,211
7
L
Fenrir
7,012
438
73
5
0
248,578
0
L
Yemoja
6,086
380
26
2
0
231,771
1
W
Arachne
11,170
698
123
8
0
303,635
1
L
Medusa
5,490
343
35
2
0
164,569
1
W
Sylvanus
10,593
662
88
6
0
276,791
1
L
Chang'e
8,088
506
80
5
0
278,024
4
W
Chiron
11,547
722
104
7
0
307,957
0
W
Ao Kuang
10,616
664
98
6
0
305,467
2
L
Vamana
6,762
423
41
3
0
304,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role