Player Matchup

Neith
Neith
Austizin
Neith
Level 102
God Stats
6W - 6L
1,531 SR
Queue Stats
93W - 97L
1,528 Elo+
Solo
Cthulhu
Cthulhu
Diulayz
Cthulhu
Level 85
God Stats
2W - 4L
1,427 SR
Queue Stats
149W - 169L
1,522 Elo+
Solo
Scylla
Scylla
spencephil
Scylla
Level 11
God Stats
1W - 2L
1,456 SR
Queue Stats
12W - 32L
1,321 Elo+
Solo
Team Averages
Level 66
1,471 SR
1,457 Elo+

VS

Team Averages
Level 64
1,571 SR
1,437 Elo+
Arachne
Arachne
Swampert121
Arachne
Level 160
God Stats
119W - 54L
1,691 SR
Queue Stats
365W - 267L
1,654 Elo+
Solo
Cerberus
Cerberus
TruthOfTheAbyss
Cerberus
Level 24
God Stats
7W - 7L
1,523 SR
Queue Stats
24W - 41L
1,301 Elo+
Solo
Bellona
Bellona
WontonSoop404
Bellona
Level 9
God Stats
4W - 0L
1,500 SR
Queue Stats
107W - 115L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Austizin
Neith
14
5 / 4 / 2
11,289
753
24,967
12,735
4,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Diulayz
Cthulhu
12
2 / 3 / 4
9,430
629
13,942
18,178
18,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
spencephil
Scylla
11
0 / 10 / 4
8,704
580
3,974
11,582
2,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Swampert121
Arachne
16
14 / 2 / 3
12,012
801
19,177
19,982
11,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
11
0 / 4 / 11
9,113
608
6,412
18,580
15,180
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
14
3 / 1 / 11
10,151
677
12,943
18,124
19,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
7
Kills
17
17
Deaths
7
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Neith
Austizin
Neith
5
4
2
1.5
L
Cthulhu
Diulayz
Cthulhu
2
3
4
1.33
W
Arachne
Swampert121
Arachne
14
2
3
7.75
W
Cerberus
0
4
11
1.38
W
Bellona
3
1
11
8.5
L
Scylla
spencephil
Scylla
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,883
Damage
38,532
42,495
Taken
56,686
26,238
Mitigated
46,134
6,676
Healing
24,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Austizin
Neith
24,967
12,171
0
1,907
12,735
4,858
516
1,457
10,857
0
55,905
L
Cthulhu
Diulayz
Cthulhu
13,942
1,444
0
4,404
18,178
18,964
206
2,659
14,431
32,459
0
W
Arachne
Swampert121
Arachne
19,177
12,086
0
11,557
19,982
11,075
2,018
5,411
13,993
0
55,464
W
Cerberus
6,412
598
773
5,535
18,580
15,180
623
6,223
11,858
18,469
0
W
Bellona
12,943
1,741
726
5,422
18,124
19,879
195
4,668
12,721
0
25,345
L
Scylla
spencephil
Scylla
3,974
555
0
365
11,582
2,416
306
2,831
8,568
16,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,423
Gold Earned
31,276
166
Minions Killed
129
5
Camps Cleared
6
725,057
Distance Traveled
879,548
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,289
753
77
5
3
239,793
5
L
Cthulhu
9,430
629
53
4
0
264,769
2
W
Arachne
12,012
801
77
5
6
310,093
3
W
Cerberus
9,113
608
22
1
0
260,242
2
W
Bellona
10,151
677
30
2
0
309,213
0
L
Scylla
8,704
580
36
2
2
220,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role