Player Matchup

Geb
Geb
EucaJay
Geb
Level 82
God Stats
1W - 0L
1,696 SR
Queue Stats
44W - 30L
1,551 Elo+
Party 2
Bellona
Bellona
G00D8URGER
Bellona
Level 125
God Stats
8W - 4L
1,773 SR
Queue Stats
37W - 14L
1,773 Elo+
Party 2
Janus
Janus
MissingLaoBoi
Janus
Level 146
God Stats
2W - 1L
1,277 SR
Queue Stats
230W - 195L
1,534 Elo+
Solo
Medusa
Medusa
Rex51230
Medusa
Level 119
God Stats
12W - 1L
1,909 SR
Queue Stats
20W - 7L
1,719 Elo+
Party 2
Thanatos
Thanatos
sergeantskittlez
Thanatos
Level 46
God Stats
5W - 1L
1,855 SR
Queue Stats
103W - 72L
1,690 Elo+
Party 2
Team Averages
Level 104
1,702 SR
1,654 Elo+

VS

Team Averages
Level 76
1,650 SR
1,505 Elo+
Cthulhu
Cthulhu
DakHughes
Cthulhu
Level 31
God Stats
1W - 1L
1,881 SR
Queue Stats
78W - 92L
1,515 Elo+
Solo
Aphrodite
Aphrodite
Ktnly
Aphrodite
Level 85
God Stats
30W - 18L
1,526 SR
Queue Stats
81W - 73L
1,518 Elo+
Solo
Chiron
Chiron
LLLLLLLLLDY
Chiron
Level 94
God Stats
2W - 2L
1,619 SR
Queue Stats
168W - 190L
1,518 Elo+
Solo
Ao Kuang
Ao Kuang
NeddyCakes
Ao Kuang
Level 85
God Stats
7W - 11L
1,549 SR
Queue Stats
408W - 411L
1,496 Elo+
Party 1
Osiris
Osiris
oChristan
Osiris
Level 83
God Stats
4W - 3L
1,676 SR
Queue Stats
357W - 369L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
11
2 / 4 / 10
7,477
534
5,646
9,370
5,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
G00D8URGER
Bellona
12
3 / 3 / 0
7,390
528
5,954
7,913
6,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
5 / 0 / 6
8,531
609
7,539
6,302
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Rex51230
Medusa
14
6 / 4 / 3
8,723
623
14,556
10,640
3,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
8 / 0 / 6
8,981
642
9,415
9,645
4,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DakHughes
Cthulhu
9
1 / 7 / 5
5,898
421
5,323
14,735
6,859
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
Ktnly
Aphrodite
12
1 / 4 / 0
6,510
465
6,143
10,659
3,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
12
6 / 6 / 1
7,780
556
8,052
12,473
3,677
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
NeddyCakes
Ao Kuang
12
3 / 4 / 1
7,238
517
4,441
11,271
3,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
oChristan
Osiris
12
0 / 3 / 2
6,647
475
2,735
8,936
6,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
24
Kills
11
11
Deaths
24
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DakHughes
Cthulhu
1
7
5
0.5
W
Geb
2
4
10
1.75
W
Bellona
G00D8URGER
Bellona
3
3
0
1
L
Aphrodite
Ktnly
Aphrodite
1
4
0
0.25
L
Chiron
6
6
1
1.08
W
5
0
6
8
L
Ao Kuang
NeddyCakes
Ao Kuang
3
4
1
0.88
W
Medusa
Rex51230
Medusa
6
4
3
1.88
L
Osiris
oChristan
Osiris
0
3
2
0.33
W
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,110
Damage
26,694
43,870
Taken
58,074
22,813
Mitigated
23,904
17,326
Healing
17,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DakHughes
Cthulhu
5,323
961
142
1,167
14,735
6,859
256
4,730
9,819
20,427
0
W
Geb
5,646
1,130
0
1,009
9,370
5,914
182
4,122
5,248
17,412
0
W
Bellona
G00D8URGER
Bellona
5,954
2,008
0
902
7,913
6,576
980
1,065
6,848
1,512
38,026
L
Aphrodite
Ktnly
Aphrodite
6,143
709
742
4,188
10,659
3,940
0
3,844
6,611
36,128
0
L
Chiron
8,052
2,960
95
3,754
12,473
3,677
714
1,716
10,723
0
45,852
W
7,539
1,689
218
2,021
6,302
2,264
0
5,052
1,250
52,666
0
L
Ao Kuang
NeddyCakes
Ao Kuang
4,441
1,132
0
4,311
11,271
3,093
0
2,466
8,600
39,135
0
W
Medusa
Rex51230
Medusa
14,556
6,406
244
2,288
10,640
3,769
1,694
1,949
8,691
0
62,056
L
Osiris
oChristan
Osiris
2,735
754
0
2,646
8,936
6,335
0
408
8,528
0
31,012
W
9,415
2,395
0
10,644
9,645
4,290
0
3,719
5,926
0
60,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,102
Gold Earned
34,073
391
Minions Killed
330
0
Camps Cleared
0
1,407,250
Distance Traveled
1,324,684
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,898
421
27
2
0
257,325
2
W
Geb
7,477
534
15
1
0
287,909
1
W
Bellona
7,390
528
76
5
0
249,695
0
L
Aphrodite
6,510
465
62
4
0
255,000
2
L
Chiron
7,780
556
96
7
0
248,107
6
W
Janus
8,531
609
100
7
0
289,285
4
L
Ao Kuang
7,238
517
84
6
0
285,197
2
W
Medusa
8,723
623
97
7
0
267,924
5
L
Osiris
6,647
475
61
4
0
279,055
4
W
Thanatos
8,981
642
103
7
0
312,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role