Player Matchup

Cthulhu
Cthulhu
DrScath
Cthulhu
Level 107
God Stats
0W - 3L
1,682 SR
Queue Stats
222W - 202L
1,681 Elo+
Solo
Ravana
Ravana
Xaleus
Ravana
Level 67
God Stats
18W - 14L
1,346 SR
Queue Stats
273W - 329L
1,428 Elo+
Solo
Merlin
Merlin
lchente
Merlin
Level 156
God Stats
0W - 2L
1,269 SR
Queue Stats
57W - 53L
1,574 Elo+
Solo
Rama
Rama
vRohann
Rama
Level 94
God Stats
5W - 4L
1,599 SR
Queue Stats
173W - 227L
1,397 Elo+
Solo
Team Averages
Level 106
1,474 SR
1,520 Elo+

VS

Team Averages
Level 97
1,474 SR
1,545 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Fereelor
Raijin
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 71L
1,529 Elo+
Solo
Sobek
Sobek
NobleSalsa
Sobek
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,695 Elo+
Solo
Thanatos
Thanatos
Nutborne
Thanatos
Level 126
God Stats
7W - 6L
1,395 SR
Queue Stats
601W - 629L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DrScath
Cthulhu
10
2 / 0 / 1
5,959
596
6,442
5,388
3,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ravana
Xaleus
Ravana
9
1 / 3 / 4
5,455
546
3,410
5,476
1,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
lchente
Merlin
10
2 / 1 / 0
5,564
556
1,289
3,866
934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Rama
vRohann
Rama
9
2 / 2 / 1
5,260
526
2,605
5,703
1,190
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
5 / 2 / 1
5,965
597
6,054
5,690
1,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
Fereelor
Raijin
9
1 / 0 / 2
5,610
561
2,760
2,670
701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
8
1 / 1 / 3
5,068
507
1,642
4,281
3,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
Nutborne
Thanatos
10
2 / 3 / 1
5,805
581
3,181
8,685
2,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
7
Kills
9
6
Deaths
6
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
5
2
1
2.75
L
Cthulhu
DrScath
Cthulhu
2
0
1
2.5
W
Raijin
Fereelor
Raijin
1
0
2
2
W
Sobek
1
1
3
2.5
W
Thanatos
Nutborne
Thanatos
2
3
1
0.83
L
Ravana
Xaleus
Ravana
1
3
4
1
L
Merlin
lchente
Merlin
2
1
0
2
L
Rama
vRohann
Rama
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,746
Damage
13,637
20,433
Taken
21,326
7,553
Mitigated
8,032
7,769
Healing
10,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
6,054
3,457
0
1,229
5,690
1,669
0
0
5,690
0
32,508
L
Cthulhu
DrScath
Cthulhu
6,442
898
0
2,174
5,388
3,962
0
0
5,101
31,628
0
W
Raijin
Fereelor
Raijin
2,760
83
0
1,707
2,670
701
0
887
1,783
24,209
0
W
Sobek
1,642
198
0
1,949
4,281
3,028
0
19
4,262
9,905
0
W
Thanatos
Nutborne
Thanatos
3,181
1,118
0
5,680
8,685
2,634
0
2,454
6,022
0
38,725
L
Ravana
Xaleus
Ravana
3,410
1,419
0
1,746
5,476
1,467
0
862
4,586
0
24,961
L
Merlin
lchente
Merlin
1,289
114
0
2,637
3,866
934
0
1,951
1,541
28,930
0
L
Rama
vRohann
Rama
2,605
2,088
0
1,212
5,703
1,190
0
534
5,129
0
27,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,238
Gold Earned
22,448
242
Minions Killed
231
0
Camps Cleared
0
754,742
Distance Traveled
779,505
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,965
597
68
7
0
179,061
0
L
Cthulhu
5,959
596
70
7
0
173,462
4
W
Raijin
5,610
561
66
7
0
221,354
2
W
Sobek
5,068
507
25
3
0
175,123
1
W
Thanatos
5,805
581
72
7
0
203,967
1
L
Ravana
5,455
546
56
6
0
202,981
4
L
Merlin
5,564
556
56
6
0
193,351
1
L
Rama
5,260
526
60
6
0
184,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role