Player Matchup

Chronos
Chronos
 
Chronos
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
PapaPanda4444
Kumbhakarna
Level 104
God Stats
14W - 17L
1,525 SR
Queue Stats
221W - 235L
1,522 Elo+
Solo
Osiris
Osiris
ShadNader
Osiris
Level 86
God Stats
36W - 40L
1,586 SR
Queue Stats
268W - 244L
1,473 Elo+
Solo
Charybdis
Charybdis
Vanitasx_x
Charybdis
Level 159
God Stats
6W - 5L
1,496 SR
Queue Stats
220W - 223L
1,509 Elo+
Solo
Team Averages
Level 117
1,521 SR
1,501 Elo+

VS

Team Averages
Level 121
1,470 SR
1,467 Elo+
Fenrir
Fenrir
Caboose9
Fenrir
Level 89
God Stats
1W - 2L
1,437 SR
Queue Stats
298W - 297L
1,528 Elo+
Solo
Ymir
Ymir
DemonioEspectro
Ymir
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,326 Elo+
Solo
Hel
Hel
Dire Devill
Hel
Level 87
God Stats
4W - 5L
1,458 SR
Queue Stats
23W - 22L
1,447 Elo+
Solo
Guan Yu
Guan Yu
HeumpHeump20
Guan Yu
Level 153
God Stats
0W - 2L
1,354 SR
Queue Stats
204W - 206L
1,517 Elo+
Solo
Merlin
Merlin
kerrykankan
Merlin
Level 160
God Stats
151W - 145L
1,602 SR
Queue Stats
1,090W - 1,119L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
2 / 0 / 3
7,627
763
8,880
6,481
2,530
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
 
Tiamat
13
1 / 1 / 5
7,224
722
9,735
6,567
4,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
PapaPanda4444
Kumbhakarna
14
1 / 1 / 4
7,823
782
3,768
8,158
6,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Osiris
ShadNader
Osiris
14
1 / 3 / 3
7,180
718
5,095
9,879
8,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
Vanitasx_x
Charybdis
13
1 / 1 / 4
7,207
721
7,898
6,602
2,325
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Caboose9
Fenrir
13
2 / 2 / 2
7,172
717
6,408
9,359
6,492
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 1 / 3
7,576
758
5,751
11,416
9,359
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 3 / 3
6,432
643
4,910
7,984
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
HeumpHeump20
Guan Yu
14
2 / 0 / 2
7,877
788
3,355
9,442
8,944
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Merlin
12
0 / 0 / 4
6,649
665
7,574
4,120
1,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
6
Kills
6
6
Deaths
6
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
0
3
3.5
W
Tiamat
 
Tiamat
1
1
5
3.5
L
Fenrir
Caboose9
Fenrir
2
2
2
1.5
L
2
1
3
3.5
L
0
3
3
0.5
L
Guan Yu
HeumpHeump20
Guan Yu
2
0
2
3
W
Kumbhakarna
PapaPanda4444
Kumbhakarna
1
1
4
3
W
Osiris
ShadNader
Osiris
1
3
3
0.83
W
Charybdis
Vanitasx_x
Charybdis
1
1
4
3
L
Merlin
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,376
Damage
27,998
37,687
Taken
42,321
23,723
Mitigated
28,493
9,180
Healing
18,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
8,880
2,357
0
1,958
6,481
2,530
556
3,002
3,399
28,188
937
W
Tiamat
 
Tiamat
9,735
229
0
1,757
6,567
4,613
0
3,954
2,508
21,132
0
L
Fenrir
Caboose9
Fenrir
6,408
182
199
2,810
9,359
6,492
0
4,792
4,203
0
12,847
L
5,751
557
0
0
11,416
9,359
1
6,044
5,113
17,633
0
L
4,910
67
3,649
3,275
7,984
2,479
23
3,997
3,769
13,044
0
L
Guan Yu
HeumpHeump20
Guan Yu
3,355
229
2,886
3,955
9,442
8,944
0
4,273
5,053
675
22,204
W
Kumbhakarna
PapaPanda4444
Kumbhakarna
3,768
123
0
938
8,158
6,059
0
3,804
4,122
26,086
0
W
Osiris
ShadNader
Osiris
5,095
1,218
0
2,939
9,879
8,196
0
4,822
4,937
620
18,484
W
Charybdis
Vanitasx_x
Charybdis
7,898
3,460
0
1,588
6,602
2,325
165
2,882
3,602
0
25,446
L
Merlin
7,574
0
0
2,003
4,120
1,219
0
2,227
1,723
28,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,061
Gold Earned
35,706
225
Minions Killed
180
10
Camps Cleared
6
1,030,721
Distance Traveled
997,903
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,627
763
47
5
4
206,488
3
W
Tiamat
7,224
722
37
4
1
208,706
0
L
Fenrir
7,172
717
27
3
0
221,814
0
L
Ymir
7,576
758
22
2
3
190,551
1
L
Hel
6,432
643
27
3
0
197,619
0
L
Guan Yu
7,877
788
45
5
3
199,831
0
W
Kumbhakarna
7,823
782
55
6
1
209,408
4
W
Osiris
7,180
718
34
3
3
207,633
3
W
Charybdis
7,207
721
52
5
1
198,486
1
L
Merlin
6,649
665
59
6
0
188,088
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role