Player Matchup

Thanatos
Thanatos
BruhMoment5229
Thanatos
Level 104
God Stats
3W - 3L
1,517 SR
Queue Stats
97W - 90L
1,397 Elo+
Party 2
Terra
Terra
ChewBaccaWakka70
Terra
Level 89
God Stats
2W - 0L
1,700 SR
Queue Stats
66W - 49L
1,567 Elo+
Party 2
Chaac
Chaac
ReadyJaguar8353
Chaac
Level 106
God Stats
7W - 6L
1,539 SR
Queue Stats
116W - 92L
1,536 Elo+
Party 2
Team Averages
Level 100
1,585 SR
1,500 Elo+

VS

Team Averages
Level 32
1,485 SR
1,475 Elo+
Raijin
Raijin
Chicloso_2005
Raijin
Level 3
God Stats
0W - 1L
1,196 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Olorun
Olorun
IWEARBLACFORCES
Olorun
Level 4
God Stats
0W - 1L
1,692 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
Rotting Hanzo
Chaac
Level 89
God Stats
6W - 9L
1,567 SR
Queue Stats
89W - 108L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
14 / 5 / 9
9,724
884
16,015
12,400
5,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
4 / 0 / 20
8,773
798
7,279
11,196
7,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
10 / 0 / 12
9,384
853
10,831
15,641
10,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 12 / 0
6,036
549
6,453
13,300
2,764
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 12 / 3
6,696
609
3,498
12,012
3,319
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 4 / 2
7,862
715
10,784
13,157
7,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
8
28
Kills
3
5
Deaths
28
41
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
14
5
9
3.7
W
4
0
20
14
L
0
12
0
0
L
0
12
3
0.13
W
10
0
12
16
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,125
Damage
20,735
39,237
Taken
38,469
23,129
Mitigated
13,721
20,213
Healing
6,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
16,015
6,034
0
8,542
12,400
5,235
431
3,615
8,408
0
33,111
W
7,279
1,480
833
1,918
11,196
7,438
614
2,837
8,145
15,370
0
L
6,453
1,991
0
599
13,300
2,764
0
2,494
10,509
16,559
0
L
3,498
1,523
343
651
12,012
3,319
315
2,003
9,598
6,682
0
W
10,831
3,009
0
8,920
15,641
10,456
1,004
3,855
11,313
0
24,769
L
10,784
1,593
142
4,405
13,157
7,638
0
2,917
9,890
0
25,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,881
Gold Earned
20,594
99
Minions Killed
72
3
Camps Cleared
4
587,509
Distance Traveled
456,837
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,724
884
33
3
1
197,748
0
W
Terra
8,773
798
17
2
0
202,636
3
L
Raijin
6,036
549
25
2
2
125,622
1
L
Olorun
6,696
609
4
0
1
145,628
1
W
Chaac
9,384
853
49
4
2
187,125
0
L
Chaac
7,862
715
43
4
1
185,587
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role