Player Matchup

Horus
Horus
A40ozToFreedom2
Horus
Level 128
God Stats
30W - 16L
1,722 SR
Queue Stats
89W - 81L
1,502 Elo+
Party 2
Ra
Ra
Qiche
Ra
Level 4
God Stats
0W - 2L
1,240 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Bacchus
Bacchus
TheReaImario
Bacchus
Level 8
God Stats
7W - 4L
1,500 SR
Queue Stats
82W - 51L
1,534 Elo+
Party 2
Team Averages
Level 47
1,487 SR
1,512 Elo+

VS

Team Averages
Level 103
1,523 SR
1,512 Elo+
Scylla
Scylla
Jigga007WB
Scylla
Level 113
God Stats
15W - 13L
1,524 SR
Queue Stats
395W - 391L
1,607 Elo+
Party 1
Mulan
Mulan
Karangalan
Mulan
Level 82
God Stats
7W - 9L
1,537 SR
Queue Stats
128W - 109L
1,537 Elo+
Party 1
Da Ji
Da Ji
brutalShArK24
Da Ji
Level 115
God Stats
8W - 11L
1,509 SR
Queue Stats
586W - 705L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 4
7,062
785
3,673
10,589
6,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ra
7
0 / 6 / 1
5,711
635
232
6,113
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
TheReaImario
Bacchus
10
6 / 6 / 1
7,922
880
6,810
9,932
5,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jigga007WB
Scylla
13
8 / 1 / 4
8,052
895
10,205
5,128
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
9
1 / 2 / 6
6,734
748
2,007
3,497
1,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
5 / 4 / 8
7,565
841
10,698
5,978
3,266
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
7
Kills
14
14
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
W
Scylla
Jigga007WB
Scylla
8
1
4
10
W
Mulan
1
2
6
2
L
Ra
0
6
1
0.08
L
Bacchus
TheReaImario
Bacchus
6
6
1
1.08
W
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,715
Damage
22,910
26,634
Taken
14,603
14,140
Mitigated
6,468
5,247
Healing
2,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,673
1,724
811
2,283
10,589
6,536
0
3,499
6,816
0
11,386
W
Scylla
Jigga007WB
Scylla
10,205
1,154
153
1,623
5,128
1,644
49
2,110
3,004
31,316
0
W
Mulan
2,007
1,045
0
394
3,497
1,558
0
2,674
823
0
9,233
L
Ra
232
40
156
337
6,113
2,062
69
2,813
3,030
11,910
0
L
Bacchus
TheReaImario
Bacchus
6,810
1,037
0
1,660
9,932
5,542
0
3,395
6,399
15,658
0
W
10,698
2,513
0
0
5,978
3,266
0
2,569
3,361
0
16,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,695
Gold Earned
22,351
73
Minions Killed
83
2
Camps Cleared
5
459,433
Distance Traveled
412,536
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,062
785
20
2
1
184,961
1
W
Scylla
8,052
895
53
6
1
171,928
0
W
Mulan
6,734
748
14
2
3
89,231
0
L
Ra
5,711
635
32
4
0
124,679
0
L
Bacchus
7,922
880
21
2
1
149,793
2
W
Da Ji
7,565
841
16
2
1
151,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role