Player Matchup

Ravana
Ravana
CHARMAR FARLAR
Ravana
Level 42
God Stats
1W - 1L
1,071 SR
Queue Stats
39W - 31L
1,477 Elo+
Party 1
Skadi
Skadi
CatrAdora-ble
Skadi
Level 28
God Stats
3W - 8L
1,326 SR
Queue Stats
5W - 11L
1,223 Elo+
Party 3
Merlin
Merlin
LasothanakVn
Merlin
Level 14
God Stats
2W - 2L
1,550 SR
Queue Stats
85W - 73L
1,391 Elo+
Solo
Yemoja
Yemoja
SnipingBeaches
Yemoja
Level 27
God Stats
3W - 1L
1,604 SR
Queue Stats
25W - 27L
1,389 Elo+
Party 3
Hercules
Hercules
UrDadsYumSauce
Hercules
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 74L
1,481 Elo+
Party 1
Team Averages
Level 25
1,410 SR
1,392 Elo+

VS

Team Averages
Level 14
1,480 SR
1,191 Elo+
Ymir
Ymir
Amadoiscool
Ymir
Level 29
God Stats
4W - 5L
1,399 SR
Queue Stats
124W - 130L
1,506 Elo+
Solo
Nemesis
Nemesis
InferiorKD
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,144 Elo+
Party 2
Fenrir
Fenrir
ObamaBidden
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 120L
1,080 Elo+
Party 2
Jormungandr
Jormungandr
Slothtastic002
Jormungandr
Level 12
God Stats
1W - 4L
1,500 SR
Queue Stats
116W - 135L
1,080 Elo+
Party 2
Olorun
Olorun
shaped by love
Olorun
Level 8
God Stats
7W - 7L
1,500 SR
Queue Stats
33W - 31L
1,144 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
14 / 1 / 9
9,606
600
8,827
10,225
4,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 4 / 3
6,972
436
5,632
7,814
2,909
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
13
6 / 6 / 9
8,863
554
10,313
7,792
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 0 / 4
7,928
496
5,724
6,187
4,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
14
10 / 2 / 7
9,336
584
11,857
13,758
12,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 3
7,994
500
4,495
12,838
11,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
InferiorKD
Nemesis
10
1 / 6 / 2
6,573
411
2,592
10,723
3,859
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
11
2 / 8 / 4
7,234
452
4,180
11,006
6,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
Slothtastic002
Jormungandr
10
2 / 8 / 3
7,190
449
10,670
13,857
4,969
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
4 / 9 / 3
8,663
541
6,406
12,061
3,494
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
28
34
Kills
13
13
Deaths
34
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
3
3
1.83
W
14
1
9
18.5
W
2
4
3
0.88
L
Nemesis
InferiorKD
Nemesis
1
6
2
0.33
W
Merlin
6
6
9
1.75
L
Fenrir
2
8
4
0.5
L
Jormungandr
Slothtastic002
Jormungandr
2
8
3
0.44
W
2
0
4
4
W
Hercules
10
2
7
6.75
L
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,353
Damage
28,343
45,776
Taken
60,485
27,117
Mitigated
29,842
14,323
Healing
9,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,495
698
0
3,169
12,838
11,000
786
4,992
7,799
33,418
0
W
8,827
2,767
0
4,316
10,225
4,189
0
4,435
5,790
0
44,302
W
5,632
3,213
0
98
7,814
2,909
785
2,384
5,430
0
28,904
L
Nemesis
InferiorKD
Nemesis
2,592
512
0
100
10,723
3,859
422
1,356
9,106
0
15,968
W
Merlin
10,313
1,208
0
625
7,792
2,670
2,312
4,174
3,618
46,830
0
L
Fenrir
4,180
1,245
0
962
11,006
6,520
448
2,182
8,621
452
23,698
L
Jormungandr
Slothtastic002
Jormungandr
10,670
4,136
0
1,166
13,857
4,969
160
3,815
9,584
32,686
0
W
5,724
1,104
1,079
1,707
6,187
4,995
523
2,146
4,041
27,663
0
W
Hercules
11,857
4,079
0
6,498
13,758
12,354
412
8,880
4,878
0
42,052
L
6,406
3,345
941
3,427
12,061
3,494
0
3,755
8,136
22,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,705
Gold Earned
37,654
297
Minions Killed
200
0
Camps Cleared
0
1,431,680
Distance Traveled
1,449,328
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,994
500
45
3
0
295,186
3
W
Ravana
9,606
600
60
4
0
372,687
0
W
Skadi
6,972
436
42
3
0
230,300
0
L
Nemesis
6,573
411
29
2
0
322,481
0
W
Merlin
8,863
554
85
5
0
257,015
2
L
Fenrir
7,234
452
37
2
0
301,548
5
L
Jormungandr
7,190
449
46
3
0
257,064
2
W
Yemoja
7,928
496
38
2
0
291,272
0
W
Hercules
9,336
584
72
5
0
280,406
3
L
Olorun
8,663
541
43
3
0
273,049
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role