Player Matchup

Fenrir
Fenrir
BlackSamuraixX
Fenrir
Level 8
God Stats
1W - 5L
1,171 SR
Queue Stats
2W - 10L
1,113 Elo+
Party 2
Bakasura
Bakasura
Driftr20
Bakasura
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 110L
1,545 Elo+
Party 2
Tiamat
Tiamat
Tiamatiscool
Tiamat
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Team Averages
Level 20
1,390 SR
1,386 Elo+

VS

Team Averages
Level 91
1,498 SR
1,594 Elo+
Hercules
Hercules
AvatarBren
Hercules
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 6L
1,801 Elo+
Party 1
Medusa
Medusa
Pheeling
Medusa
Level 9
God Stats
9W - 2L
1,708 SR
Queue Stats
13W - 4L
1,742 Elo+
Party 1
Janus
Janus
simonde
Janus
Level 143
God Stats
2W - 0L
1,286 SR
Queue Stats
35W - 50L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 11 / 2
6,326
575
1,351
11,709
5,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
Driftr20
Bakasura
11
3 / 10 / 1
8,031
730
8,409
12,409
5,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
11
1 / 5 / 3
7,259
660
14,065
10,489
6,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AvatarBren
Hercules
13
11 / 1 / 14
10,330
939
12,305
12,385
8,656
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
Pheeling
Medusa
14
11 / 2 / 10
9,725
884
11,018
10,827
3,571
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
simonde
Janus
11
4 / 2 / 13
8,351
759
5,460
7,043
2,221
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
63
4
Kills
26
26
Deaths
5
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Hercules
AvatarBren
Hercules
11
1
14
18
L
0
11
2
0.09
L
Bakasura
Driftr20
Bakasura
3
10
1
0.35
W
Medusa
Pheeling
Medusa
11
2
10
8
L
Tiamat
1
5
3
0.5
W
Janus
simonde
Janus
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,825
Damage
28,783
34,607
Taken
30,255
17,528
Mitigated
14,448
2,538
Healing
8,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AvatarBren
Hercules
12,305
3,747
0
4,043
12,385
8,656
570
5,124
5,837
2,860
21,923
L
1,351
203
0
59
11,709
5,142
0
2,985
8,724
0
12,226
L
Bakasura
Driftr20
Bakasura
8,409
4,832
0
1,099
12,409
5,732
0
1,985
10,424
0
15,266
W
Medusa
Pheeling
Medusa
11,018
7,102
294
2,310
10,827
3,571
999
5,740
4,322
0
34,700
L
Tiamat
14,065
979
0
1,380
10,489
6,654
0
1,283
9,206
26,521
0
W
Janus
simonde
Janus
5,460
510
0
1,743
7,043
2,221
1,401
2,693
4,031
20,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,616
Gold Earned
28,406
84
Minions Killed
119
3
Camps Cleared
4
526,777
Distance Traveled
612,781
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,330
939
33
3
0
211,309
2
L
Fenrir
6,326
575
23
2
1
156,875
0
L
Bakasura
8,031
730
30
3
1
176,243
4
W
Medusa
9,725
884
54
5
2
214,840
4
L
Tiamat
7,259
660
31
3
1
193,659
3
W
Janus
8,351
759
32
3
2
186,632
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role