Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
BlazingDeman
Chiron
Level 125
God Stats
10W - 1L
1,883 SR
Queue Stats
87W - 84L
1,549 Elo+
Party 1
Artio
Artio
RagingDeman
Artio
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 164L
1,448 Elo+
Party 1
Hades
Hades
b3n1t3zz45
Hades
Level 109
God Stats
3W - 6L
1,407 SR
Queue Stats
7W - 14L
1,441 Elo+
Solo
Geb
Geb
funjettymaster
Geb
Level 152
God Stats
7W - 1L
1,944 SR
Queue Stats
52W - 33L
1,662 Elo+
Party 1
Team Averages
Level 108
1,647 SR
1,520 Elo+

VS

Team Averages
Level 96
1,583 SR
1,533 Elo+
Neith
Neith
Bluntz1z
Neith
Level 154
God Stats
5W - 5L
1,581 SR
Queue Stats
357W - 336L
1,579 Elo+
Party 3
Tiamat
Tiamat
Jim_8169
Tiamat
Level 157
God Stats
5W - 5L
1,636 SR
Queue Stats
161W - 135L
1,507 Elo+
Party 2
Loki
Loki
Wicked-Flamberge
Loki
Level 28
God Stats
3W - 2L
1,747 SR
Queue Stats
165W - 126L
1,539 Elo+
Party 2
Cthulhu
Cthulhu
ZLEW V
Cthulhu
Level 28
God Stats
19W - 10L
1,673 SR
Queue Stats
34W - 26L
1,555 Elo+
Party 3
Gilgamesh
Gilgamesh
iiExposedYou
Gilgamesh
Level 115
God Stats
17W - 13L
1,279 SR
Queue Stats
148W - 129L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
5 / 1 / 2
9,699
571
6,573
10,082
4,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chiron
17
3 / 0 / 5
9,202
541
10,206
7,425
2,922
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 2 / 0
6,895
406
1,383
8,009
6,732
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hades
16
2 / 0 / 3
9,210
542
4,944
8,553
4,161
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
1 / 0 / 7
8,195
482
4,506
11,154
11,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bluntz1z
Neith
13
0 / 3 / 0
7,917
466
4,122
8,558
2,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
Jim_8169
Tiamat
13
0 / 3 / 1
8,050
474
4,456
6,893
3,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
2 / 1 / 0
8,300
488
5,153
10,801
2,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
ZLEW V
Cthulhu
12
0 / 2 / 0
7,263
427
4,114
8,205
5,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
iiExposedYou
Gilgamesh
14
1 / 2 / 1
8,931
525
5,827
10,438
5,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
11
Kills
3
3
Deaths
11
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
2
6
W
Chiron
3
0
5
5.5
L
Neith
Bluntz1z
Neith
0
3
0
0
L
Tiamat
Jim_8169
Tiamat
0
3
1
0.17
W
0
2
0
0
L
2
1
0
2
L
Cthulhu
ZLEW V
Cthulhu
0
2
0
0
W
Hades
2
0
3
3.5
W
1
0
7
4.5
L
Gilgamesh
iiExposedYou
Gilgamesh
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,612
Damage
23,672
45,223
Taken
44,895
29,720
Mitigated
20,079
18,411
Healing
12,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,573
1,767
0
5,809
10,082
4,608
0
624
9,409
0
80,832
W
Chiron
10,206
3,421
1,258
2,349
7,425
2,922
0
1,026
6,350
0
85,341
L
Neith
Bluntz1z
Neith
4,122
1,036
0
2,627
8,558
2,136
0
2,453
6,105
0
55,677
L
Tiamat
Jim_8169
Tiamat
4,456
780
0
1,526
6,893
3,467
155
3,045
3,848
48,157
0
W
1,383
129
0
1,702
8,009
6,732
0
0
7,495
27,324
0
L
5,153
1,653
0
4,232
10,801
2,851
0
1,389
9,412
0
55,808
L
Cthulhu
ZLEW V
Cthulhu
4,114
296
0
2,551
8,205
5,841
0
2,426
5,779
22,134
0
W
Hades
4,944
505
144
5,852
8,553
4,161
0
3,334
5,081
61,278
0
W
4,506
577
0
1,297
11,154
11,297
0
3,586
7,568
29,144
0
L
Gilgamesh
iiExposedYou
Gilgamesh
5,827
1,295
0
1,908
10,438
5,784
346
1,520
8,918
0
47,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,201
Gold Earned
40,461
570
Minions Killed
483
0
Camps Cleared
0
1,631,496
Distance Traveled
1,586,285
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,699
571
150
9
0
340,950
3
W
Chiron
9,202
541
158
9
0
337,433
0
L
Neith
7,917
466
128
8
0
287,473
4
L
Tiamat
8,050
474
115
7
0
307,025
8
W
Artio
6,895
406
54
3
0
304,102
1
L
Loki
8,300
488
105
6
0
397,364
0
L
Cthulhu
7,263
427
41
2
0
325,651
3
W
Hades
9,210
542
170
10
0
303,376
1
W
Geb
8,195
482
38
2
0
345,635
0
L
Gilgamesh
8,931
525
94
6
0
268,772
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role