Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
ChadBroskii
Heimdallr
Level 160
God Stats
2W - 0L
2,101 SR
Queue Stats
17W - 4L
2,016 Elo+
Party 1
Cerberus
Cerberus
R0B0BIRD
Cerberus
Level 160
God Stats
7W - 2L
1,843 SR
Queue Stats
260W - 34L
2,107 Elo+
Party 1
Team Averages
Level 160
1,815 SR
1,874 Elo+

VS

Team Averages
Level 111
1,542 SR
1,653 Elo+
Janus
Janus
Adenocarcinoma
Janus
Level 116
God Stats
1W - 4L
1,346 SR
Queue Stats
140W - 152L
1,608 Elo+
Party 2
Bellona
Bellona
Auroruhs
Bellona
Level 83
God Stats
1W - 2L
1,485 SR
Queue Stats
59W - 34L
1,671 Elo+
Solo
Ne Zha
Ne Zha
Domstraub
Ne Zha
Level 134
God Stats
2W - 1L
1,796 SR
Queue Stats
106W - 98L
1,681 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
3 / 1 / 10
7,932
721
10,039
6,715
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
ChadBroskii
Heimdallr
14
8 / 0 / 6
8,919
811
10,695
5,147
2,626
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
R0B0BIRD
Cerberus
12
3 / 0 / 9
8,490
772
8,315
10,803
11,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 0
6,439
585
4,885
8,617
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
Auroruhs
Bellona
10
0 / 3 / 0
6,790
617
6,240
14,476
14,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
Domstraub
Ne Zha
9
0 / 4 / 1
6,264
569
4,182
8,806
2,308
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
14
Kills
1
1
Deaths
14
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
10
8
L
1
7
0
0.14
L
Bellona
Auroruhs
Bellona
0
3
0
0
W
Heimdallr
ChadBroskii
Heimdallr
8
0
6
11
L
Ne Zha
Domstraub
Ne Zha
0
4
1
0.13
W
Cerberus
R0B0BIRD
Cerberus
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,049
Damage
15,307
22,665
Taken
31,899
16,439
Mitigated
20,067
4,279
Healing
5,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,039
489
126
1,356
6,715
2,702
277
2,097
4,618
30,764
0
L
4,885
315
0
476
8,617
3,600
0
4,943
3,410
19,270
0
L
Bellona
Auroruhs
Bellona
6,240
1,467
0
3,660
14,476
14,159
0
6,375
7,753
1,550
16,797
W
Heimdallr
ChadBroskii
Heimdallr
10,695
5,731
0
380
5,147
2,626
878
926
4,221
0
38,947
L
Ne Zha
Domstraub
Ne Zha
4,182
411
0
920
8,806
2,308
0
6,225
2,270
0
18,968
W
Cerberus
R0B0BIRD
Cerberus
8,315
548
0
2,417
10,803
11,111
242
2,860
7,943
15,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,341
Gold Earned
19,493
149
Minions Killed
96
10
Camps Cleared
0
593,417
Distance Traveled
634,728
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,932
721
49
4
5
210,500
3
L
Janus
6,439
585
42
4
0
204,177
2
L
Bellona
6,790
617
28
3
0
221,638
3
W
Heimdallr
8,919
811
79
7
4
191,231
3
L
Ne Zha
6,264
569
26
2
0
208,913
4
W
Cerberus
8,490
772
21
2
1
191,686
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role