Player Matchup

Scylla
Scylla
 
Scylla
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
BrutalLipa
Sol
Level 117
God Stats
7W - 1L
1,344 SR
Queue Stats
163W - 82L
1,669 Elo+
Party 2
Chaac
Chaac
NinjaQLee
Chaac
Level 89
God Stats
25W - 36L
1,491 SR
Queue Stats
255W - 375L
1,284 Elo+
Solo
Team Averages
Level 76
1,445 SR
1,484 Elo+

VS

Team Averages
Level 53
1,510 SR
1,194 Elo+
Achilles
Achilles
GabrielRojas275
Achilles
Level 127
God Stats
0W - 2L
1,202 SR
Queue Stats
11W - 14L
1,319 Elo+
Party 1
Anhur
Anhur
ZNico18
Anhur
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,154 Elo+
Party 1
Vulcan
Vulcan
plop8887
Vulcan
Level 25
God Stats
0W - 1L
1,829 SR
Queue Stats
6W - 7L
1,110 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
6 / 1 / 12
8,603
782
7,422
5,486
1,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
10 / 0 / 7
9,044
822
10,208
7,442
2,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
NinjaQLee
Chaac
12
4 / 1 / 16
8,609
783
6,554
9,477
8,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
8
1 / 6 / 0
6,316
574
7,106
11,963
4,749
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
ZNico18
Anhur
9
0 / 9 / 1
6,195
563
1,006
10,619
2,880
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
plop8887
Vulcan
10
1 / 5 / 1
7,042
640
5,793
5,703
1,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
4
20
Kills
2
2
Deaths
20
35
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
1
12
12
W
10
0
7
13.5
L
Achilles
1
6
0
0.17
W
Chaac
NinjaQLee
Chaac
4
1
16
12
L
Anhur
ZNico18
Anhur
0
9
1
0.06
L
Vulcan
plop8887
Vulcan
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,184
Damage
13,905
22,405
Taken
28,285
12,656
Mitigated
9,327
7,788
Healing
1,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,422
877
0
1,330
5,486
1,696
1,254
1,327
4,102
29,479
0
W
10,208
2,792
0
4,181
7,442
2,893
1,577
2,210
5,072
30,186
2,575
L
Achilles
7,106
2,003
0
1,382
11,963
4,749
0
7,033
4,429
0
19,603
W
Chaac
NinjaQLee
Chaac
6,554
966
0
2,277
9,477
8,067
64
2,507
6,794
0
21,722
L
Anhur
ZNico18
Anhur
1,006
536
0
216
10,619
2,880
0
6,789
3,470
0
7,527
L
Vulcan
plop8887
Vulcan
5,793
1,657
0
0
5,703
1,698
0
2,830
2,550
23,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,256
Gold Earned
19,553
148
Minions Killed
88
5
Camps Cleared
4
617,183
Distance Traveled
522,835
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,603
782
62
6
2
203,444
2
W
Sol
9,044
822
44
4
2
198,187
3
L
Achilles
6,316
574
26
2
1
196,619
2
W
Chaac
8,609
783
42
4
1
215,552
5
L
Anhur
6,195
563
19
2
2
144,453
0
L
Vulcan
7,042
640
43
4
1
181,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role