Player Matchup

He Bo
He Bo
 
He Bo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Bloxa
Cerberus
Level 100
God Stats
0W - 1L
1,264 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MustaphaQ8
Morgan Le Fay
Level 72
God Stats
1W - 7L
1,081 SR
Queue Stats
660W - 713L
1,420 Elo+
Solo
Loki
Loki
OmarDel
Loki
Level 25
God Stats
1W - 3L
1,754 SR
Queue Stats
27W - 20L
1,577 Elo+
Solo
Fenrir
Fenrir
qnom189
Fenrir
Level 44
God Stats
12W - 9L
1,660 SR
Queue Stats
562W - 591L
1,451 Elo+
Solo
Team Averages
Level 79
1,452 SR
1,490 Elo+

VS

Team Averages
Level 120
1,545 SR
1,474 Elo+
Zeus
Zeus
 
Zeus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Biraatten
Morgan Le Fay
Level 159
God Stats
3W - 3L
1,683 SR
Queue Stats
362W - 335L
1,541 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kemicron
Tsukuyomi
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
267W - 242L
1,602 Elo+
Solo
Izanami
Izanami
PanteraSlavyan
Izanami
Level 64
God Stats
3W - 0L
1,820 SR
Queue Stats
23W - 26L
1,331 Elo+
Solo
Nike
Nike
génesis
Nike
Level 147
God Stats
1W - 1L
1,224 SR
Queue Stats
573W - 572L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
19
9 / 5 / 8
11,407
760
14,370
9,359
3,513
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Bloxa
Cerberus
19
7 / 3 / 9
10,604
707
9,978
19,485
14,735
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
MustaphaQ8
Morgan Le Fay
18
3 / 4 / 8
10,316
688
13,096
12,020
4,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Loki
OmarDel
Loki
17
8 / 5 / 8
11,147
743
13,352
12,571
4,430
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
qnom189
Fenrir
15
1 / 5 / 15
9,240
616
7,131
16,620
18,714
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
8 / 5 / 12
12,624
842
17,393
10,892
4,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
Biraatten
Morgan Le Fay
18
2 / 5 / 12
10,747
716
15,297
11,905
5,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Kemicron
Tsukuyomi
18
6 / 5 / 8
11,157
744
14,510
13,626
7,093
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 7 / 10
11,484
766
11,447
13,468
5,953
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Nike
18
2 / 6 / 11
10,896
726
3,891
16,507
16,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
75
28
Kills
22
22
Deaths
28
48
Assists
53
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
9
5
8
2.6
W
Zeus
 
Zeus
8
5
12
2.8
W
Morgan Le Fay
Biraatten
Morgan Le Fay
2
5
12
1.6
L
Cerberus
Bloxa
Cerberus
7
3
9
3.83
W
Tsukuyomi
Kemicron
Tsukuyomi
6
5
8
2
L
Morgan Le Fay
MustaphaQ8
Morgan Le Fay
3
4
8
1.75
L
Loki
OmarDel
Loki
8
5
8
2.4
W
4
7
10
1.29
W
Nike
2
6
11
1.25
L
Fenrir
qnom189
Fenrir
1
5
15
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,927
Damage
62,538
70,055
Taken
66,398
46,060
Mitigated
39,462
25,653
Healing
16,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
14,370
126
299
413
9,359
3,513
0
3,717
5,642
29,539
0
W
Zeus
 
Zeus
17,393
901
160
1,888
10,892
4,469
1,008
5,610
5,268
46,988
0
W
Morgan Le Fay
Biraatten
Morgan Le Fay
15,297
513
784
1,983
11,905
5,278
603
6,032
5,833
36,027
0
L
Cerberus
Bloxa
Cerberus
9,978
300
2,039
5,094
19,485
14,735
0
9,548
9,937
17,306
0
W
Tsukuyomi
Kemicron
Tsukuyomi
14,510
3,189
564
2,085
13,626
7,093
563
6,900
6,670
0
24,129
L
Morgan Le Fay
MustaphaQ8
Morgan Le Fay
13,096
917
2,532
1,907
12,020
4,668
102
6,016
6,004
42,946
0
L
Loki
OmarDel
Loki
13,352
2,099
3,919
1,945
12,571
4,430
0
6,301
6,270
0
21,394
W
11,447
4,686
1,417
1,755
13,468
5,953
2,436
8,354
4,948
0
21,901
W
Nike
3,891
215
3,183
2,898
16,507
16,669
36
10,006
6,235
0
10,723
L
Fenrir
qnom189
Fenrir
7,131
655
4,176
3,329
16,620
18,714
0
7,108
9,512
0
8,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,714
Gold Earned
56,908
152
Minions Killed
158
0
Camps Cleared
0
1,341,790
Distance Traveled
1,312,165
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,407
760
44
3
0
252,695
4
W
Zeus
12,624
842
60
4
0
250,785
3
W
Morgan Le Fay
10,747
716
42
3
0
284,455
0
L
Cerberus
10,604
707
22
1
0
297,628
5
W
Tsukuyomi
11,157
744
22
1
0
282,286
1
L
Morgan Le Fay
10,316
688
71
5
0
235,195
2
L
Loki
11,147
743
8
1
0
262,491
1
W
Izanami
11,484
766
22
1
0
239,678
1
W
Nike
10,896
726
12
1
0
254,961
0
L
Fenrir
9,240
616
7
0
0
293,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role