Player Matchup

King Arthur
King Arthur
Caleb vs pray
King Arthur
Level 125
God Stats
6W - 2L
1,751 SR
Queue Stats
14W - 25L
1,367 Elo+
Party 1
Raijin
Raijin
StupendousSumo
Raijin
Level 29
God Stats
0W - 4L
1,469 SR
Queue Stats
0W - 15L
962 Elo+
Party 1
Achilles
Achilles
The Levizzard
Achilles
Level 116
God Stats
0W - 1L
1,570 SR
Queue Stats
25W - 35L
1,342 Elo+
Party 1
Cupid
Cupid
TheKaukM8
Cupid
Level 70
God Stats
0W - 1L
1,599 SR
Queue Stats
2W - 16L
1,120 Elo+
Party 1
Merlin
Merlin
pauchemical
Merlin
Level 81
God Stats
89W - 100L
1,399 SR
Queue Stats
130W - 137L
1,317 Elo+
Solo
Team Averages
Level 84
1,558 SR
1,222 Elo+

VS

Team Averages
Level 98
1,460 SR
1,394 Elo+
Cabrakan
Cabrakan
ADMlN
Cabrakan
Level 160
God Stats
25W - 27L
1,521 SR
Queue Stats
124W - 149L
1,417 Elo+
Solo
Chang'e
Chang'e
Dreamy_Vibez_
Chang'e
Level 86
God Stats
5W - 5L
1,479 SR
Queue Stats
12W - 17L
1,326 Elo+
Party 3
Loki
Loki
ElasticSmurf
Loki
Level 17
God Stats
1W - 0L
1,323 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
azusil
Chaac
Level 105
God Stats
2W - 0L
1,536 SR
Queue Stats
4W - 6L
1,225 Elo+
Party 2
Sol
Sol
bpace83
Sol
Level 122
God Stats
1W - 1L
1,439 SR
Queue Stats
36W - 36L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Caleb vs pray
King Arthur
13
1 / 12 / 6
7,712
593
7,567
22,718
12,461
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 10 / 7
8,546
657
7,860
14,190
4,784
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
The Levizzard
Achilles
15
5 / 9 / 2
9,875
760
8,473
18,868
13,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
TheKaukM8
Cupid
15
2 / 8 / 7
9,065
697
7,298
14,017
4,802
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
15
2 / 6 / 7
8,832
679
8,459
12,552
4,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ADMlN
Cabrakan
18
8 / 0 / 15
11,950
919
14,853
9,471
6,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
17
8 / 4 / 12
11,777
906
12,830
12,447
4,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
12 / 1 / 13
12,647
973
9,487
10,369
4,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
azusil
Chaac
15
0 / 6 / 19
9,752
750
8,046
15,363
19,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
20
17 / 1 / 14
14,103
1,085
30,174
16,247
7,135
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
118
12
Kills
45
45
Deaths
12
29
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
ADMlN
Cabrakan
8
0
15
15.5
L
King Arthur
Caleb vs pray
King Arthur
1
12
6
0.33
W
Chang'e
8
4
12
3.5
W
12
1
13
18.5
L
2
10
7
0.55
L
Achilles
The Levizzard
Achilles
5
9
2
0.67
L
Cupid
TheKaukM8
Cupid
2
8
7
0.69
W
Chaac
azusil
Chaac
0
6
19
1.58
W
Sol
17
1
14
24
L
Merlin
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,657
Damage
75,390
82,345
Taken
63,897
40,498
Mitigated
43,516
6,103
Healing
24,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
ADMlN
Cabrakan
14,853
1,633
0
3,119
9,471
6,937
0
1,525
7,816
35,237
0
L
King Arthur
Caleb vs pray
King Arthur
7,567
1,371
0
1,679
22,718
12,461
0
17,488
4,919
0
16,003
W
Chang'e
12,830
829
3,080
4,819
12,447
4,923
1,464
3,728
8,636
32,317
0
W
9,487
1,840
0
3,155
10,369
4,944
749
2,994
7,247
0
28,478
L
7,860
1,395
0
382
14,190
4,784
1
10,169
3,738
16,422
0
L
Achilles
The Levizzard
Achilles
8,473
2,853
0
1,685
18,868
13,865
0
12,857
5,519
0
14,604
L
Cupid
TheKaukM8
Cupid
7,298
3,463
0
2,357
14,017
4,802
0
8,058
5,667
0
29,042
W
Chaac
azusil
Chaac
8,046
459
0
2,870
15,363
19,577
273
4,659
10,369
0
26,564
W
Sol
30,174
14,631
0
7,627
16,247
7,135
8,241
3,771
12,201
75,449
0
L
Merlin
8,459
659
0
0
12,552
4,586
1
8,934
3,404
36,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,030
Gold Earned
60,229
191
Minions Killed
290
5
Camps Cleared
11
962,780
Distance Traveled
1,227,880
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,950
919
61
5
1
260,578
2
L
King Arthur
7,712
593
19
1
2
195,702
1
W
Chang'e
11,777
906
56
4
3
217,407
0
W
Loki
12,647
973
32
2
3
278,067
0
L
Raijin
8,546
657
22
2
1
171,599
0
L
Achilles
9,875
760
17
1
0
208,612
0
L
Cupid
9,065
697
58
4
2
182,841
0
W
Chaac
9,752
750
44
3
0
244,413
0
W
Sol
14,103
1,085
97
7
4
227,415
1
L
Merlin
8,832
679
75
6
0
204,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role