Player Matchup

Pele
Pele
Locodude22323
Pele
Level 47
God Stats
2W - 1L
1,746 SR
Queue Stats
54W - 54L
1,583 Elo+
Solo
Ymir
Ymir
MegaCharizard502
Ymir
Level 84
God Stats
5W - 6L
1,393 SR
Queue Stats
74W - 88L
1,425 Elo+
Party 1
Loki
Loki
NotMyHolyLand
Loki
Level 44
God Stats
8W - 3L
1,967 SR
Queue Stats
203W - 193L
1,437 Elo+
Party 3
Hel
Hel
Pishacha
Hel
Level 65
God Stats
7W - 1L
1,506 SR
Queue Stats
363W - 413L
1,422 Elo+
Party 3
Skadi
Skadi
TheGamer315
Skadi
Level 44
God Stats
10W - 4L
1,801 SR
Queue Stats
89W - 98L
1,440 Elo+
Party 1
Team Averages
Level 57
1,683 SR
1,461 Elo+

VS

Team Averages
Level 68
1,622 SR
1,416 Elo+
Bakasura
Bakasura
Caladriul
Bakasura
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,196 Elo+
Party 2
Tiamat
Tiamat
Landolus
Tiamat
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
WcAkira
Cthulhu
Level 75
God Stats
48W - 58L
1,421 SR
Queue Stats
431W - 503L
1,412 Elo+
Solo
Horus
Horus
WormDad
Horus
Level 40
God Stats
1W - 1L
1,763 SR
Queue Stats
4W - 14L
1,454 Elo+
Party 2
Heimdallr
Heimdallr
ilrer
Heimdallr
Level 107
God Stats
2W - 2L
1,926 SR
Queue Stats
226W - 196L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
5,955
541
1,663
6,936
4,105
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 0 / 5
5,894
536
2,724
3,133
2,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
6 / 2 / 4
6,773
616
6,774
6,344
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
9 / 3 / 3
7,321
666
6,061
7,278
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
4 / 1 / 2
5,955
541
5,295
3,098
861
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Caladriul
Bakasura
12
5 / 4 / 1
7,268
661
5,790
9,035
3,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
Landolus
Tiamat
7
0 / 8 / 2
4,779
434
2,200
6,038
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
WcAkira
Cthulhu
11
1 / 2 / 1
6,077
552
4,952
7,168
5,180
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Horus
WormDad
Horus
8
0 / 2 / 2
5,242
477
1,633
6,353
3,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
ilrer
Heimdallr
8
1 / 4 / 0
5,315
483
2,048
5,906
1,429
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
20
Kills
7
7
Deaths
20
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Caladriul
Bakasura
5
4
1
1.38
L
Tiamat
Landolus
Tiamat
0
8
2
0.13
W
0
1
2
1
W
1
0
5
3.5
W
6
2
4
4
W
9
3
3
3.5
W
4
1
2
5
L
Cthulhu
WcAkira
Cthulhu
1
2
1
0.75
L
Horus
WormDad
Horus
0
2
2
0.5
L
Heimdallr
ilrer
Heimdallr
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,517
Damage
16,623
26,789
Taken
34,500
10,969
Mitigated
15,430
7,532
Healing
9,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Caladriul
Bakasura
5,790
3,359
0
2,607
9,035
3,558
0
2,236
6,689
0
33,927
L
Tiamat
Landolus
Tiamat
2,200
466
0
270
6,038
2,036
0
2,572
3,303
8,578
0
W
1,663
311
0
1,231
6,936
4,105
0
3,667
3,214
0
27,501
W
2,724
713
0
696
3,133
2,211
130
497
2,562
13,341
0
W
6,774
1,734
0
1,715
6,344
1,961
906
1,215
4,773
0
27,310
W
6,061
487
871
1,935
7,278
1,831
116
1,355
5,024
30,066
0
W
5,295
2,169
0
1,084
3,098
861
469
58
3,024
0
27,881
L
Cthulhu
WcAkira
Cthulhu
4,952
356
0
2,475
7,168
5,180
0
922
6,184
30,605
0
L
Horus
WormDad
Horus
1,633
630
650
1,894
6,353
3,227
0
1,355
4,998
0
7,186
L
Heimdallr
ilrer
Heimdallr
2,048
1,225
0
1,195
5,906
1,429
0
1,325
4,541
0
23,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,898
Gold Earned
28,681
252
Minions Killed
215
0
Camps Cleared
0
1,044,057
Distance Traveled
993,073
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,268
661
75
7
0
227,798
0
L
Tiamat
4,779
434
19
2
0
167,481
0
W
Pele
5,955
541
69
6
0
234,189
3
W
Ymir
5,894
536
18
2
0
189,033
5
W
Loki
6,773
616
60
5
0
206,632
1
W
Hel
7,321
666
58
5
0
192,130
3
W
Skadi
5,955
541
47
4
0
222,073
1
L
Cthulhu
6,077
552
64
6
0
218,254
4
L
Horus
5,242
477
12
1
0
215,606
1
L
Heimdallr
5,315
483
45
4
0
163,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role