Player Matchup

Yemoja
Yemoja
BlueBlazeGaming
Yemoja
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,499 Elo+
Party 1
Medusa
Medusa
KingAwesome987
Medusa
Level 29
God Stats
2W - 0L
1,722 SR
Queue Stats
2W - 3L
1,499 Elo+
Party 1
Hercules
Hercules
YungProfanity69
Hercules
Level 24
God Stats
8W - 6L
1,516 SR
Queue Stats
33W - 24L
1,560 Elo+
Party 1
He Bo
He Bo
iReallyOriginal
He Bo
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,499 Elo+
Party 1
Gilgamesh
Gilgamesh
tinoonit
Gilgamesh
Level 35
God Stats
8W - 9L
1,660 SR
Queue Stats
338W - 335L
1,562 Elo+
Party 1
Team Averages
Level 26
1,580 SR
1,524 Elo+

VS

Team Averages
Level 17
1,632 SR
1,477 Elo+
Ra
Ra
Dameraye
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 37L
1,452 Elo+
Solo
Artemis
Artemis
Erizzlesizzle
Artemis
Level 25
God Stats
12W - 12L
1,503 SR
Queue Stats
144W - 158L
1,406 Elo+
Solo
Terra
Terra
WOOITSSMITE
Terra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,367 Elo+
Solo
Danzaburou
Danzaburou
Wintercearig0
Danzaburou
Level 7
God Stats
8W - 13L
1,888 SR
Queue Stats
13W - 16L
1,659 Elo+
Party 2
Baron Samedi
Baron Samedi
deniskdoebler
Baron Samedi
Level 18
God Stats
1W - 1L
1,768 SR
Queue Stats
14W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 20
10,021
527
7,081
7,705
5,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
11 / 3 / 6
9,808
516
9,822
11,262
3,759
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
16
9 / 0 / 8
10,888
573
8,970
17,875
10,867
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
13 / 3 / 15
11,300
595
18,628
14,996
5,491
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
tinoonit
Gilgamesh
17
15 / 2 / 6
11,456
603
16,682
13,470
7,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 10 / 2
7,287
384
6,334
11,149
3,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
12
4 / 8 / 0
8,552
450
12,767
15,745
4,808
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 11 / 4
6,899
363
2,356
17,864
6,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Wintercearig0
Danzaburou
13
3 / 12 / 3
9,146
481
12,097
18,774
6,294
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
deniskdoebler
Baron Samedi
11
1 / 10 / 3
7,446
392
3,404
14,754
11,756
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
20
50
Kills
8
8
Deaths
51
55
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
0
20
12
L
0
10
2
0.1
L
Artemis
4
8
0
0.5
W
11
3
6
4.67
L
0
11
4
0.18
L
Danzaburou
Wintercearig0
Danzaburou
3
12
3
0.38
W
Hercules
9
0
8
13
L
Baron Samedi
deniskdoebler
Baron Samedi
1
10
3
0.25
W
13
3
15
6.83
W
Gilgamesh
tinoonit
Gilgamesh
15
2
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,183
Damage
36,958
65,308
Taken
78,286
33,422
Mitigated
32,952
23,275
Healing
13,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,081
1,328
2,847
1,728
7,705
5,823
679
2,224
5,330
24,336
0
L
6,334
302
126
25
11,149
3,724
0
4,800
6,349
36,176
0
L
Artemis
12,767
7,832
187
3,796
15,745
4,808
2,233
5,325
10,420
0
36,758
W
9,822
3,646
0
0
11,262
3,759
2,491
1,653
9,569
0
48,124
L
2,356
730
838
3,339
17,864
6,370
200
4,912
12,952
23,059
0
L
Danzaburou
Wintercearig0
Danzaburou
12,097
5,767
0
4,007
18,774
6,294
448
5,059
13,715
0
46,116
W
Hercules
8,970
3,265
0
8,336
17,875
10,867
1,727
3,001
14,726
0
52,225
L
Baron Samedi
deniskdoebler
Baron Samedi
3,404
474
447
1,119
14,754
11,756
190
5,613
9,141
19,580
0
W
18,628
1,790
102
7,417
14,996
5,491
1,564
2,611
12,215
60,995
0
W
Gilgamesh
tinoonit
Gilgamesh
16,682
4,202
0
2,845
13,470
7,482
1,333
1,964
11,374
0
82,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,473
Gold Earned
39,330
419
Minions Killed
253
0
Camps Cleared
0
1,778,330
Distance Traveled
1,409,279
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,021
527
33
2
0
360,251
1
L
Ra
7,287
384
60
3
0
284,336
0
L
Artemis
8,552
450
56
3
0
305,631
0
W
Medusa
9,808
516
68
4
0
342,599
2
L
Terra
6,899
363
38
2
0
287,764
0
L
Danzaburou
9,146
481
74
4
0
300,986
1
W
Hercules
10,888
573
114
6
0
361,095
5
L
Baron Samedi
7,446
392
25
1
0
230,562
1
W
He Bo
11,300
595
91
5
0
321,834
0
W
Gilgamesh
11,456
603
113
6
0
392,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role