Player Matchup

Arachne
Arachne
 
Arachne
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
AfroXRonnin
Thanatos
Level 15
God Stats
0W - 2L
1,164 SR
Queue Stats
2W - 6L
1,356 Elo+
Solo
Aphrodite
Aphrodite
Navart
Aphrodite
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 237L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ñXxALExXñ
Danzaburou
Level 6
God Stats
1W - 1L
1,747 SR
Queue Stats
5W - 3L
1,854 Elo+
Solo
Team Averages
Level 18
1,482 SR
1,542 Elo+

VS

Team Averages
Level 31
1,481 SR
1,434 Elo+
Chronos
Chronos
 
Chronos
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
MGA-da1gole123
Olorun
Level 62
God Stats
14W - 11L
1,442 SR
Queue Stats
130W - 153L
1,385 Elo+
Party 1
Pele
Pele
Xx_CavaleiroN_xX
Pele
Level 22
God Stats
10W - 9L
1,480 SR
Queue Stats
53W - 65L
1,363 Elo+
Party 1
Yemoja
Yemoja
forzand
Yemoja
Level 6
God Stats
7W - 6L
1,552 SR
Queue Stats
15W - 19L
1,533 Elo+
Party 1
Sun Wukong
Sun Wukong
zBryann
Sun Wukong
Level 38
God Stats
6W - 8L
1,430 SR
Queue Stats
46W - 62L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
0 / 1 / 0
4,995
500
1,379
7,637
3,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
 
Sylvanus
7
0 / 2 / 0
4,800
480
3,356
4,954
3,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thanatos
AfroXRonnin
Thanatos
6
0 / 6 / 2
4,526
453
3,711
5,381
1,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
Navart
Aphrodite
9
0 / 4 / 0
5,076
508
3,047
7,471
2,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
ñXxALExXñ
Danzaburou
7
2 / 3 / 0
5,107
511
3,036
6,754
1,784
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
3 / 0 / 0
6,732
673
6,818
6,589
2,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
6 / 1 / 2
6,104
610
5,476
7,036
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
3 / 0 / 2
5,782
578
3,817
5,467
1,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
forzand
Yemoja
9
2 / 1 / 7
5,803
580
2,897
4,304
1,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Sun Wukong
zBryann
Sun Wukong
9
2 / 0 / 1
5,472
547
2,524
6,223
3,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
16
16
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
0
0
L
Sylvanus
 
Sylvanus
0
2
0
0
W
Chronos
 
Chronos
3
0
0
3
L
Thanatos
AfroXRonnin
Thanatos
0
6
2
0.17
W
6
1
2
7
L
Aphrodite
Navart
Aphrodite
0
4
0
0
W
3
0
2
4
W
Yemoja
forzand
Yemoja
2
1
7
5.5
W
Sun Wukong
zBryann
Sun Wukong
2
0
1
2.5
L
Danzaburou
ñXxALExXñ
Danzaburou
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,529
Damage
21,532
32,197
Taken
29,619
12,951
Mitigated
10,805
9,700
Healing
11,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,379
937
0
994
7,637
3,785
0
3,318
4,319
0
25,053
L
Sylvanus
 
Sylvanus
3,356
916
0
1,813
4,954
3,218
199
0
4,603
16,207
3,940
W
Chronos
 
Chronos
6,818
2,658
0
4,414
6,589
2,172
130
2,551
4,038
44,657
0
L
Thanatos
AfroXRonnin
Thanatos
3,711
1,676
0
1,737
5,381
1,495
0
2,869
2,512
0
14,064
W
5,476
2,737
315
3,215
7,036
2,191
556
148
6,888
33,695
0
L
Aphrodite
Navart
Aphrodite
3,047
885
198
3,175
7,471
2,669
124
4,724
2,704
29,854
0
W
3,817
1,211
0
1,750
5,467
1,312
0
1,131
4,336
0
24,719
W
Yemoja
forzand
Yemoja
2,897
1,378
461
505
4,304
1,874
0
85
4,219
11,675
0
W
Sun Wukong
zBryann
Sun Wukong
2,524
629
0
514
6,223
3,256
1,245
2,283
3,940
0
20,951
L
Danzaburou
ñXxALExXñ
Danzaburou
3,036
1,381
0
1,783
6,754
1,784
0
4,280
2,474
0
19,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,504
Gold Earned
29,893
216
Minions Killed
286
0
Camps Cleared
0
828,392
Distance Traveled
949,100
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,995
500
60
6
0
206,619
0
L
Sylvanus
4,800
480
48
5
0
117,097
3
W
Chronos
6,732
673
102
10
0
195,098
3
L
Thanatos
4,526
453
19
2
0
165,005
2
W
Olorun
6,104
610
70
7
0
192,858
5
L
Aphrodite
5,076
508
51
5
0
152,085
5
W
Pele
5,782
578
54
5
0
187,487
0
W
Yemoja
5,803
580
24
2
0
193,379
1
W
Sun Wukong
5,472
547
36
4
0
180,278
1
L
Danzaburou
5,107
511
38
4
0
187,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role