Player Matchup

Sylvanus
Sylvanus
Silver I
CaesarTiger18
Sylvanus
Silver I
Level 145
God Stats
15W - 12L
1,491 SR
Queue Stats
131W - 163L
1,103 MMR
Solo
Sol
Sol
Silver III
DaNiilOoALV18
Sol
Silver III
Level 65
God Stats
23W - 23L
1,486 SR
Queue Stats
227W - 257L
629 MMR
Solo
Chiron
Chiron
Silver V
xPlaTiNiiuM-
Chiron
Silver V
Level 107
God Stats
4W - 3L
1,463 SR
Queue Stats
172W - 194L
591 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,480 SR
774 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 59
1,430 SR
1,242 MMR
Cu Chulainn
Cu Chulainn
Bronze III
SeaguIl-81
Cu Chulainn
Bronze III
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,283 MMR
Party 1
Hun Batz
Hun Batz
Bronze III
The_Orochimaru_
Hun Batz
Bronze III
Level 31
God Stats
0W - 3L
1,289 SR
Queue Stats
0W - 5L
1,221 MMR
Party 1
Discordia
Discordia
Bronze III
Zenky8305-
Discordia
Bronze III
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,221 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CaesarTiger18
Sylvanus
16
8 / 5 / 8
12,342
686
13,377
20,869
25,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
8 / 6 / 10
12,457
692
16,392
17,267
7,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
16
2 / 5 / 14
11,863
659
9,163
14,794
5,292
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
TiamatSobekHeraGeb

VS

Bans
CthulhuPersephoneChaacCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
SeaguIl-81
Cu Chulainn
15
3 / 3 / 12
12,388
688
22,096
22,146
23,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
17
10 / 9 / 4
13,576
754
12,664
15,873
6,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Zenky8305-
Discordia
14
3 / 7 / 8
11,433
635
9,305
14,146
4,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
40
18
Kills
16
16
Deaths
19
32
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
CaesarTiger18
Sylvanus
8
5
8
2.4
W
8
6
10
2.17
L
Cu Chulainn
SeaguIl-81
Cu Chulainn
3
3
12
3
L
Hun Batz
10
9
4
1.33
L
Discordia
Zenky8305-
Discordia
3
7
8
1
W
Chiron
2
5
14
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,932
Damage
44,065
52,930
Taken
52,165
37,725
Mitigated
34,704
21,916
Healing
12,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
CaesarTiger18
Sylvanus
13,377
2,864
3,782
7,123
20,869
25,331
571
6,306
13,632
34,420
8,487
W
16,392
4,024
0
5,298
17,267
7,102
1,313
3,509
13,496
43,323
2,444
L
Cu Chulainn
SeaguIl-81
Cu Chulainn
22,096
3,933
0
6,674
22,146
23,930
750
9,326
12,820
9,039
47,826
L
Hun Batz
12,664
3,658
0
1,547
15,873
6,107
534
10,010
5,863
0
40,628
L
Discordia
Zenky8305-
Discordia
9,305
893
991
3,308
14,146
4,667
287
10,274
3,872
31,957
0
W
Chiron
9,163
4,346
1,073
4,640
14,794
5,292
1,379
3,427
10,705
0
38,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,662
Gold Earned
37,397
192
Minions Killed
169
9
Camps Cleared
5
831,357
Distance Traveled
907,693
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,342
686
57
3
5
264,335
3
W
Sol
12,457
692
63
4
3
279,980
1
L
Cu Chulainn
12,388
688
57
3
0
344,877
4
L
Hun Batz
13,576
754
64
4
3
293,085
1
L
Discordia
11,433
635
48
3
2
269,731
0
W
Chiron
11,863
659
72
4
1
287,042
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role