Player Matchup

Hera
Hera
 
Hera
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
Frαncзsco
Sun Wukong
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 70L
1,621 Elo+
Party 3
Anhur
Anhur
JankyPlayer
Anhur
Level 149
God Stats
3W - 0L
1,680 SR
Queue Stats
49W - 28L
1,612 Elo+
Party 1
Cu Chulainn
Cu Chulainn
WheelsTheLegMan
Cu Chulainn
Level 149
God Stats
1W - 0L
1,603 SR
Queue Stats
37W - 18L
1,590 Elo+
Party 1
Team Averages
Level 99
1,557 SR
1,565 Elo+

VS

Team Averages
Level 85
1,637 SR
1,575 Elo+
Nu Wa
Nu Wa
CherokeeChug
Nu Wa
Level 41
God Stats
2W - 1L
1,607 SR
Queue Stats
74W - 44L
1,637 Elo+
Party 2
Cabrakan
Cabrakan
DoomCraft
Cabrakan
Level 141
God Stats
2W - 2L
1,547 SR
Queue Stats
66W - 46L
1,571 Elo+
Party 2
Hun Batz
Hun Batz
Eomm
Hun Batz
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 47L
1,581 Elo+
Party 2
Ao Kuang
Ao Kuang
Helvetian
Ao Kuang
Level 119
God Stats
0W - 3L
1,768 SR
Queue Stats
56W - 30L
1,654 Elo+
Party 2
Hachiman
Hachiman
Vampire-Pharaoh
Hachiman
Level 17
God Stats
1W - 1L
1,761 SR
Queue Stats
37W - 40L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
20
6 / 1 / 16
11,875
792
10,446
6,742
2,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
 
Morgan Le Fay
19
3 / 4 / 17
11,312
754
14,003
12,412
4,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Frαncзsco
Sun Wukong
18
6 / 2 / 18
11,372
758
11,875
16,316
20,336
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
9 / 6 / 9
11,752
783
11,446
13,952
4,804
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
WheelsTheLegMan
Cu Chulainn
17
3 / 5 / 15
10,976
732
9,507
15,763
7,678
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 6
11,022
735
18,098
11,681
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
DoomCraft
Cabrakan
19
2 / 5 / 12
11,220
748
8,908
13,325
10,849
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
Eomm
Hun Batz
16
3 / 7 / 8
10,011
667
9,032
13,473
7,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ao Kuang
Helvetian
Ao Kuang
15
2 / 5 / 9
9,534
636
6,095
10,812
2,845
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
17
5 / 5 / 9
10,591
706
10,812
14,246
5,094
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
60
27
Kills
16
18
Deaths
27
75
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
6
1
16
14
W
Morgan Le Fay
 
Morgan Le Fay
3
4
17
2.88
L
4
5
6
1.4
L
Cabrakan
DoomCraft
Cabrakan
2
5
12
1.6
L
Hun Batz
Eomm
Hun Batz
3
7
8
1
W
Sun Wukong
Frαncзsco
Sun Wukong
6
2
18
7.5
L
Ao Kuang
Helvetian
Ao Kuang
2
5
9
1.3
W
9
6
9
2.25
L
Hachiman
5
5
9
1.9
W
Cu Chulainn
WheelsTheLegMan
Cu Chulainn
3
5
15
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,277
Damage
52,945
65,185
Taken
63,537
40,341
Mitigated
29,770
21,507
Healing
17,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
10,446
2,072
598
1,145
6,742
2,762
1,171
3,286
3,456
37,463
0
W
Morgan Le Fay
 
Morgan Le Fay
14,003
335
1,492
2,988
12,412
4,761
710
7,894
4,518
50,516
0
L
18,098
5,115
581
2,783
11,681
3,549
1,027
5,178
6,503
48,349
0
L
Cabrakan
DoomCraft
Cabrakan
8,908
355
219
2,406
13,325
10,849
0
5,861
7,426
25,897
0
L
Hun Batz
Eomm
Hun Batz
9,032
1,465
564
806
13,473
7,433
313
5,531
7,942
0
19,511
W
Sun Wukong
Frαncзsco
Sun Wukong
11,875
2,057
3,009
4,983
16,316
20,336
135
5,954
10,362
0
33,849
L
Ao Kuang
Helvetian
Ao Kuang
6,095
912
847
2,567
10,812
2,845
1,291
2,199
8,613
12,226
0
W
11,446
4,816
691
2,428
13,952
4,804
2,010
7,658
5,541
0
28,081
L
Hachiman
10,812
5,857
2,046
4,892
14,246
5,094
560
5,642
8,604
0
25,963
W
Cu Chulainn
WheelsTheLegMan
Cu Chulainn
9,507
1,329
1,884
2,289
15,763
7,678
522
8,309
7,454
0
24,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,287
Gold Earned
52,378
221
Minions Killed
153
0
Camps Cleared
0
1,564,621
Distance Traveled
1,397,238
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,875
792
58
4
0
343,324
4
W
Morgan Le Fay
11,312
754
77
5
0
306,363
2
L
Nu Wa
11,022
735
54
4
0
281,026
3
L
Cabrakan
11,220
748
48
3
0
294,224
4
L
Hun Batz
10,011
667
16
1
0
261,049
5
W
Sun Wukong
11,372
758
31
2
0
343,066
5
L
Ao Kuang
9,534
636
8
1
0
304,259
0
W
Anhur
11,752
783
36
2
0
281,284
1
L
Hachiman
10,591
706
27
2
0
256,680
0
W
Cu Chulainn
10,976
732
19
1
0
290,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role