Player Matchup

Hel
Hel
ExiledPanda717
Hel
Level 27
God Stats
0W - 1L
1,626 SR
Queue Stats
82W - 77L
1,553 Elo+
Solo
Medusa
Medusa
NanekZeroJOJOS
Medusa
Level 18
God Stats
1W - 7L
1,152 SR
Queue Stats
167W - 205L
1,491 Elo+
Party 4
Zhong Kui
Zhong Kui
SliterJOJO
Zhong Kui
Level 18
God Stats
2W - 5L
1,500 SR
Queue Stats
166W - 203L
1,491 Elo+
Party 4
Nemesis
Nemesis
junopunt
Nemesis
Level 16
God Stats
0W - 2L
1,266 SR
Queue Stats
63W - 45L
1,572 Elo+
Party 3
Fafnir
Fafnir
ringing_sluice2
Fafnir
Level 16
God Stats
1W - 1L
1,776 SR
Queue Stats
63W - 44L
1,572 Elo+
Party 3
Team Averages
Level 19
1,464 SR
1,536 Elo+

VS

Team Averages
Level 28
1,544 SR
1,622 Elo+
Anhur
Anhur
Cold1798
Anhur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,467 Elo+
Party 2
Neith
Neith
IZenjitsoI
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,782 Elo+
Party 1
Erlang Shen
Erlang Shen
Jushy2Loosey
Erlang Shen
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,782 Elo+
Party 1
Ymir
Ymir
MysteryStud
Ymir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,467 Elo+
Party 2
Anubis
Anubis
Tee902
Anubis
Level 107
God Stats
41W - 17L
1,721 SR
Queue Stats
67W - 30L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 1
5,889
535
3,061
6,780
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 0
4,719
429
2,334
7,088
1,225
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
SliterJOJO
Zhong Kui
6
0 / 8 / 2
4,622
420
3,037
9,652
5,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
junopunt
Nemesis
9
3 / 6 / 0
6,027
548
4,667
8,622
2,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
1 / 3 / 2
5,433
494
1,901
8,515
6,102
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cold1798
Anhur
9
2 / 1 / 2
5,771
525
4,603
4,485
1,218
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
11
4 / 3 / 9
6,931
630
7,375
6,471
2,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
Jushy2Loosey
Erlang Shen
12
10 / 2 / 1
7,428
675
6,820
7,598
3,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
2 / 0 / 2
5,824
529
2,486
3,932
2,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
Tee902
Anubis
13
9 / 1 / 4
7,857
714
8,550
8,211
3,914
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
6
Kills
27
27
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anhur
Cold1798
Anhur
2
1
2
3
L
2
6
1
0.42
W
Neith
4
3
9
2.83
W
Erlang Shen
Jushy2Loosey
Erlang Shen
10
2
1
5.25
W
2
0
2
3
L
0
4
0
0
L
Zhong Kui
SliterJOJO
Zhong Kui
0
8
2
0.13
W
Anubis
Tee902
Anubis
9
1
4
11
L
Nemesis
junopunt
Nemesis
3
6
0
0.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,000
Damage
29,834
40,657
Taken
30,697
16,526
Mitigated
13,793
6,512
Healing
11,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Cold1798
Anhur
4,603
2,655
0
1,296
4,485
1,218
466
756
3,729
0
32,069
L
3,061
254
167
778
6,780
1,537
0
1,518
5,262
25,465
0
W
Neith
7,375
3,515
0
1,522
6,471
2,549
70
1,727
4,704
0
36,877
W
Erlang Shen
Jushy2Loosey
Erlang Shen
6,820
3,455
0
2,548
7,598
3,532
1,343
2,853
4,699
0
33,510
W
2,486
430
0
959
3,932
2,580
224
541
3,391
9,663
0
L
2,334
919
0
2,469
7,088
1,225
0
2,388
4,700
0
22,056
L
Zhong Kui
SliterJOJO
Zhong Kui
3,037
793
0
491
9,652
5,032
0
2,922
6,730
10,023
0
W
Anubis
Tee902
Anubis
8,550
956
0
5,345
8,211
3,914
1,398
1,963
6,022
44,457
0
L
Nemesis
junopunt
Nemesis
4,667
1,828
0
1,217
8,622
2,630
0
2,897
5,725
0
24,276
L
1,901
321
45
1,345
8,515
6,102
0
1,311
7,204
13,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,690
Gold Earned
33,811
193
Minions Killed
288
0
Camps Cleared
0
975,263
Distance Traveled
981,705
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,771
525
73
7
0
187,267
1
L
Hel
5,889
535
57
5
0
191,280
3
W
Neith
6,931
630
67
6
0
191,697
3
W
Erlang Shen
7,428
675
60
5
0
209,884
0
W
Ymir
5,824
529
8
1
0
206,383
2
L
Medusa
4,719
429
55
5
0
180,932
2
L
Zhong Kui
4,622
420
19
2
0
160,227
1
W
Anubis
7,857
714
80
7
0
186,474
1
L
Nemesis
6,027
548
43
4
0
225,683
2
L
Fafnir
5,433
494
19
2
0
217,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role