Player Matchup

Merlin
Merlin
MennySage
Merlin
Level 89
God Stats
2W - 1L
1,674 SR
Queue Stats
11W - 25L
1,326 Elo+
Party 1
Khepri
Khepri
Smiley333_SZ
Khepri
Level 87
God Stats
0W - 1L
1,566 SR
Queue Stats
9W - 22L
1,261 Elo+
Party 1
Olorun
Olorun
felippe_primeiro
Olorun
Level 85
God Stats
0W - 2L
1,173 SR
Queue Stats
9W - 14L
1,506 Elo+
Party 1
Team Averages
Level 87
1,471 SR
1,364 Elo+

VS

Team Averages
Level 106
1,525 SR
1,455 Elo+
Eset
Eset
FlavioFalaschi
Eset
Level 129
God Stats
35W - 36L
1,555 SR
Queue Stats
95W - 103L
1,540 Elo+
Solo
Chaac
Chaac
YukiHitaru
Chaac
Level 65
God Stats
28W - 28L
1,446 SR
Queue Stats
132W - 165L
1,411 Elo+
Party 2
Hun Batz
Hun Batz
freezer804
Hun Batz
Level 123
God Stats
9W - 6L
1,574 SR
Queue Stats
157W - 183L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MennySage
Merlin
12
2 / 8 / 3
8,716
623
10,355
14,156
3,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
13
1 / 5 / 6
8,931
638
4,807
16,639
5,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
4 / 5 / 1
9,361
669
7,594
12,697
4,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 8
10,575
755
12,846
8,792
3,493
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
14
5 / 3 / 11
10,196
728
8,257
16,469
16,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
freezer804
Hun Batz
15
6 / 2 / 10
10,524
752
16,722
12,422
5,219
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
7
Kills
18
18
Deaths
7
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
7
2
8
5.5
L
Merlin
MennySage
Merlin
2
8
3
0.44
L
Khepri
1
5
6
0.8
W
Chaac
5
3
11
3.5
L
4
5
1
0.9
W
Hun Batz
freezer804
Hun Batz
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,756
Damage
37,825
43,492
Taken
37,683
13,840
Mitigated
25,463
9,137
Healing
11,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,846
284
2,302
2,721
8,792
3,493
988
5,704
2,848
46,722
0
L
Merlin
MennySage
Merlin
10,355
257
0
1,581
14,156
3,124
0
2,687
11,124
29,078
0
L
Khepri
4,807
388
313
3,755
16,639
5,772
0
6,284
9,810
23,400
0
W
Chaac
8,257
270
0
3,489
16,469
16,751
462
6,640
9,375
332
23,571
L
7,594
3,775
1,121
2,367
12,697
4,944
0
4,363
8,194
26,842
3,317
W
Hun Batz
freezer804
Hun Batz
16,722
4,412
0
3,156
12,422
5,219
1,346
8,605
3,405
0
41,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,008
Gold Earned
31,295
130
Minions Killed
162
3
Camps Cleared
9
698,903
Distance Traveled
818,475
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,575
755
72
5
3
254,337
5
L
Merlin
8,716
623
51
4
0
212,109
4
L
Khepri
8,931
638
38
3
0
257,980
4
W
Chaac
10,196
728
24
2
0
278,417
4
L
Olorun
9,361
669
41
3
3
228,814
2
W
Hun Batz
10,524
752
66
5
6
285,721
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role