Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
indJHINNginado
Thanatos
Level 26
God Stats
17W - 12L
1,313 SR
Queue Stats
59W - 48L
1,501 Elo+
Party 2
Chaac
Chaac
verdugo_destino2
Chaac
Level 12
God Stats
2W - 1L
1,260 SR
Queue Stats
20W - 19L
1,499 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
yMlopesZ2
Morgan Le Fay
Level 25
God Stats
10W - 7L
1,621 SR
Queue Stats
50W - 43L
1,465 Elo+
Party 2
Team Averages
Level 17
1,439 SR
1,493 Elo+

VS

Team Averages
Level 18
1,581 SR
1,561 Elo+
Izanami
Izanami
HeadKill44
Izanami
Level 14
God Stats
11W - 4L
1,892 SR
Queue Stats
34W - 14L
1,664 Elo+
Solo
Aphrodite
Aphrodite
Nanyr
Aphrodite
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 173L
1,515 Elo+
Party 3
Merlin
Merlin
Rezendencia
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,686 Elo+
Party 3
Bellona
Bellona
ZeX-Frankytoo
Bellona
Level 28
God Stats
28W - 38L
1,515 SR
Queue Stats
66W - 88L
1,359 Elo+
Solo
Thor
Thor
kevnneo
Thor
Level 5
God Stats
5W - 3L
1,500 SR
Queue Stats
71W - 54L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
5 / 1 / 6
7,221
602
6,911
7,732
2,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
 
Apollo
11
2 / 4 / 6
6,767
564
7,148
8,708
2,713
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
13
7 / 2 / 2
7,966
664
4,451
9,834
3,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
3 / 0 / 6
6,836
570
5,513
6,365
6,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
yMlopesZ2
Morgan Le Fay
11
3 / 0 / 4
6,753
563
3,738
5,349
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HeadKill44
Izanami
11
3 / 6 / 0
6,930
578
9,282
10,639
4,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
Nanyr
Aphrodite
5
0 / 1 / 1
4,412
368
1,037
3,701
1,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Merlin
11
1 / 5 / 2
6,384
532
3,817
6,056
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
9
0 / 2 / 2
5,738
478
2,111
4,572
3,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
kevnneo
Thor
11
3 / 6 / 1
6,681
557
4,104
10,569
3,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
20
Kills
7
7
Deaths
20
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
1
6
8
W
Apollo
 
Apollo
2
4
6
1.25
L
Izanami
HeadKill44
Izanami
3
6
0
0.5
L
Aphrodite
Nanyr
Aphrodite
0
1
1
0.5
L
Merlin
1
5
2
0.4
L
Bellona
0
2
2
0.5
W
Thanatos
7
2
2
4
L
Thor
kevnneo
Thor
3
6
1
0.58
W
3
0
6
6
W
Morgan Le Fay
yMlopesZ2
Morgan Le Fay
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,761
Damage
20,351
37,988
Taken
35,537
16,945
Mitigated
14,120
19,106
Healing
6,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,911
2,875
0
2,266
7,732
2,469
300
997
6,735
0
34,801
W
Apollo
 
Apollo
7,148
3,372
0
2,382
8,708
2,713
2,136
945
7,763
0
38,857
L
Izanami
HeadKill44
Izanami
9,282
5,178
89
2,185
10,639
4,415
1,112
344
10,295
0
54,746
L
Aphrodite
Nanyr
Aphrodite
1,037
359
663
1,418
3,701
1,236
0
285
3,416
2,639
0
L
Merlin
3,817
90
0
800
6,056
1,769
0
1,455
4,601
32,171
0
L
Bellona
2,111
429
0
565
4,572
3,401
0
0
4,572
3,662
16,824
W
Thanatos
4,451
1,294
0
10,603
9,834
3,392
0
885
8,949
0
42,752
L
Thor
kevnneo
Thor
4,104
608
0
616
10,569
3,299
0
1,654
8,915
0
33,292
W
5,513
1,021
239
2,171
6,365
6,569
410
410
5,955
0
28,675
W
Morgan Le Fay
yMlopesZ2
Morgan Le Fay
3,738
1,085
0
1,445
5,349
1,802
526
1,995
3,354
33,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,543
Gold Earned
30,145
335
Minions Killed
297
0
Camps Cleared
0
1,220,597
Distance Traveled
893,861
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,221
602
57
5
0
272,570
0
W
Apollo
6,767
564
76
6
0
236,766
4
L
Izanami
6,930
578
102
9
0
195,035
1
L
Aphrodite
4,412
368
1
0
0
84,311
2
L
Merlin
6,384
532
62
5
0
209,491
0
L
Bellona
5,738
478
63
5
0
194,057
1
W
Thanatos
7,966
664
93
8
0
246,693
1
L
Thor
6,681
557
69
6
0
210,967
1
W
Chaac
6,836
570
45
4
0
237,983
1
W
Morgan Le Fay
6,753
563
64
5
0
226,585
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role