Player Matchup

Guan Yu
Guan Yu
Amalux
Guan Yu
Level 57
God Stats
1W - 0L
1,344 SR
Queue Stats
3W - 3L
1,521 Elo+
Party 1
Anhur
Anhur
SalesBonsultant
Anhur
Level 36
God Stats
4W - 2L
1,638 SR
Queue Stats
4W - 3L
1,607 Elo+
Party 1
Eset
Eset
TwerkingNutella
Eset
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,607 Elo+
Party 1
Team Averages
Level 71
1,494 SR
1,578 Elo+

VS

Team Averages
Level 52
1,621 SR
1,595 Elo+
Da Ji
Da Ji
 
Da Ji
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
DinaBones
Sol
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 42L
1,583 Elo+
Party 2
Xing Tian
Xing Tian
EMPFLASH
Xing Tian
Level 39
God Stats
1W - 1L
1,862 SR
Queue Stats
10W - 8L
1,701 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Amalux
Guan Yu
12
6 / 0 / 9
8,189
819
8,590
7,937
7,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 3 / 14
7,353
735
4,824
7,984
2,835
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
10 / 4 / 6
8,720
872
10,012
7,679
2,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
4 / 9 / 3
7,391
739
4,593
10,400
3,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
1 / 7 / 5
6,432
643
7,647
7,981
2,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xing Tian
EMPFLASH
Xing Tian
11
2 / 1 / 5
7,501
750
4,926
9,345
5,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
17
Kills
7
7
Deaths
17
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
9
3
0.61
W
Guan Yu
Amalux
Guan Yu
6
0
9
10.5
L
1
7
5
0.5
L
Xing Tian
EMPFLASH
Xing Tian
2
1
5
4.5
W
1
3
14
2.67
W
10
4
6
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,426
Damage
17,166
23,600
Taken
27,726
12,522
Mitigated
11,200
6,782
Healing
2,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,593
709
0
242
10,400
3,150
0
3,788
6,156
0
11,154
W
Guan Yu
Amalux
Guan Yu
8,590
1,117
1,026
2,104
7,937
7,056
420
4,481
3,456
0
21,924
L
7,647
2,037
0
687
7,981
2,214
0
2,708
4,826
17,693
2,264
L
Xing Tian
EMPFLASH
Xing Tian
4,926
624
397
1,493
9,345
5,836
0
3,186
5,627
17,391
0
W
4,824
2,297
0
829
7,984
2,835
694
4,304
3,680
0
22,900
W
10,012
584
1,194
1,629
7,679
2,631
243
3,823
3,856
20,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,262
Gold Earned
21,324
90
Minions Killed
68
5
Camps Cleared
3
552,343
Distance Traveled
480,461
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,391
739
18
2
2
154,799
1
W
Guan Yu
8,189
819
26
3
1
206,943
4
L
Sol
6,432
643
29
3
1
142,322
0
L
Xing Tian
7,501
750
21
2
0
183,340
3
W
Anhur
7,353
735
50
5
2
174,940
3
W
Eset
8,720
872
14
1
2
170,460
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role