Player Matchup

Bacchus
Bacchus
C4Shane
Bacchus
Level 45
God Stats
6W - 15L
1,485 SR
Queue Stats
153W - 144L
1,458 Elo+
Party 3
Sun Wukong
Sun Wukong
Damartez9996
Sun Wukong
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,467 Elo+
Party 2
Janus
Janus
pein-sannin
Janus
Level 160
God Stats
12W - 11L
1,531 SR
Queue Stats
616W - 542L
1,556 Elo+
Party 2
Thor
Thor
raltafullag
Thor
Level 156
God Stats
7W - 4L
1,590 SR
Queue Stats
271W - 263L
1,476 Elo+
Party 2
Chiron
Chiron
vissicrate
Chiron
Level 77
God Stats
4W - 3L
1,500 SR
Queue Stats
112W - 119L
1,463 Elo+
Party 3
Team Averages
Level 89
1,521 SR
1,484 Elo+

VS

Team Averages
Level 81
1,528 SR
1,345 Elo+
Cthulhu
Cthulhu
Not_SinahTruh
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,292 Elo+
Party 1
Ao Kuang
Ao Kuang
Serving_fishh
Ao Kuang
Level 61
God Stats
7W - 15L
1,343 SR
Queue Stats
289W - 323L
1,368 Elo+
Solo
Vamana
Vamana
rayrodz
Vamana
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 88L
1,505 Elo+
Party 1
Sol
Sol
tacos1214
Sol
Level 107
God Stats
5W - 2L
1,694 SR
Queue Stats
17W - 22L
1,154 Elo+
Party 1
Neith
Neith
xStorm_SwaG
Neith
Level 67
God Stats
29W - 28L
1,605 SR
Queue Stats
194W - 191L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
C4Shane
Bacchus
17
3 / 2 / 18
12,243
557
12,047
19,639
22,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Damartez9996
Sun Wukong
15
1 / 1 / 6
10,925
497
5,484
11,140
14,273
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
1 / 1 / 9
12,742
579
9,399
11,640
4,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 1 / 3
13,582
617
10,527
14,693
6,669
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
vissicrate
Chiron
18
15 / 2 / 6
13,254
602
17,365
15,318
6,161
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
1 / 3 / 0
9,714
442
5,361
16,974
19,266
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
Serving_fishh
Ao Kuang
15
0 / 9 / 1
8,790
400
6,691
17,041
6,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
rayrodz
Vamana
18
4 / 5 / 1
11,162
507
12,086
23,887
12,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
0 / 3 / 0
9,917
451
3,494
12,835
3,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
1 / 7 / 2
9,035
411
7,483
12,966
4,058
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
10
27
Kills
6
7
Deaths
27
42
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
C4Shane
Bacchus
3
2
18
6
W
Sun Wukong
Damartez9996
Sun Wukong
1
1
6
4
L
Cthulhu
1
3
0
0.33
L
Ao Kuang
Serving_fishh
Ao Kuang
0
9
1
0.06
W
1
1
9
5.5
W
7
1
3
8.5
L
Vamana
rayrodz
Vamana
4
5
1
0.9
L
0
3
0
0
W
Chiron
vissicrate
Chiron
15
2
6
9
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,822
Damage
35,115
72,430
Taken
83,703
53,912
Mitigated
46,719
27,278
Healing
23,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
C4Shane
Bacchus
12,047
1,747
599
5,023
19,639
22,642
627
5,627
14,012
32,370
0
W
Sun Wukong
Damartez9996
Sun Wukong
5,484
313
0
1,689
11,140
14,273
1,359
5,031
6,109
7,409
37,547
L
Cthulhu
5,361
151
868
460
16,974
19,266
1,015
2,794
14,094
47,342
0
L
Ao Kuang
Serving_fishh
Ao Kuang
6,691
1,771
255
5,724
17,041
6,956
0
8,248
8,665
45,732
9,173
W
9,399
269
0
3,718
11,640
4,167
1,701
4,109
7,531
89,991
0
W
10,527
3,043
0
6,320
14,693
6,669
1,782
2,695
11,998
0
116,313
L
Vamana
rayrodz
Vamana
12,086
6,246
0
8,837
23,887
12,721
36
6,087
17,652
0
81,385
L
3,494
42
104
4,553
12,835
3,718
500
3,015
9,646
70,130
0
W
Chiron
vissicrate
Chiron
17,365
5,862
1,537
8,392
15,318
6,161
7,560
3,692
11,626
0
95,992
L
7,483
3,040
0
2,270
12,966
4,058
0
3,333
9,609
0
60,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,746
Gold Earned
48,618
605
Minions Killed
551
0
Camps Cleared
0
2,243,747
Distance Traveled
1,991,144
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,243
557
27
1
0
422,878
6
W
Sun Wukong
10,925
497
84
4
0
427,578
0
L
Cthulhu
9,714
442
76
3
0
352,510
2
L
Ao Kuang
8,790
400
90
4
0
385,130
4
W
Janus
12,742
579
179
8
0
483,411
9
W
Thor
13,582
617
182
8
0
476,429
3
L
Vamana
11,162
507
140
6
0
473,105
0
L
Sol
9,917
451
146
7
0
408,513
7
W
Chiron
13,254
602
133
6
0
433,451
3
L
Neith
9,035
411
99
5
0
371,886
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role