Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
MonteCristo776
Charybdis
Level 27
God Stats
20W - 20L
1,708 SR
Queue Stats
93W - 86L
1,622 Elo+
Party 3
Loki
Loki
Nevaeh777
Loki
Level 28
God Stats
8W - 13L
1,432 SR
Queue Stats
79W - 83L
1,420 Elo+
Party 2
Cerberus
Cerberus
YatoRogue
Cerberus
Level 29
God Stats
1W - 1L
1,725 SR
Queue Stats
84W - 90L
1,404 Elo+
Party 2
Merlin
Merlin
pooshhh
Merlin
Level 29
God Stats
2W - 2L
1,858 SR
Queue Stats
339W - 355L
1,619 Elo+
Solo
Team Averages
Level 28
1,645 SR
1,513 Elo+

VS

Team Averages
Level 32
1,531 SR
1,615 Elo+
Ymir
Ymir
Perexito
Ymir
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 9L
1,791 Elo+
Solo
Pele
Pele
PeΙe
Pele
Level 18
God Stats
22W - 24L
1,555 SR
Queue Stats
28W - 28L
1,607 Elo+
Solo
Cernunnos
Cernunnos
thebananaman221
Cernunnos
Level 108
God Stats
3W - 4L
1,336 SR
Queue Stats
223W - 196L
1,563 Elo+
Party 1
Horus
Horus
xXNuzzlesXx
Horus
Level 6
God Stats
5W - 5L
1,755 SR
Queue Stats
11W - 9L
1,700 Elo+
Party 1
Sol
Sol
yourmomsman0008
Sol
Level 25
God Stats
5W - 4L
1,510 SR
Queue Stats
62W - 53L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
3 / 4 / 0
6,594
599
7,873
8,858
3,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Charybdis
MonteCristo776
Charybdis
10
2 / 4 / 2
6,167
561
4,097
8,610
2,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
10
1 / 4 / 0
5,707
519
5,091
9,386
2,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
YatoRogue
Cerberus
8
1 / 6 / 3
5,244
477
4,531
9,613
5,469
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
pooshhh
Merlin
8
0 / 4 / 1
5,115
465
3,397
5,922
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 2 / 6
5,899
536
4,076
8,660
6,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pele
PeΙe
Pele
13
12 / 1 / 2
7,771
706
8,309
8,464
2,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
thebananaman221
Cernunnos
12
5 / 4 / 3
7,433
676
6,922
9,963
2,517
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
2 / 0 / 7
5,747
522
4,719
6,909
4,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 1 / 4
6,462
587
6,969
7,659
2,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
7
Kills
21
22
Deaths
8
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
4
0
0.75
L
Charybdis
MonteCristo776
Charybdis
2
4
2
0.75
L
Loki
1
4
0
0.25
W
Ymir
1
2
6
2
W
Pele
PeΙe
Pele
12
1
2
13
L
Cerberus
YatoRogue
Cerberus
1
6
3
0.42
L
Merlin
pooshhh
Merlin
0
4
1
0.13
W
Cernunnos
thebananaman221
Cernunnos
5
4
3
1.63
W
2
0
7
5.5
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,989
Damage
30,995
42,389
Taken
41,655
14,717
Mitigated
18,680
11,539
Healing
16,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
7,873
2,150
0
3,408
8,858
3,319
0
2,621
5,850
0
38,521
L
Charybdis
MonteCristo776
Charybdis
4,097
2,222
0
2,655
8,610
2,016
8
1,458
7,152
0
28,054
L
Loki
5,091
1,116
0
2,802
9,386
2,268
0
1,640
7,578
0
35,362
W
Ymir
4,076
1,065
0
2,889
8,660
6,159
174
1,609
7,051
16,311
0
W
Pele
PeΙe
Pele
8,309
2,721
0
1,772
8,464
2,530
1,539
1,083
7,381
0
37,719
L
Cerberus
YatoRogue
Cerberus
4,531
259
0
2,043
9,613
5,469
0
2,946
6,626
18,434
0
L
Merlin
pooshhh
Merlin
3,397
307
0
631
5,922
1,645
0
2,852
3,027
25,676
0
W
Cernunnos
thebananaman221
Cernunnos
6,922
3,217
0
3,273
9,963
2,517
128
2,686
7,277
0
43,894
W
4,719
1,318
1,180
3,329
6,909
4,604
455
1,225
5,684
5,369
11,571
W
6,969
3,142
0
4,207
7,659
2,870
1,052
1,537
6,122
36,361
4,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,827
Gold Earned
33,312
281
Minions Killed
286
0
Camps Cleared
0
1,028,119
Distance Traveled
1,058,386
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,594
599
83
8
0
216,539
2
L
Charybdis
6,167
561
51
5
0
185,146
5
L
Loki
5,707
519
71
6
0
216,166
0
W
Ymir
5,899
536
23
2
0
213,778
3
W
Pele
7,771
706
69
6
0
210,293
0
L
Cerberus
5,244
477
36
3
0
209,400
2
L
Merlin
5,115
465
40
4
0
200,868
0
W
Cernunnos
7,433
676
75
7
0
201,042
3
W
Horus
5,747
522
37
3
0
216,903
0
W
Sol
6,462
587
82
7
0
216,370
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role