Player Matchup

Scylla
Scylla
GotUrGrandpa
Scylla
Level 25
God Stats
6W - 2L
1,954 SR
Queue Stats
115W - 65L
1,679 Elo+
Party 1
Vamana
Vamana
PuttyLip
Vamana
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 67L
1,592 Elo+
Party 1
Cthulhu
Cthulhu
Sparks209
Cthulhu
Level 14
God Stats
1W - 1L
1,283 SR
Queue Stats
64W - 32L
1,687 Elo+
Party 1
Hun Batz
Hun Batz
WiLLLLLL v2
Hun Batz
Level 29
God Stats
4W - 0L
1,841 SR
Queue Stats
91W - 67L
1,671 Elo+
Party 1
Izanami
Izanami
iBeTreyed
Izanami
Level 15
God Stats
21W - 10L
1,853 SR
Queue Stats
77W - 42L
1,704 Elo+
Party 1
Team Averages
Level 42
1,686 SR
1,667 Elo+

VS

Team Averages
Level 23
1,566 SR
1,602 Elo+
Kali
Kali
MrDotTwister_315
Kali
Level 18
God Stats
1W - 5L
1,337 SR
Queue Stats
91W - 78L
1,577 Elo+
Solo
Sun Wukong
Sun Wukong
Sekhmet i RA
Sun Wukong
Level 28
God Stats
12W - 8L
1,758 SR
Queue Stats
131W - 111L
1,609 Elo+
Solo
Da Ji
Da Ji
Unknown_King04
Da Ji
Level 25
God Stats
37W - 20L
1,679 SR
Queue Stats
71W - 55L
1,643 Elo+
Solo
Ra
Ra
dudeyouredead
Ra
Level 28
God Stats
5W - 3L
1,556 SR
Queue Stats
81W - 46L
1,608 Elo+
Solo
Xing Tian
Xing Tian
l BabyBeel l
Xing Tian
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
12 / 5 / 9
14,779
591
22,493
15,292
5,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
PuttyLip
Vamana
18
2 / 4 / 15
12,133
485
11,252
24,396
25,216
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Sparks209
Cthulhu
20
6 / 2 / 15
14,030
561
19,647
20,625
26,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
WiLLLLLL v2
Hun Batz
20
2 / 5 / 7
13,144
526
10,745
18,499
7,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
iBeTreyed
Izanami
19
3 / 6 / 11
12,730
509
9,838
12,996
4,281
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 4
11,954
478
9,033
22,021
8,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
Sekhmet i RA
Sun Wukong
15
0 / 4 / 8
10,213
409
7,626
23,005
14,813
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
11 / 4 / 6
12,713
509
20,884
18,424
8,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 5 / 7
12,947
518
18,520
21,256
7,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
l BabyBeel l
Xing Tian
18
4 / 5 / 3
11,946
478
10,393
23,720
23,172
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
50
25
Kills
22
22
Deaths
25
57
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Scylla
12
5
9
3.3
L
2
7
4
0.57
W
Vamana
PuttyLip
Vamana
2
4
15
2.38
L
Sun Wukong
Sekhmet i RA
Sun Wukong
0
4
8
1
W
Cthulhu
Sparks209
Cthulhu
6
2
15
6.75
L
11
4
6
3.5
W
Hun Batz
WiLLLLLL v2
Hun Batz
2
5
7
1.1
L
5
5
7
1.7
W
Izanami
iBeTreyed
Izanami
3
6
11
1.42
L
Xing Tian
l BabyBeel l
Xing Tian
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,975
Damage
66,456
91,808
Taken
108,426
69,004
Mitigated
63,157
24,746
Healing
25,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
22,493
1,908
500
3,464
15,292
5,397
1,496
4,341
10,773
88,546
0
L
9,033
4,737
0
5,257
22,021
8,867
1,058
5,790
16,028
0
85,624
W
Vamana
PuttyLip
Vamana
11,252
4,105
675
4,316
24,396
25,216
307
8,418
15,708
0
50,744
L
Sun Wukong
Sekhmet i RA
Sun Wukong
7,626
585
660
4,226
23,005
14,813
897
9,453
13,105
0
63,628
W
Cthulhu
Sparks209
Cthulhu
19,647
1,486
823
6,493
20,625
26,213
353
9,382
11,011
89,394
0
L
20,884
6,829
0
1,057
18,424
8,624
1,121
6,919
11,113
0
93,705
W
Hun Batz
WiLLLLLL v2
Hun Batz
10,745
1,876
0
5,397
18,499
7,897
1,270
3,986
14,317
0
116,925
L
18,520
2,504
2,545
9,960
21,256
7,681
1,367
10,042
10,966
102,956
0
W
Izanami
iBeTreyed
Izanami
9,838
7,114
0
3,078
12,996
4,281
4,261
1,962
11,012
0
87,103
L
Xing Tian
l BabyBeel l
Xing Tian
10,393
735
0
2,018
23,720
23,172
408
8,350
14,256
66,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,816
Gold Earned
59,773
634
Minions Killed
642
0
Camps Cleared
0
2,371,435
Distance Traveled
2,347,952
27
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,779
591
100
4
0
484,947
7
L
Kali
11,954
478
142
6
0
457,576
3
W
Vamana
12,133
485
70
3
0
491,774
5
L
Sun Wukong
10,213
409
70
3
0
441,848
3
W
Cthulhu
14,030
561
164
7
0
494,907
4
L
Da Ji
12,713
509
115
5
0
505,925
12
W
Hun Batz
13,144
526
175
7
0
483,029
2
L
Ra
12,947
518
178
7
0
470,507
10
W
Izanami
12,730
509
125
5
0
416,778
9
L
Xing Tian
11,946
478
137
5
0
472,096
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role