Player Matchup

Anubis
Anubis
BigMoneyFeingold
Anubis
Level 41
God Stats
25W - 22L
1,443 SR
Queue Stats
36W - 29L
1,384 Elo+
Party 3
Cerberus
Cerberus
Ulvsvart
Cerberus
Level 109
God Stats
15W - 13L
1,607 SR
Queue Stats
100W - 95L
1,453 Elo+
Party 2
Cabrakan
Cabrakan
haguroko
Cabrakan
Level 119
God Stats
3W - 4L
1,544 SR
Queue Stats
96W - 90L
1,493 Elo+
Party 2
Chiron
Chiron
savajudah555
Chiron
Level 78
God Stats
9W - 7L
1,339 SR
Queue Stats
389W - 487L
1,363 Elo+
Party 3
Fenrir
Fenrir
vietjew
Fenrir
Level 95
God Stats
15W - 26L
1,404 SR
Queue Stats
172W - 222L
1,342 Elo+
Party 3
Team Averages
Level 88
1,468 SR
1,407 Elo+

VS

Team Averages
Level 61
1,421 SR
1,220 Elo+
Kumbhakarna
Kumbhakarna
I4613
Kumbhakarna
Level 47
God Stats
21W - 56L
1,234 SR
Queue Stats
69W - 213L
1,173 Elo+
Party 1
Izanami
Izanami
Infernal Jootz
Izanami
Level 62
God Stats
1W - 5L
1,403 SR
Queue Stats
129W - 344L
1,168 Elo+
Party 1
Sun Wukong
Sun Wukong
PiickNick
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,069 Elo+
Party 1
Raijin
Raijin
ProbablyLanee
Raijin
Level 106
God Stats
26W - 16L
1,653 SR
Queue Stats
597W - 598L
1,472 Elo+
Solo
Fenrir
Fenrir
lowmen110
Fenrir
Level 63
God Stats
27W - 66L
1,317 SR
Queue Stats
121W - 330L
1,218 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 3
10,559
503
1,829
12,933
6,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Ulvsvart
Cerberus
16
6 / 1 / 8
10,479
499
6,003
13,067
10,731
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cabrakan
haguroko
Cabrakan
18
5 / 4 / 4
11,615
553
17,018
20,172
15,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
17
6 / 1 / 11
11,135
530
10,548
8,115
2,943
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
vietjew
Fenrir
20
9 / 3 / 3
12,448
593
10,957
18,224
6,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
I4613
Kumbhakarna
13
0 / 3 / 4
8,195
390
4,797
10,405
6,242
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 9 / 2
9,015
429
2,693
12,764
3,568
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
PiickNick
Sun Wukong
16
2 / 5 / 3
10,204
486
6,885
17,865
17,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
13 / 4 / 1
12,551
598
24,474
14,631
5,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
lowmen110
Fenrir
15
2 / 7 / 1
9,344
445
7,133
18,150
8,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
28
Kills
17
17
Deaths
28
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
8
3
0.44
L
Kumbhakarna
I4613
Kumbhakarna
0
3
4
0.67
L
0
9
2
0.11
L
Sun Wukong
PiickNick
Sun Wukong
2
5
3
0.7
L
13
4
1
3.38
W
Cerberus
Ulvsvart
Cerberus
6
1
8
10
W
Cabrakan
haguroko
Cabrakan
5
4
4
1.75
L
Fenrir
lowmen110
Fenrir
2
7
1
0.36
W
Chiron
6
1
11
11.5
W
Fenrir
vietjew
Fenrir
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,355
Damage
45,982
72,511
Taken
73,815
42,104
Mitigated
40,130
23,781
Healing
15,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,829
162
0
3,375
12,933
6,283
1,325
10,433
1,876
46,502
0
L
Kumbhakarna
I4613
Kumbhakarna
4,797
212
31
2,864
10,405
6,242
330
955
9,450
29,757
0
L
2,693
1,840
0
1,084
12,764
3,568
4,781
2,508
10,204
0
58,370
L
Sun Wukong
PiickNick
Sun Wukong
6,885
765
0
2,866
17,865
17,018
124
8,687
8,277
0
41,513
L
24,474
888
139
3,999
14,631
5,152
365
5,728
8,801
82,486
0
W
Cerberus
Ulvsvart
Cerberus
6,003
59
0
2,633
13,067
10,731
738
4,954
8,032
37,496
0
W
Cabrakan
haguroko
Cabrakan
17,018
2,327
0
6,065
20,172
15,184
1,579
1,919
17,172
79,907
0
L
Fenrir
lowmen110
Fenrir
7,133
1,986
9
4,081
18,150
8,150
592
5,471
12,233
0
58,892
W
Chiron
10,548
3,196
1,553
3,487
8,115
2,943
1,060
3,537
4,467
0
66,119
W
Fenrir
vietjew
Fenrir
10,957
2,285
0
6,668
18,224
6,963
309
7,094
10,585
0
90,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,236
Gold Earned
49,309
555
Minions Killed
458
0
Camps Cleared
0
1,988,547
Distance Traveled
1,863,094
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,559
503
94
4
0
333,558
0
L
Kumbhakarna
8,195
390
46
2
0
384,720
6
L
Izanami
9,015
429
117
6
0
310,620
0
L
Sun Wukong
10,204
486
78
4
0
390,810
1
L
Raijin
12,551
598
125
6
0
381,877
7
W
Cerberus
10,479
499
79
4
0
401,896
3
W
Cabrakan
11,615
553
166
8
0
345,079
10
L
Fenrir
9,344
445
92
4
0
395,067
0
W
Chiron
11,135
530
93
4
0
428,627
4
W
Fenrir
12,448
593
123
6
0
479,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role