Player Matchup

Camazotz
Camazotz
GetSmugged
Camazotz
Level 119
God Stats
1W - 0L
1,536 SR
Queue Stats
41W - 30L
1,597 Elo+
Party 2
Bellona
Bellona
RobbyHill
Bellona
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,661 Elo+
Party 2
Tiamat
Tiamat
Teemosaur
Tiamat
Level 107
God Stats
3W - 5L
1,439 SR
Queue Stats
47W - 54L
1,522 Elo+
Party 2
Team Averages
Level 78
1,492 SR
1,593 Elo+

VS

Team Averages
Level 44
1,547 SR
1,492 Elo+
Danzaburou
Danzaburou
BENGALSBENGALS
Danzaburou
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 21L
1,541 Elo+
Party 1
Chang'e
Chang'e
Boomcity1
Chang'e
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,416 Elo+
Party 1
Fenrir
Fenrir
Ruhvoli
Fenrir
Level 86
God Stats
3W - 4L
1,642 SR
Queue Stats
49W - 54L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
GetSmugged
Camazotz
13
10 / 6 / 7
10,354
863
13,017
12,893
4,942
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
RobbyHill
Bellona
13
5 / 1 / 11
9,238
770
8,034
9,965
9,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
Teemosaur
Tiamat
14
8 / 2 / 11
10,011
834
13,091
7,461
6,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BENGALSBENGALS
Danzaburou
12
5 / 7 / 2
8,428
702
8,539
12,633
4,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
Boomcity1
Chang'e
10
0 / 8 / 5
7,208
601
6,633
12,588
5,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Ruhvoli
Fenrir
10
4 / 8 / 4
8,286
691
8,212
14,376
8,297
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
23
Kills
9
9
Deaths
23
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BENGALSBENGALS
Danzaburou
5
7
2
0.86
L
Chang'e
Boomcity1
Chang'e
0
8
5
0.31
W
Camazotz
GetSmugged
Camazotz
10
6
7
2.25
W
Bellona
RobbyHill
Bellona
5
1
11
10.5
L
Fenrir
Ruhvoli
Fenrir
4
8
4
0.75
W
Tiamat
Teemosaur
Tiamat
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,142
Damage
23,384
30,319
Taken
39,597
21,360
Mitigated
17,344
9,949
Healing
5,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BENGALSBENGALS
Danzaburou
8,539
4,594
0
2,082
12,633
4,035
0
4,447
7,971
0
29,375
L
Chang'e
Boomcity1
Chang'e
6,633
693
1,106
1,814
12,588
5,012
66
5,534
6,837
14,827
0
W
Camazotz
GetSmugged
Camazotz
13,017
2,026
0
5,445
12,893
4,942
1,319
3,430
9,463
0
32,312
W
Bellona
RobbyHill
Bellona
8,034
1,202
0
2,199
9,965
9,975
210
3,086
6,879
7,286
16,544
L
Fenrir
Ruhvoli
Fenrir
8,212
958
0
631
14,376
8,297
0
5,257
8,576
0
18,337
W
Tiamat
Teemosaur
Tiamat
13,091
1,377
68
2,237
7,461
6,443
528
745
6,716
32,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,603
Gold Earned
23,922
124
Minions Killed
95
6
Camps Cleared
3
680,053
Distance Traveled
564,457
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,428
702
49
4
0
172,745
1
L
Chang'e
7,208
601
27
2
0
190,602
2
W
Camazotz
10,354
863
39
3
3
201,725
4
W
Bellona
9,238
770
32
3
0
238,629
0
L
Fenrir
8,286
691
19
2
3
201,110
0
W
Tiamat
10,011
834
53
4
3
239,699
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role