Player Matchup

Anhur
Anhur
ChiefG
Anhur
Level 27
God Stats
3W - 3L
1,397 SR
Queue Stats
210W - 187L
1,644 Elo+
Solo
He Bo
He Bo
ItsGhushy
He Bo
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,732 Elo+
Party 1
Baron Samedi
Baron Samedi
getrippedinhalf
Baron Samedi
Level 63
God Stats
7W - 7L
1,898 SR
Queue Stats
8W - 8L
1,751 Elo+
Party 1
Sylvanus
Sylvanus
rustfarm
Sylvanus
Level 29
God Stats
3W - 3L
1,456 SR
Queue Stats
42W - 34L
1,584 Elo+
Solo
Fenrir
Fenrir
youwillgetsoloed
Fenrir
Level 27
God Stats
4W - 2L
1,494 SR
Queue Stats
205W - 175L
1,575 Elo+
Solo
Team Averages
Level 30
1,549 SR
1,657 Elo+

VS

Team Averages
Level 20
1,547 SR
1,583 Elo+
Bacchus
Bacchus
Abysmalparmesan
Bacchus
Level 21
God Stats
47W - 43L
1,456 SR
Queue Stats
293W - 312L
1,601 Elo+
Solo
Izanami
Izanami
EddyPool
Izanami
Level 12
God Stats
1W - 1L
1,715 SR
Queue Stats
17W - 19L
1,520 Elo+
Party 2
Vulcan
Vulcan
IHOLDSHIFT
Vulcan
Level 26
God Stats
3W - 5L
1,487 SR
Queue Stats
52W - 64L
1,495 Elo+
Solo
Thor
Thor
LichMZuir
Thor
Level 16
God Stats
9W - 16L
1,333 SR
Queue Stats
165W - 168L
1,624 Elo+
Solo
Ymir
Ymir
Nothomelv9
Ymir
Level 25
God Stats
2W - 1L
1,744 SR
Queue Stats
83W - 71L
1,677 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ChiefG
Anhur
17
6 / 0 / 5
10,542
620
5,816
8,340
2,969
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
ItsGhushy
He Bo
16
4 / 4 / 3
10,347
609
7,419
11,457
5,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
getrippedinhalf
Baron Samedi
15
6 / 3 / 5
10,017
589
9,843
10,811
4,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
rustfarm
Sylvanus
16
6 / 1 / 6
10,218
601
5,344
10,657
8,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
7 / 0 / 1
11,215
660
9,701
14,331
12,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,508
442
4,064
12,998
10,446
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Izanami
EddyPool
Izanami
10
0 / 3 / 0
6,603
388
662
4,817
941
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
IHOLDSHIFT
Vulcan
14
4 / 9 / 3
8,654
509
13,893
10,575
3,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
13
2 / 7 / 4
7,779
458
3,934
12,561
5,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 5 / 6
6,907
406
2,589
12,202
6,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
29
Kills
7
8
Deaths
29
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Anhur
ChiefG
Anhur
6
0
5
8.5
L
Izanami
EddyPool
Izanami
0
3
0
0
L
Vulcan
IHOLDSHIFT
Vulcan
4
9
3
0.61
W
He Bo
ItsGhushy
He Bo
4
4
3
1.38
L
Thor
2
7
4
0.57
L
0
5
6
0.6
W
Baron Samedi
getrippedinhalf
Baron Samedi
6
3
5
2.83
W
Sylvanus
rustfarm
Sylvanus
6
1
6
9
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,123
Damage
25,142
55,596
Taken
53,153
33,973
Mitigated
26,821
27,513
Healing
8,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,064
390
0
3,769
12,998
10,446
0
2,791
10,145
26,706
0
W
Anhur
ChiefG
Anhur
5,816
1,832
0
3,841
8,340
2,969
4,928
2,083
6,237
0
70,930
L
Izanami
EddyPool
Izanami
662
406
0
856
4,817
941
0
1,055
3,762
0
34,186
L
Vulcan
IHOLDSHIFT
Vulcan
13,893
3,465
0
593
10,575
3,632
468
5,802
4,579
52,949
0
W
He Bo
ItsGhushy
He Bo
7,419
600
0
3,446
11,457
5,205
721
5,359
5,900
69,582
0
L
Thor
3,934
512
0
1,292
12,561
5,109
0
4,012
8,454
0
39,317
L
2,589
134
0
1,847
12,202
6,693
0
7,966
3,982
13,711
0
W
Baron Samedi
getrippedinhalf
Baron Samedi
9,843
656
150
3,812
10,811
4,113
1,149
6,308
4,319
43,849
0
W
Sylvanus
rustfarm
Sylvanus
5,344
1,098
1,282
5,057
10,657
8,739
715
3,346
7,145
42,570
13,787
W
9,701
3,791
0
9,925
14,331
12,947
542
5,525
8,700
0
57,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,339
Gold Earned
37,451
473
Minions Killed
307
0
Camps Cleared
0
1,525,085
Distance Traveled
1,382,943
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,508
442
48
3
0
305,729
3
W
Anhur
10,542
620
100
6
0
304,182
1
L
Izanami
6,603
388
75
4
0
255,563
0
L
Vulcan
8,654
509
95
6
0
294,338
2
W
He Bo
10,347
609
121
7
0
334,106
0
L
Thor
7,779
458
66
4
0
307,016
3
L
Ymir
6,907
406
23
1
0
220,297
6
W
Baron Samedi
10,017
589
75
4
0
290,105
0
W
Sylvanus
10,218
601
88
5
0
279,110
2
W
Fenrir
11,215
660
89
5
0
317,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role