Player Matchup

Hel
Hel
Angel809
Hel
Level 106
God Stats
2W - 2L
1,445 SR
Queue Stats
36W - 28L
1,534 Elo+
Party 1
Artio
Artio
LeviathanDa3mon
Artio
Level 100
God Stats
0W - 2L
1,548 SR
Queue Stats
16W - 11L
1,580 Elo+
Party 1
Heimdallr
Heimdallr
dankhelp
Heimdallr
Level 127
God Stats
1W - 2L
1,572 SR
Queue Stats
121W - 129L
1,563 Elo+
Party 1
Team Averages
Level 111
1,521 SR
1,559 Elo+

VS

Team Averages
Level 134
1,614 SR
1,540 Elo+
Ah Puch
Ah Puch
GamingAsparagus
Ah Puch
Level 117
God Stats
9W - 10L
1,640 SR
Queue Stats
352W - 341L
1,509 Elo+
Party 2
Hercules
Hercules
MeatPotter
Hercules
Level 128
God Stats
18W - 23L
1,654 SR
Queue Stats
186W - 203L
1,490 Elo+
Party 2
Izanami
Izanami
Mooken Tooken
Izanami
Level 158
God Stats
16W - 15L
1,548 SR
Queue Stats
260W - 200L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 9 / 1
9,900
707
5,107
15,107
5,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 8 / 2
7,915
565
5,444
18,006
11,755
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
dankhelp
Heimdallr
12
3 / 9 / 2
9,526
680
14,407
16,040
5,042
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
15 / 2 / 9
11,875
848
21,897
12,469
3,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
MeatPotter
Hercules
14
3 / 2 / 18
10,356
740
8,545
19,428
12,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
14
8 / 3 / 9
10,549
754
9,175
9,423
2,660
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
62
7
Kills
26
26
Deaths
7
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
4
9
1
0.5
W
15
2
9
9.75
L
0
8
2
0.13
W
Hercules
MeatPotter
Hercules
3
2
18
6
W
Izanami
8
3
9
4.17
L
Heimdallr
dankhelp
Heimdallr
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,958
Damage
39,617
49,153
Taken
41,320
22,004
Mitigated
19,228
10,874
Healing
8,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,107
846
2,636
3,019
15,107
5,207
0
7,737
7,370
22,240
0
W
21,897
1,451
0
3,110
12,469
3,978
487
3,812
8,657
46,843
0
L
5,444
701
525
3,508
18,006
11,755
0
7,296
10,710
20,093
0
W
Hercules
MeatPotter
Hercules
8,545
2,314
0
3,860
19,428
12,590
66
4,636
14,792
0
17,754
W
Izanami
9,175
4,622
0
1,413
9,423
2,660
2,451
2,777
6,646
0
44,742
L
Heimdallr
dankhelp
Heimdallr
14,407
4,773
0
1,186
16,040
5,042
0
7,663
8,377
0
40,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,341
Gold Earned
32,780
132
Minions Killed
141
5
Camps Cleared
7
690,908
Distance Traveled
901,665
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,900
707
40
3
1
211,020
2
W
Ah Puch
11,875
848
65
5
4
293,875
1
L
Artio
7,915
565
31
2
1
259,070
12
W
Hercules
10,356
740
17
1
0
389,939
1
W
Izanami
10,549
754
59
4
3
217,851
2
L
Heimdallr
9,526
680
61
4
3
220,818
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role