Player Matchup

Kuzenbo
Kuzenbo
D0CTORJEKYLL
Kuzenbo
Level 66
God Stats
20W - 25L
1,409 SR
Queue Stats
187W - 215L
1,389 Elo+
Party 4
Heimdallr
Heimdallr
JCS20jr
Heimdallr
Level 22
God Stats
9W - 12L
1,447 SR
Queue Stats
167W - 177L
1,411 Elo+
Party 4
Neith
Neith
sammymmas1
Neith
Level 7
God Stats
4W - 6L
1,312 SR
Queue Stats
8W - 14L
1,257 Elo+
Party 3
Ah Puch
Ah Puch
spartanking5595
Ah Puch
Level 13
God Stats
63W - 64L
1,535 SR
Queue Stats
145W - 181L
1,397 Elo+
Party 4
Horus
Horus
susybaka69
Horus
Level 27
God Stats
3W - 3L
1,288 SR
Queue Stats
111W - 95L
1,435 Elo+
Party 3
Team Averages
Level 27
1,398 SR
1,378 Elo+

VS

Team Averages
Level 31
1,454 SR
1,348 Elo+
Anhur
Anhur
DekShyKee
Anhur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,452 Elo+
Party 2
Ymir
Ymir
Kuhzr
Ymir
Level 4
God Stats
3W - 7L
1,420 SR
Queue Stats
3W - 11L
1,180 Elo+
Party 1
Fenrir
Fenrir
RoseGunner2099
Fenrir
Level 5
God Stats
2W - 4L
1,520 SR
Queue Stats
2W - 5L
1,391 Elo+
Party 2
Vulcan
Vulcan
S7abmas73rArs0n
Vulcan
Level 18
God Stats
4W - 7L
1,423 SR
Queue Stats
25W - 41L
1,362 Elo+
Solo
Sol
Sol
mikilala
Sol
Level 23
God Stats
17W - 28L
1,408 SR
Queue Stats
28W - 44L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
D0CTORJEKYLL
Kuzenbo
20
3 / 1 / 32
12,554
1,141
10,342
12,471
20,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
JCS20jr
Heimdallr
20
21 / 4 / 24
15,120
1,375
39,485
18,794
8,267
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
19
7 / 4 / 20
11,589
1,054
11,698
9,305
3,312
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
9 / 1 / 24
12,359
1,124
25,502
10,321
3,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
20
7 / 1 / 34
12,967
1,179
15,211
14,350
14,693
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Team 1 Tickets

227

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DekShyKee
Anhur
17
6 / 10 / 4
11,918
1,083
17,538
18,961
8,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
Kuhzr
Ymir
16
1 / 14 / 5
10,102
918
8,345
32,392
27,121
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 6 / 5
9,869
897
6,134
19,830
12,775
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mace

Mace

+10
Physical Power

16
2 / 9 / 7
10,790
981
16,794
17,083
7,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 8 / 3
10,115
920
10,177
22,828
14,893
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

181
Kill Participation
35
47
Kills
11
11
Deaths
47
134
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
D0CTORJEKYLL
Kuzenbo
3
1
32
19
L
Anhur
DekShyKee
Anhur
6
10
4
0.8
W
Heimdallr
JCS20jr
Heimdallr
21
4
24
8.25
L
Ymir
Kuhzr
Ymir
1
14
5
0.25
L
1
6
5
0.58
L
2
9
7
0.61
L
1
8
3
0.31
W
Neith
7
4
20
4.25
W
9
1
24
21
W
Horus
7
1
34
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,238
Damage
58,988
65,241
Taken
111,094
50,715
Mitigated
70,907
20,866
Healing
7,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
D0CTORJEKYLL
Kuzenbo
10,342
3,988
474
1,977
12,471
20,716
0
8,019
4,452
21,239
0
L
Anhur
DekShyKee
Anhur
17,538
8,843
577
1,402
18,961
8,908
0
6,382
12,365
0
37,930
W
Heimdallr
JCS20jr
Heimdallr
39,485
30,010
0
7,749
18,794
8,267
0
8,879
9,915
0
71,315
L
Ymir
Kuhzr
Ymir
8,345
1,580
0
1,329
32,392
27,121
0
11,279
20,768
18,316
0
L
6,134
721
0
181
19,830
12,775
0
6,547
13,097
0
10,531
L
16,794
5,117
0
0
17,083
7,210
0
4,290
12,661
36,722
0
L
10,177
3,458
311
3,845
22,828
14,893
0
6,198
16,359
44,914
0
W
Neith
11,698
5,732
0
1,110
9,305
3,312
0
5,562
3,743
0
19,075
W
25,502
2,791
0
1,047
10,321
3,727
0
4,924
5,397
43,866
0
W
Horus
15,211
6,837
4,105
4,404
14,350
14,693
0
7,932
6,418
0
33,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,589
Gold Earned
52,794
183
Minions Killed
198
7
Camps Cleared
7
1,044,941
Distance Traveled
959,938
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,554
1,141
13
1
0
231,865
0
L
Anhur
11,918
1,083
54
5
4
168,960
0
W
Heimdallr
15,120
1,375
66
6
5
202,591
0
L
Ymir
10,102
918
13
1
1
219,258
0
L
Fenrir
9,869
897
12
1
0
235,991
0
L
Vulcan
10,790
981
42
4
1
180,661
0
L
Sol
10,115
920
77
7
1
155,068
2
W
Neith
11,589
1,054
14
1
2
188,608
1
W
Ah Puch
12,359
1,124
50
5
0
181,300
0
W
Horus
12,967
1,179
40
4
0
240,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role