Player Matchup

Mulan
Mulan
Stellaris2138
Mulan
Level 27
God Stats
10W - 6L
1,848 SR
Queue Stats
313W - 295L
1,578 Elo+
Solo
Xbalanque
Xbalanque
alcaponefnh
Xbalanque
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
130W - 143L
1,496 Elo+
Solo
Ymir
Ymir
elsantos71
Ymir
Level 17
God Stats
7W - 7L
1,577 SR
Queue Stats
11W - 14L
1,455 Elo+
Party 1
Achilles
Achilles
lelecomania21
Achilles
Level 35
God Stats
4W - 6L
1,334 SR
Queue Stats
63W - 63L
1,462 Elo+
Party 1
Fenrir
Fenrir
manothaco
Fenrir
Level 29
God Stats
13W - 6L
1,678 SR
Queue Stats
64W - 65L
1,458 Elo+
Party 1
Team Averages
Level 27
1,587 SR
1,490 Elo+

VS

Team Averages
Level 23
1,561 SR
1,375 Elo+
Ymir
Ymir
DoutorPunheta
Ymir
Level 7
God Stats
11W - 12L
1,692 SR
Queue Stats
110W - 192L
1,247 Elo+
Party 2
Pele
Pele
ImPastel
Pele
Level 26
God Stats
6W - 10L
1,500 SR
Queue Stats
90W - 112L
1,425 Elo+
Party 2
Raijin
Raijin
XablauAugustus
Raijin
Level 29
God Stats
8W - 11L
1,539 SR
Queue Stats
201W - 281L
1,373 Elo+
Party 2
Cupid
Cupid
lifem
Cupid
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 86L
1,405 Elo+
Party 2
Bellona
Bellona
paulokorat hue
Bellona
Level 28
God Stats
28W - 27L
1,573 SR
Queue Stats
250W - 338L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 6
10,006
625
10,749
14,908
12,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
alcaponefnh
Xbalanque
15
3 / 2 / 8
9,241
578
9,120
10,469
3,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 7
7,877
492
3,011
11,385
8,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
lelecomania21
Achilles
14
4 / 3 / 9
8,900
556
11,160
11,854
5,769
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
manothaco
Fenrir
14
9 / 4 / 5
9,276
580
7,516
12,316
4,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 4
6,545
409
2,605
9,733
6,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
11
4 / 5 / 1
7,083
443
7,734
12,737
4,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 5 / 2
7,292
456
7,277
11,228
3,382
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
lifem
Cupid
12
4 / 5 / 0
7,325
458
8,112
9,102
2,025
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 3 / 2
7,496
469
6,420
10,520
9,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
21
Kills
13
13
Deaths
21
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
L
Pele
4
5
1
0.9
W
3
0
6
6
L
3
5
2
0.8
W
Xbalanque
alcaponefnh
Xbalanque
3
2
8
3.5
W
2
4
7
1.38
W
Achilles
lelecomania21
Achilles
4
3
9
2.83
L
Cupid
lifem
Cupid
4
5
0
0.8
W
Fenrir
manothaco
Fenrir
9
4
5
2.88
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,556
Damage
32,148
60,932
Taken
53,320
33,632
Mitigated
26,825
26,912
Healing
10,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,605
512
0
2,409
9,733
6,730
0
1,215
8,518
17,041
0
L
Pele
7,734
2,416
0
2,282
12,737
4,765
0
430
12,307
0
41,342
W
10,749
1,537
0
11,512
14,908
12,238
137
1,900
13,008
0
76,168
L
7,277
657
70
1,622
11,228
3,382
0
530
10,698
31,311
0
W
Xbalanque
alcaponefnh
Xbalanque
9,120
4,080
0
5,399
10,469
3,468
4,266
1,875
8,594
0
65,573
W
3,011
415
0
1,907
11,385
8,082
82
2,460
8,925
16,439
0
W
Achilles
lelecomania21
Achilles
11,160
4,132
0
3,210
11,854
5,769
931
3,294
8,560
0
48,489
L
Cupid
lifem
Cupid
8,112
6,048
191
2,967
9,102
2,025
0
698
8,404
0
35,128
W
Fenrir
manothaco
Fenrir
7,516
2,138
0
4,884
12,316
4,075
777
2,131
10,185
0
48,650
L
6,420
1,169
0
879
10,520
9,923
0
237
10,283
6,976
22,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,300
Gold Earned
35,741
456
Minions Killed
261
0
Camps Cleared
0
1,518,269
Distance Traveled
1,540,454
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,545
409
17
1
0
320,590
1
L
Pele
7,083
443
58
4
0
327,394
2
W
Mulan
10,006
625
140
9
0
335,843
2
L
Raijin
7,292
456
55
3
0
297,258
0
W
Xbalanque
9,241
578
130
8
0
270,434
3
W
Ymir
7,877
492
14
1
0
298,660
1
W
Achilles
8,900
556
88
6
0
297,299
0
L
Cupid
7,325
458
74
5
0
286,046
2
W
Fenrir
9,276
580
84
5
0
316,033
4
L
Bellona
7,496
469
57
4
0
309,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role