Player Matchup

Medusa
Medusa
Diamond V
BuckXypk
Medusa
Diamond V
Level 60
God Stats
3W - 3L
1,612 SR
Queue Stats
85W - 82L
2,275 MMR
Party 1
Ne Zha
Ne Zha
Diamond IV
Gararoooh
Ne Zha
Diamond IV
Level 147
God Stats
1W - 4L
1,595 SR
Queue Stats
367W - 340L
2,149 MMR
Solo
Nu Wa
Nu Wa
Platinum III
Lmoj
Nu Wa
Platinum III
Level 57
God Stats
7W - 5L
1,899 SR
Queue Stats
150W - 147L
2,087 MMR
Party 1
Chronos
Chronos
Diamond III
Mathieu110
Chronos
Diamond III
Level 151
God Stats
21W - 18L
1,666 SR
Queue Stats
287W - 279L
2,223 MMR
Solo
Ymir
Ymir
Platinum IV
ollsjolls
Ymir
Platinum IV
Level 144
God Stats
21W - 11L
1,740 SR
Queue Stats
249W - 241L
1,898 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 112
1,702 SR
2,126 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 120
1,628 SR
2,020 MMR
Tsukuyomi
Tsukuyomi
Diamond IV
 
Tsukuyomi
Diamond IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum II
Brezzypoo
Cerberus
Platinum II
Level 122
God Stats
2W - 6L
1,450 SR
Queue Stats
782W - 761L
1,977 MMR
Solo
Chiron
Chiron
Masters
Deim0ss
Chiron
Masters
Level 104
God Stats
12W - 5L
1,815 SR
Queue Stats
231W - 192L
3,096 MMR
Solo
He Bo
He Bo
Gold I
roberwido
He Bo
Gold I
Level 147
God Stats
6W - 7L
1,457 SR
Queue Stats
399W - 398L
1,494 MMR
Solo
Nike
Nike
Platinum I
xBroken28
Nike
Platinum I
Level 123
God Stats
34W - 11L
1,919 SR
Queue Stats
266W - 262L
2,034 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BuckXypk
Medusa
19
6 / 4 / 2
11,594
580
15,490
15,794
6,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ne Zha
Gararoooh
Ne Zha
15
2 / 7 / 2
9,758
488
10,526
22,642
15,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Lmoj
Nu Wa
17
1 / 3 / 5
10,209
510
9,538
11,952
3,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
Mathieu110
Chronos
16
2 / 6 / 0
10,392
520
7,177
13,035
3,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
14
1 / 5 / 4
8,839
442
5,504
17,602
16,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
TiamatLokiUllr

VS

Bans
SusanoOdinGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
19
5 / 3 / 8
11,587
579
15,172
14,886
5,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
Brezzypoo
Cerberus
16
6 / 2 / 5
10,631
532
7,738
20,055
22,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chiron
Deim0ss
Chiron
20
8 / 0 / 5
13,669
683
16,747
13,326
5,018
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
roberwido
He Bo
16
1 / 4 / 6
10,196
510
9,454
12,598
3,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
18
5 / 3 / 7
12,089
604
12,121
18,656
17,131
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
12
Kills
25
25
Deaths
12
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
5
3
8
3
W
Cerberus
Brezzypoo
Cerberus
6
2
5
4.25
L
Medusa
BuckXypk
Medusa
6
4
2
1.75
W
Chiron
Deim0ss
Chiron
8
0
5
10.5
L
Ne Zha
Gararoooh
Ne Zha
2
7
2
0.43
L
Nu Wa
Lmoj
Nu Wa
1
3
5
1.17
L
Chronos
Mathieu110
Chronos
2
6
0
0.33
L
Ymir
1
5
4
0.6
W
He Bo
roberwido
He Bo
1
4
6
1
W
Nike
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,235
Damage
61,232
81,025
Taken
79,521
45,772
Mitigated
54,747
22,188
Healing
24,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
15,172
3,419
0
4,444
14,886
5,920
2,067
2,606
12,007
0
97,565
W
Cerberus
Brezzypoo
Cerberus
7,738
498
298
6,685
20,055
22,939
258
6,093
13,870
40,280
0
L
Medusa
BuckXypk
Medusa
15,490
7,729
0
5,193
15,794
6,030
1,062
5,840
9,768
0
84,708
W
Chiron
Deim0ss
Chiron
16,747
7,164
917
5,396
13,326
5,018
3,420
6,603
6,673
0
144,434
L
Ne Zha
Gararoooh
Ne Zha
10,526
3,191
0
7,986
22,642
15,284
0
5,795
16,647
0
60,986
L
Nu Wa
Lmoj
Nu Wa
9,538
1,936
0
5,090
11,952
3,823
0
2,702
9,226
81,335
0
L
Chronos
Mathieu110
Chronos
7,177
3,286
0
1,421
13,035
3,736
1,112
1,377
11,658
68,902
7,484
L
Ymir
5,504
747
0
2,498
17,602
16,899
0
4,371
13,194
32,164
0
W
He Bo
roberwido
He Bo
9,454
61
0
2,494
12,598
3,739
654
3,293
9,305
64,322
0
W
Nike
12,121
1,581
0
4,747
18,656
17,131
299
2,724
14,894
12,940
60,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,792
Gold Earned
58,172
620
Minions Killed
736
0
Camps Cleared
0
1,753,750
Distance Traveled
2,065,234
25
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,587
579
145
7
0
451,792
3
W
Cerberus
10,631
532
68
3
0
401,367
2
L
Medusa
11,594
580
162
8
0
353,906
6
W
Chiron
13,669
683
241
12
0
402,219
10
L
Ne Zha
9,758
488
126
6
0
356,225
3
L
Nu Wa
10,209
510
148
7
0
344,543
3
L
Chronos
10,392
520
152
8
0
339,587
5
L
Ymir
8,839
442
32
2
0
359,489
8
W
He Bo
10,196
510
144
7
0
381,486
9
W
Nike
12,089
604
138
7
0
428,370
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role