Player Matchup

Ymir
Ymir
BarbaricJ
Ymir
Level 8
God Stats
9W - 2L
1,500 SR
Queue Stats
119W - 146L
1,458 Elo+
Party 1
Ne Zha
Ne Zha
IlIIMachinellII
Ne Zha
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
121W - 126L
1,506 Elo+
Solo
Hou Yi
Hou Yi
Mantã
Hou Yi
Level 14
God Stats
24W - 19L
1,459 SR
Queue Stats
146W - 131L
1,491 Elo+
Solo
Thanatos
Thanatos
WolfPeeSipper
Thanatos
Level 8
God Stats
11W - 13L
1,166 SR
Queue Stats
202W - 220L
1,447 Elo+
Party 1
Chaac
Chaac
cocytus5214
Chaac
Level 28
God Stats
21W - 10L
1,669 SR
Queue Stats
78W - 70L
1,525 Elo+
Solo
Team Averages
Level 17
1,459 SR
1,485 Elo+

VS

Team Averages
Level 22
1,512 SR
1,486 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
ImNotASmurfYet
Thanatos
Level 29
God Stats
21W - 19L
1,609 SR
Queue Stats
117W - 106L
1,533 Elo+
Solo
Cthulhu
Cthulhu
Netd0gg
Cthulhu
Level 20
God Stats
7W - 8L
1,441 SR
Queue Stats
35W - 37L
1,440 Elo+
Party 2
Anhur
Anhur
direbelief
Anhur
Level 19
God Stats
9W - 6L
1,816 SR
Queue Stats
279W - 264L
1,542 Elo+
Solo
Anubis
Anubis
xJohnCSS
Anubis
Level 22
God Stats
3W - 5L
1,193 SR
Queue Stats
17W - 19L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 2 / 6
6,832
526
2,281
6,068
3,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
5 / 1 / 2
8,727
671
5,842
6,373
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hou Yi
Mantã
Hou Yi
12
5 / 0 / 1
7,051
542
6,441
4,646
1,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thanatos
WolfPeeSipper
Thanatos
9
4 / 3 / 3
6,281
483
3,128
6,597
1,495
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 1 / 2
8,008
616
9,551
9,368
8,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
2 / 5 / 0
6,884
530
4,777
10,260
3,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
12
2 / 3 / 0
6,934
533
3,781
8,614
3,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Netd0gg
Cthulhu
7
0 / 2 / 2
5,261
405
1,574
6,529
2,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
11
2 / 2 / 0
6,456
497
3,502
6,052
1,503
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
xJohnCSS
Anubis
9
1 / 8 / 3
5,862
451
2,506
8,819
3,016
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
20
Kills
7
7
Deaths
20
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
5
0
0.4
W
Ymir
1
2
6
2
W
5
1
2
6
L
Thanatos
2
3
0
0.67
W
Hou Yi
Mantã
Hou Yi
5
0
1
5.5
L
Cthulhu
Netd0gg
Cthulhu
0
2
2
0.5
W
Thanatos
WolfPeeSipper
Thanatos
4
3
3
1.83
W
5
1
2
6
L
Anhur
2
2
0
1
L
Anubis
xJohnCSS
Anubis
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,243
Damage
16,140
33,052
Taken
40,274
17,274
Mitigated
14,378
12,972
Healing
12,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,777
1,664
0
960
10,260
3,975
947
1,657
7,816
0
36,824
W
Ymir
2,281
888
0
1,008
6,068
3,546
50
1,082
4,986
14,333
0
W
5,842
2,554
0
2,709
6,373
2,225
426
548
5,825
0
58,766
L
Thanatos
3,781
980
0
6,383
8,614
3,054
0
494
7,984
0
40,099
W
Hou Yi
Mantã
Hou Yi
6,441
3,635
0
1,363
4,646
1,157
312
413
4,233
0
46,132
L
Cthulhu
Netd0gg
Cthulhu
1,574
406
0
1,497
6,529
2,830
0
1,498
5,031
7,431
0
W
Thanatos
WolfPeeSipper
Thanatos
3,128
467
0
3,204
6,597
1,495
0
1,953
4,644
0
15,256
W
9,551
946
0
4,688
9,368
8,851
504
84
9,284
9,697
35,614
L
Anhur
3,502
598
0
1,810
6,052
1,503
0
233
5,819
0
36,628
L
Anubis
xJohnCSS
Anubis
2,506
189
0
1,490
8,819
3,016
37
550
8,230
23,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,899
Gold Earned
31,397
342
Minions Killed
261
0
Camps Cleared
0
1,288,889
Distance Traveled
1,105,964
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,884
530
73
6
0
237,632
4
W
Ymir
6,832
526
22
2
0
262,542
1
W
Ne Zha
8,727
671
122
9
0
270,803
5
L
Thanatos
6,934
533
73
6
0
253,196
1
W
Hou Yi
7,051
542
79
6
0
248,037
6
L
Cthulhu
5,261
405
7
1
0
162,088
0
W
Thanatos
6,281
483
25
2
0
276,280
0
W
Chaac
8,008
616
94
7
0
231,227
1
L
Anhur
6,456
497
70
5
0
235,156
4
L
Anubis
5,862
451
38
3
0
217,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role