Player Matchup

Hun Batz
Hun Batz
Chacojohnson
Hun Batz
Level 29
God Stats
8W - 6L
1,642 SR
Queue Stats
117W - 100L
1,488 Elo+
Solo
He Bo
He Bo
Ekkelon
He Bo
Level 27
God Stats
2W - 1L
1,458 SR
Queue Stats
2W - 1L
1,701 Elo+
Solo
Artemis
Artemis
TheDevilsH0und
Artemis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Zen_Fuego
Ymir
Level 28
God Stats
10W - 8L
1,551 SR
Queue Stats
60W - 63L
1,429 Elo+
Solo
Bellona
Bellona
bolillito-Pro56
Bellona
Level 8
God Stats
2W - 1L
1,853 SR
Queue Stats
21W - 20L
1,576 Elo+
Solo
Team Averages
Level 22
1,601 SR
1,539 Elo+

VS

Team Averages
Level 20
1,481 SR
1,522 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
IceWithSomeCream
Anhur
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Ymir
Ymir
Pazo1996
Ymir
Level 15
God Stats
9W - 17L
1,105 SR
Queue Stats
158W - 175L
1,396 Elo+
Solo
Raijin
Raijin
SauceKing078694
Raijin
Level 28
God Stats
2W - 0L
1,798 SR
Queue Stats
35W - 19L
1,519 Elo+
Solo
Cthulhu
Cthulhu
kunsterkumpel
Cthulhu
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 17L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Chacojohnson
Hun Batz
7
0 / 3 / 3
4,798
436
2,918
6,642
1,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
Ekkelon
He Bo
9
2 / 3 / 0
5,513
501
3,041
5,463
1,709
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 5 / 0
4,423
402
2,833
6,189
1,757
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
8
1 / 2 / 3
5,253
478
1,855
7,229
3,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
3 / 3 / 0
5,745
522
4,883
6,242
3,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
6 / 0 / 2
7,499
682
5,083
5,868
2,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 3 / 1
4,938
449
3,139
5,020
1,303
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
9
2 / 1 / 3
5,978
543
1,852
4,312
2,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
6 / 0 / 2
7,008
637
7,015
5,323
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
10
2 / 2 / 2
5,892
536
3,476
6,923
4,166
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
6
Kills
16
16
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
0
2
7
L
Hun Batz
Chacojohnson
Hun Batz
0
3
3
0.5
L
He Bo
Ekkelon
He Bo
2
3
0
0.67
W
0
3
1
0.17
W
Ymir
2
1
3
3.5
W
6
0
2
7
L
0
5
0
0
L
Ymir
1
2
3
1.25
L
3
3
0
1
W
Cthulhu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,530
Damage
20,565
31,765
Taken
27,446
11,471
Mitigated
12,130
6,338
Healing
8,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,083
1,511
0
3,518
5,868
2,136
82
0
5,868
0
44,097
L
Hun Batz
Chacojohnson
Hun Batz
2,918
841
0
2,000
6,642
1,438
0
615
6,015
0
17,245
L
He Bo
Ekkelon
He Bo
3,041
276
0
1,184
5,463
1,709
107
3,028
2,395
22,113
0
W
3,139
2,129
0
1,302
5,020
1,303
511
1,042
3,978
0
17,611
W
Ymir
1,852
469
0
1,334
4,312
2,869
161
440
3,872
19,031
0
W
7,015
838
0
1,101
5,323
1,656
49
373
4,950
44,033
0
L
2,833
999
0
1,462
6,189
1,757
307
4,315
1,624
0
15,664
L
Ymir
1,855
845
0
228
7,229
3,078
0
2,702
4,416
18,846
0
L
4,883
1,596
0
1,464
6,242
3,489
0
1,243
4,972
0
35,358
W
Cthulhu
3,476
356
147
683
6,923
4,166
490
3,041
3,882
20,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,732
Gold Earned
31,315
205
Minions Killed
292
0
Camps Cleared
0
971,414
Distance Traveled
987,473
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,499
682
87
8
0
242,150
1
L
Hun Batz
4,798
436
41
4
0
223,691
2
L
He Bo
5,513
501
37
3
0
196,226
4
W
Anhur
4,938
449
43
4
0
172,396
1
W
Ymir
5,978
543
29
3
0
181,290
0
W
Raijin
7,008
637
88
8
0
197,995
1
L
Artemis
4,423
402
25
2
0
159,754
2
L
Ymir
5,253
478
32
3
0
196,734
1
L
Bellona
5,745
522
70
6
0
195,009
1
W
Cthulhu
5,892
536
45
4
0
193,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role