Player Matchup

Fafnir
Fafnir
BetterImp16
Fafnir
Level 72
God Stats
11W - 19L
1,318 SR
Queue Stats
428W - 532L
1,331 Elo+
Party 2
Fenrir
Fenrir
Escobal18
Fenrir
Level 43
God Stats
17W - 22L
1,444 SR
Queue Stats
85W - 163L
1,305 Elo+
Party 2
Artemis
Artemis
IIIIIBiaBrIIIII
Artemis
Level 79
God Stats
43W - 34L
1,602 SR
Queue Stats
568W - 707L
1,379 Elo+
Party 2
Tiamat
Tiamat
Lanyluvs
Tiamat
Level 56
God Stats
2W - 1L
1,296 SR
Queue Stats
343W - 444L
1,368 Elo+
Party 2
Bellona
Bellona
Master Neumann
Bellona
Level 86
God Stats
6W - 8L
1,470 SR
Queue Stats
549W - 727L
1,363 Elo+
Party 2
Team Averages
Level 67
1,426 SR
1,349 Elo+

VS

Team Averages
Level 55
1,520 SR
1,460 Elo+
Heimdallr
Heimdallr
ElvisNãoMorreu
Heimdallr
Level 108
God Stats
1W - 1L
1,455 SR
Queue Stats
40W - 44L
1,396 Elo+
Party 3
King Arthur
King Arthur
EraLIAo
King Arthur
Level 33
God Stats
20W - 24L
1,417 SR
Queue Stats
102W - 111L
1,459 Elo+
Party 1
Pele
Pele
RBTBEE
Pele
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 83L
1,456 Elo+
Party 1
Olorun
Olorun
SlenderGamerBr9
Olorun
Level 29
God Stats
2W - 0L
1,718 SR
Queue Stats
78W - 53L
1,583 Elo+
Party 1
Odin
Odin
llRaZZll
Odin
Level 19
God Stats
5W - 7L
1,512 SR
Queue Stats
5W - 7L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
14
2 / 1 / 9
9,365
493
4,473
12,342
14,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
Escobal18
Fenrir
15
5 / 4 / 2
9,296
489
5,806
12,712
6,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 3 / 0
9,132
481
8,903
10,110
3,925
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Lanyluvs
Tiamat
14
1 / 4 / 2
8,857
466
4,746
11,327
6,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 8 / 1
9,572
504
11,007
16,610
22,089
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ElvisNãoMorreu
Heimdallr
15
0 / 2 / 2
8,789
463
4,180
7,855
2,913
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
EraLIAo
King Arthur
18
6 / 2 / 7
11,041
581
12,690
14,353
14,029
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pele
RBTBEE
Pele
19
7 / 4 / 10
11,326
596
15,164
12,818
6,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
6 / 4 / 3
10,878
573
9,127
13,664
6,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Odin
14
1 / 4 / 3
7,987
420
2,185
9,166
6,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
45
16
Kills
20
20
Deaths
16
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fafnir
2
1
9
6.5
W
Heimdallr
ElvisNãoMorreu
Heimdallr
0
2
2
0.5
W
King Arthur
EraLIAo
King Arthur
6
2
7
4.75
L
Fenrir
Escobal18
Fenrir
5
4
2
1.5
L
4
3
0
1.33
L
Tiamat
Lanyluvs
Tiamat
1
4
2
0.5
L
4
8
1
0.56
W
Pele
RBTBEE
Pele
7
4
10
3
W
6
4
3
1.88
W
Odin
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,935
Damage
43,346
63,101
Taken
57,856
53,814
Mitigated
36,570
14,452
Healing
17,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
4,473
1,268
0
1,940
12,342
14,391
137
1,987
10,355
26,966
0
W
Heimdallr
ElvisNãoMorreu
Heimdallr
4,180
2,319
0
2,528
7,855
2,913
0
904
6,951
0
60,137
W
King Arthur
EraLIAo
King Arthur
12,690
1,628
0
4,003
14,353
14,029
501
771
13,582
416
57,298
L
Fenrir
Escobal18
Fenrir
5,806
1,420
0
2,437
12,712
6,948
0
1,808
10,904
0
54,708
L
8,903
4,308
0
3,164
10,110
3,925
577
0
10,110
0
70,743
L
Tiamat
Lanyluvs
Tiamat
4,746
154
0
4,519
11,327
6,461
624
3,403
7,924
52,415
0
L
11,007
3,784
0
2,392
16,610
22,089
944
1,975
14,635
0
50,678
W
Pele
RBTBEE
Pele
15,164
3,331
0
2,554
12,818
6,964
0
1,956
10,862
0
84,930
W
9,127
4,957
1,104
5,672
13,664
6,129
4,245
3,525
10,139
61,839
0
W
Odin
2,185
519
0
1,377
9,166
6,535
0
2,063
7,103
0
20,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,222
Gold Earned
50,021
444
Minions Killed
498
0
Camps Cleared
0
1,684,350
Distance Traveled
1,740,610
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,365
493
39
2
0
382,130
6
W
Heimdallr
8,789
463
126
7
0
336,286
1
W
King Arthur
11,041
581
113
6
0
337,028
7
L
Fenrir
9,296
489
89
5
0
368,454
1
L
Artemis
9,132
481
122
6
0
317,911
4
L
Tiamat
8,857
466
104
5
0
303,975
1
L
Bellona
9,572
504
90
5
0
311,880
1
W
Pele
11,326
596
106
6
0
388,991
2
W
Olorun
10,878
573
115
6
0
332,198
3
W
Odin
7,987
420
38
2
0
346,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role