Player Matchup

Rama
Rama
ELFAJA
Rama
Level 31
God Stats
3W - 1L
1,433 SR
Queue Stats
122W - 134L
1,479 Elo+
Solo
Hercules
Hercules
HarleiJ
Hercules
Level 26
God Stats
12W - 7L
1,661 SR
Queue Stats
60W - 41L
1,600 Elo+
Solo
Yemoja
Yemoja
ObjectiveOrc34
Yemoja
Level 20
God Stats
2W - 2L
1,184 SR
Queue Stats
55W - 79L
1,166 Elo+
Solo
Thanatos
Thanatos
OpMKTdaVIVO
Thanatos
Level 8
God Stats
2W - 0L
1,709 SR
Queue Stats
20W - 17L
1,596 Elo+
Solo
Janus
Janus
SiulLeirbag
Janus
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
96W - 105L
1,419 Elo+
Solo
Team Averages
Level 23
1,497 SR
1,452 Elo+

VS

Team Averages
Level 21
1,501 SR
1,406 Elo+
Horus
Horus
 
Horus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
DLosth
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,240 Elo+
Solo
Da Ji
Da Ji
Guatts
Da Ji
Level 25
God Stats
1W - 1L
1,717 SR
Queue Stats
7W - 13L
1,294 Elo+
Party 1
Ravana
Ravana
SchiiZo
Ravana
Level 29
God Stats
2W - 3L
1,287 SR
Queue Stats
206W - 199L
1,498 Elo+
Solo
Anhur
Anhur
Soujha
Anhur
Level 22
God Stats
45W - 53L
1,499 SR
Queue Stats
232W - 225L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
ELFAJA
Rama
10
4 / 3 / 2
5,921
592
5,421
5,938
850
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
HarleiJ
Hercules
10
4 / 0 / 4
6,212
621
3,328
6,149
2,365
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

8
1 / 1 / 2
5,247
525
1,843
4,689
2,374
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
OpMKTdaVIVO
Thanatos
10
6 / 2 / 5
6,566
657
6,837
8,777
2,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
10 / 2 / 2
6,708
671
5,654
5,651
937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
0 / 1 / 3
4,606
461
2,393
5,055
2,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
DLosth
Thor
7
0 / 11 / 2
4,689
469
4,429
8,976
3,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Da Ji
Guatts
Da Ji
6
0 / 8 / 1
4,550
455
2,596
8,143
2,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
SchiiZo
Ravana
10
4 / 3 / 0
6,332
633
5,671
4,963
1,681
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
Soujha
Anhur
10
4 / 2 / 0
5,622
562
4,742
6,282
2,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
25
Kills
8
8
Deaths
25
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
3
1.5
L
Thor
DLosth
Thor
0
11
2
0.09
W
Rama
ELFAJA
Rama
4
3
2
1.67
L
Da Ji
Guatts
Da Ji
0
8
1
0.06
W
Hercules
HarleiJ
Hercules
4
0
4
6
W
1
1
2
2
W
Thanatos
OpMKTdaVIVO
Thanatos
6
2
5
4.25
L
Ravana
SchiiZo
Ravana
4
3
0
1.33
W
10
2
2
5.5
L
Anhur
Soujha
Anhur
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,083
Damage
19,831
31,204
Taken
33,419
8,903
Mitigated
12,179
12,682
Healing
4,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,393
1,160
406
1,212
5,055
2,412
0
956
4,099
0
7,116
L
Thor
DLosth
Thor
4,429
2,086
0
0
8,976
3,074
0
3,616
5,026
0
11,077
W
Rama
ELFAJA
Rama
5,421
4,896
0
1,134
5,938
850
0
0
5,938
0
28,269
L
Da Ji
Guatts
Da Ji
2,596
636
0
1,187
8,143
2,869
0
1,163
6,940
0
20,498
W
Hercules
HarleiJ
Hercules
3,328
1,406
0
1,270
6,149
2,365
0
0
6,149
216
23,777
W
1,843
683
173
394
4,689
2,374
0
0
4,689
12,506
0
W
Thanatos
OpMKTdaVIVO
Thanatos
6,837
2,515
0
7,414
8,777
2,377
242
0
8,777
0
31,530
L
Ravana
SchiiZo
Ravana
5,671
1,747
0
658
4,963
1,681
0
99
4,864
0
23,846
W
5,654
1,058
0
2,297
5,651
937
993
0
5,651
23,924
0
L
Anhur
Soujha
Anhur
4,742
2,206
0
689
6,282
2,143
0
1,400
4,848
0
29,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,654
Gold Earned
25,799
242
Minions Killed
175
0
Camps Cleared
0
865,010
Distance Traveled
920,514
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,606
461
8
1
0
192,856
2
L
Thor
4,689
469
11
1
0
178,026
0
W
Rama
5,921
592
55
6
0
169,672
0
L
Da Ji
4,550
455
35
4
0
172,689
0
W
Hercules
6,212
621
59
6
0
192,092
3
W
Yemoja
5,247
525
20
2
0
147,954
0
W
Thanatos
6,566
657
65
7
0
187,837
1
L
Ravana
6,332
633
58
6
0
209,214
3
W
Janus
6,708
671
43
4
0
167,455
2
L
Anhur
5,622
562
63
6
0
167,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role